Search found 61 matches

Search found 61 matches Page 4 of 7
by thunder
Sun Nov 08, 2015 11:38 am
Forum: C++
Topic: question on how to: get ms3d model to work with torque3d
Replies: 6
Views: 1936
Ok so I found this:
http://sourceforge.net/projects/milkman ... p_redirect

is there anybody who can help me out implementing this?

havent got a clue about coding myself, well a little but not near enough todo this..
by thunder
Sun Nov 08, 2015 8:39 am
Forum: Beginner
Topic: Mapping with gtk radiant and the constructor is this possible?
Replies: 15
Views: 4306
If you write your own loader, yes. It would be wiser to just integrate Assimp with T3D, actually. Then, you gain the benefit of using MD3 and MD2, along with a shitload of other formats. And you can help contribute to Torque's ecosystem. yea... especially me who just LOVE code... I wouldnt have the...
by thunder
Fri Nov 06, 2015 10:32 pm
Forum: Beginner
Topic: Mapping with gtk radiant and the constructor is this possible?
Replies: 15
Views: 4306
I would write a custom BSP loader, though. You're going to have a bad time with collision if you end up using ASE/OBJ from q3map2. It's not very difficult: http://www.flipcode.com/archives/Simple_Quake3_BSP_Loader.shtml Dealing with the Torque API will be the real trouble. Do you mean I could use b...
by thunder
Fri Nov 06, 2015 7:42 pm
Forum: Beginner
Topic: Mapping with gtk radiant and the constructor is this possible?
Replies: 15
Views: 4306
q3map2 can compile to ASE, which you can convert to OBJ using pretty much any tool out there.
true
by thunder
Fri Nov 06, 2015 6:45 pm
Forum: Beginner
Topic: animation sucks in this game for some reason
Replies: 13
Views: 3662
nah.. sorry guys.. I off torque.. this is just getting harder than I expected..
by thunder
Fri Nov 06, 2015 5:00 pm
Forum: Beginner
Topic: Mapping with gtk radiant and the constructor is this possible?
Replies: 15
Views: 4306
It works, tested it.. And if you still wanna map, join us at http://www.thewolfteam.org/forum
:-)
by thunder
Fri Nov 06, 2015 4:11 pm
Forum: Beginner
Topic: animation sucks in this game for some reason
Replies: 13
Views: 3662
I used milkshape first, took it into lightray 3d and binded the mesh there, back in milshape, created the animation, saved.. Imported it to blender checked animation and exported it to collada.

I think torque is wierd..
by thunder
Thu Nov 05, 2015 7:08 pm
Forum: Beginner
Topic: animation sucks in this game for some reason
Replies: 13
Views: 3662
Image

this is my own playermodel, with my own animations... and it still screws up!

I really dont bother this..
by thunder
Wed Oct 21, 2015 8:15 pm
Forum: Beginner
Topic: how to make collison boxes on advanced models
Replies: 8
Views: 3297
Thx @ Steve_Yorkshire, good answear. Claryfied a lot for me :D
Search found 61 matches Page 4 of 7