Search found 61 matches

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Search found 61 matches Page 5 of 7
by thunder
Mon Oct 19, 2015 10:01 pm
Forum: Torque 3D website feedback
Topic: Show off Forum
Replies: 3
Views: 2159
Ah, OK thx :)
by thunder
Mon Oct 19, 2015 10:00 pm
Forum: Beginner
Topic: how to make collison boxes on advanced models
Replies: 8
Views: 2915
ok..., do they need to have a special name to work?
by thunder
Mon Oct 19, 2015 8:11 pm
Forum: Torque 3D website feedback
Topic: Show off Forum
Replies: 3
Views: 2159
wouldnt that be nice when you have done something cool to show it of somewhere?
by thunder
Mon Oct 19, 2015 8:04 pm
Forum: Beginner
Topic: how to make collison boxes on advanced models
Replies: 8
Views: 2915
how do you create collison boxes on more advanced models like houses, enetrable boats like the one I've attached?
by thunder
Mon Oct 19, 2015 5:26 pm
Forum: Beginner
Topic: Mapping with gtk radiant and the constructor is this possible?
Replies: 15
Views: 3626
That would be great :)
Well if its DAE that is the only thing that counts I might as well make them in Milkshape like my other models :)
by thunder
Sun Oct 18, 2015 6:50 pm
Forum: Beginner
Topic: Mapping with gtk radiant and the constructor is this possible?
Replies: 15
Views: 3626
T3D does not support the .DIFF format any more. So, in order to do this, you'd have to use the initial release of T3D MIT (go back in Git and check out the 2.0 tag I guess) and build that - then import your .DIFF objects and then use the DAE export option from the file menu. So, possible? Yeah, I g...
by thunder
Sun Oct 18, 2015 9:38 am
Forum: Beginner
Topic: Mapping with gtk radiant and the constructor is this possible?
Replies: 15
Views: 3626
Thread title says the question, is this really possible?

https://www.garagegames.com/community/f ... ent-774373

I am familiar with the gtk and have made W:ET maps for years...
by thunder
Sun Oct 18, 2015 9:22 am
Forum: Beginner
Topic: Unit and scale guide
Replies: 14
Views: 3813
As @Duion said 1 unit = 1 meter Also for terrains. Under 1080p resolution, 512 texture pixels per meter. Over 1080p resolution, 1024 texture pixels per meter. Well, this is the stuff where I am damn dumb... I dont get the math here.. But I will go create as I feel and we'll see how it goes :) as lo...
by thunder
Sat Oct 17, 2015 5:10 pm
Forum: Beginner
Topic: Unit and scale guide
Replies: 14
Views: 3813
got to throw me on this with a question: If I make the whole game (character, veichles etc.) Would it do impact on how good the game would run? Reason why I ask is that before starting on this project, I have been modding a lot on the old game Wolfenstein Enemy-Territory And I like the scale there. ...
by thunder
Sun Sep 20, 2015 8:41 pm
Forum: Looking for work
Topic: Beginner 3D Artist/Animator looking for projects
Replies: 21
Views: 8855
Ok, thx got my first animation working yesterday :) , wont take this OFF-Topic anymore and sorry for bringing thread off trac..
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Search found 61 matches Page 5 of 7