Search found 130 matches

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Search found 130 matches Page 7 of 13
by TorqueFan
Sat Aug 27, 2016 12:33 am
Forum: Beginner
Topic: Suggestions how best to do this...
Replies: 26
Views: 13288
@Azaezel : Ah okay, yea, I gotcha. That's actually close to what I was doing in script when I first put all this AI system together. I mean the way you guys are adding the triggers onAdd(). I can get all my signals firing if I add a trigger for each signal I want to fire, easy peasy. What I'm actual...
by TorqueFan
Fri Aug 26, 2016 4:02 pm
Forum: Beginner
Topic: Suggestions how best to do this...
Replies: 26
Views: 13288
... Our end what we do is tack on triggers programatically so if nobody is around an interactive object we save some load, ... Dude, you wouldn't by chance mind giving an example of that "tacking on triggers so if nobody is around" bit would you? I am in the middle of constructing a custom AI syste...
by TorqueFan
Fri Aug 26, 2016 3:34 pm
Forum: Beginner
Topic: Sliding door collision problem
Replies: 5
Views: 3605
I created a swing door which had a collision mesh as a child. Just to be clear, how exactly did you make the collision mesh a child of the door? Did you properly create and add the collision mesh in the model? @irei1as : That's an interesting approach. It's been awhile since I messed with moving co...
by TorqueFan
Thu Aug 04, 2016 12:46 am
Forum: Torque 3D Development
Topic: Pull Request: New Base Template
Replies: 50
Views: 36449
@JeffR - I finished with my new template, which is based off of this one. I gotta hand it to ya, I've looked at reducing down all of that initialization code for quite some time but never really pegged it. Certainly not in such an elegant implementation. Kudos! So yea, after really getting my hands ...
by TorqueFan
Wed Aug 03, 2016 12:59 am
Forum: C++
Topic: Changing Players Orientation per tick in UpdateMove()
Replies: 14
Views: 7731
Luckily for you, the updateMove() function in player.cpp already does this for you: VectorF contactNormal(0,0,0); bool jumpSurface = false, runSurface = false; if ( !isMounted() ) findContact( &runSurface, &jumpSurface, &contactNormal ); if ( jumpSurface ) mJumpSurfaceNormal = contactNormal; This ne...
by TorqueFan
Tue Aug 02, 2016 3:43 am
Forum: C++
Topic: Changing Players Orientation per tick in UpdateMove()
Replies: 14
Views: 7731
Not sure if it'd be valid for your implementation, but could you just grab the normal of the surface the player is standing on? Then you could adjust your player's mOrient value based off of that.
by TorqueFan
Fri Jul 29, 2016 7:11 pm
Forum: Torque 3D Development
Topic: Pull Request: New Base Template
Replies: 50
Views: 36449
I appreciate all of that info man, thanks. It's all pretty clear with your explanations, sweet! Yea, that shader initialization is a trip. If it DID all get merged into core\ at least developers could simply just remove any shaders they didn't use if that was the case. Any project specific shader co...
by TorqueFan
Thu Jul 28, 2016 12:56 am
Forum: Torque 3D Development
Topic: Pull Request: New Base Template
Replies: 50
Views: 36449
disclaimer: only read the last post, i'm lazy, sue me. Well, if you are going to only read the last post please try to fully grasp that single post you do read. :shock: In my posting, if anything, I've spoken in favor of moving some stuff that doesn't belong in core\ out of it. I only suggested sha...
by TorqueFan
Wed Jul 27, 2016 6:02 pm
Forum: Torque 3D Development
Topic: Pull Request: New Base Template
Replies: 50
Views: 36449
@JeffR: It would appear I'm raising this thread from the dead! Necromancer extraordinaire! I have been designing a new Base Template for modular development, and I found this thread. Firstly I'd like to commend you for the work and effort that went into building this. Thanks man, this has been neede...
by TorqueFan
Tue Jul 26, 2016 3:30 am
Forum: Beginner
Topic: New Project Template (Directory Question)
Replies: 3
Views: 1973
@
User avatar
Timmy


Oh, thank goodness. That's exactly what I was looking for, thanks so much! With a bit of luck, I can have this template tidied up and operable by tonight. I'm grateful Timmy!
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Search found 130 matches Page 7 of 13