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by LoLJester
Fri Nov 13, 2015 5:17 pm
Forum: C++
Topic: How to displace UVs in real time?
Replies: 11
Views: 7015
Thanks, Azaezel! It looks like something that might just work.
by LoLJester
Thu Nov 12, 2015 5:38 pm
Forum: C++
Topic: How to displace UVs in real time?
Replies: 11
Views: 7015
Anybody, please?
I'm sure there's been a situation similar to this that someone must have encountered. Nobody's ever worked with the UVs in T3D before? I'm tempted to animate the tracks themselves, but they are already animated for suspension.
by LoLJester
Wed Nov 11, 2015 10:46 pm
Forum: C++
Topic: How to displace UVs in real time?
Replies: 11
Views: 7015
Hi Azaezel, the video looks pretty good. I can see what you did, but the code seems to only apply to quads that you create from point A to point B. How do I apply this to sceneObjects that are already mapped? What I'm trying to do is modify the positioning of a texture already mapped to the tank tra...
by LoLJester
Wed Nov 11, 2015 8:44 pm
Forum: C++
Topic: How to displace UVs in real time?
Replies: 11
Views: 7015
Hello, I'm trying to create a Tank vehicle with animated UV tracks. Material animation is not an option as I'm to understand that Materials are not instanced per mesh, but one material applies to all meshes that have this material mapped to them. Is it "tverts" that I must modify for the UV to displ...
by LoLJester
Thu Oct 01, 2015 11:18 pm
Forum: Rendering
Topic: Major screen stutter and screen freeze when approaching a water block or a river at high speeds.
Replies: 15
Views: 8464
In WaterBlock(customName)
{
useOcclusionQuery = 1; // stutter
useOcclusionQuery = 0; // no stutter
}
by LoLJester
Wed Sep 30, 2015 7:34 pm
Forum: Rendering
Topic: Major screen stutter and screen freeze when approaching a water block or a river at high speeds.
Replies: 15
Views: 8464
Thank you Azaezel, but that doesn't fix the problem. I don't know if this is related or not, but there also seems to be a stutter with scene objects that have multiple LODs. I see that water also uses LODs.
by LoLJester
Fri Sep 25, 2015 9:59 pm
Forum: Rendering
Topic: Major screen stutter and screen freeze when approaching a water block or a river at high speeds.
Replies: 15
Views: 8464
@
User avatar
Azaezel
: I'll try that fix.
@
User avatar
JeffR
: No, not just from under water. The moment the reflection of the water gets into view after being occluded by terrain, there's stutter.
by LoLJester
Wed Sep 23, 2015 12:08 am
Forum: Rendering
Topic: Major screen stutter and screen freeze when approaching a water block or a river at high speeds.
Replies: 15
Views: 8464
It does it in 3.8 RC, as well. Very subtle, though. If you put the camera under the water, in a level with only water and terrain, and you move the camera upwards really fast facing the sky, you can see a small stutter/freeze. Same thing happens in 1.2. The more populated is the level, the more obvi...
Search found 116 matches Page 11 of 12