Search found 223 matches

Search found 223 matches Page 22 of 23
by Chelaru
Thu Jul 16, 2015 2:42 pm
Forum: Announcements
Topic: Torque 3D 3.7 released
Replies: 58
Views: 45005
I think that they want to add at the same time dx11 or dx12 , PBR, and LPV.
by Chelaru
Thu Jul 16, 2015 11:54 am
Forum: Torque 6
Topic: New Editor
Replies: 42
Views: 29936
That is good. Really good. I like the snap on, snap off.

Keep up the good work!
by Chelaru
Wed Jul 08, 2015 1:41 pm
Forum: General
Topic: Saturation,contrast, brightness shader
Replies: 16
Views: 8959
I know how to add the scrypt to the Fx manager. Is not hard. But it will look like tabs in a browser.
by Chelaru
Wed Jul 08, 2015 9:04 am
Forum: General
Topic: Saturation,contrast, brightness shader
Replies: 16
Views: 8959
This is not a programing problem. Is design problem. We need to find a person that has the knowledge to great great guis.
by Chelaru
Wed Jul 08, 2015 9:03 am
Forum: Torque 6
Topic: New Editor
Replies: 42
Views: 29936
A nice feature will be to be able to move the gui elements as the artist see fit.
by Chelaru
Tue Jul 07, 2015 7:11 pm
Forum: Torque 6
Topic: New Editor
Replies: 42
Views: 29936
Hello.

You could take a look at cryengine .

But in short words : Keep it simple.
by Chelaru
Tue Jul 07, 2015 7:06 pm
Forum: General
Topic: Saturation,contrast, brightness shader
Replies: 16
Views: 8959
PostEffect manager does need a redesign. If anyone feels like taking it on, feel free! Also see #944.

I thing that t3d need's redesign.
by Chelaru
Tue Jul 07, 2015 9:11 am
Forum: Rendering
Topic: GodRays on Objects
Replies: 4
Views: 3326
You need the position of the light source. The current shader uses the sun position and calculates an occlusion mask, to see what is blocking the sun from the player perspectiv. To achieve this effect you would need the position of every light source that is visible to the player, and create the occ...
by Chelaru
Mon Jul 06, 2015 12:36 pm
Forum: Rendering
Topic: GodRays on Objects
Replies: 4
Views: 3326
Yes. You must write the shader for that.
by Chelaru
Fri Jul 03, 2015 8:10 am
Forum: General
Topic: Saturation,contrast, brightness shader
Replies: 16
Views: 8959
From what i read, crytek uses those kind of effects, in there games. Why we should not do the same.
Search found 223 matches Page 22 of 23