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Search found 217 matches Page 22 of 22
by Chelaru
Tue Jul 07, 2015 7:06 pm
Forum: General
Topic: Saturation,contrast, brightness shader
Replies: 16
Views: 7049
PostEffect manager does need a redesign. If anyone feels like taking it on, feel free! Also see #944.

I thing that t3d need's redesign.
by Chelaru
Tue Jul 07, 2015 9:11 am
Forum: Rendering
Topic: GodRays on Objects
Replies: 4
Views: 2600
You need the position of the light source. The current shader uses the sun position and calculates an occlusion mask, to see what is blocking the sun from the player perspectiv. To achieve this effect you would need the position of every light source that is visible to the player, and create the occ...
by Chelaru
Mon Jul 06, 2015 12:36 pm
Forum: Rendering
Topic: GodRays on Objects
Replies: 4
Views: 2600
Yes. You must write the shader for that.
by Chelaru
Fri Jul 03, 2015 8:10 am
Forum: General
Topic: Saturation,contrast, brightness shader
Replies: 16
Views: 7049
From what i read, crytek uses those kind of effects, in there games. Why we should not do the same.
by Chelaru
Thu Jul 02, 2015 4:27 pm
Forum: General
Topic: Saturation,contrast, brightness shader
Replies: 16
Views: 7049
Hmm, nice. But why is not that integrated in the engine?
by Chelaru
Wed Jul 01, 2015 10:46 am
Forum: General
Topic: Saturation,contrast, brightness shader
Replies: 16
Views: 7049
Hello would you be interested to use this shaders in Torque? Sample images. The effects are exaggerated to show the differences. Normal http://s4.postimg.org/hfp4ic4gt/normal.jpg Saturate http://s21.postimg.org/a9n1yforr/full_saturate.jpg Desaturate http://s14.postimg.org/8cdgr1roh/full_desaturate.j...
Search found 217 matches Page 22 of 22