Search found 130 matches

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Search found 130 matches Page 5 of 13
by TorqueFan
Tue Dec 10, 2019 1:10 am
Forum: Rendering
Topic: [SOLVED]Changing Skin Client Side Only
Replies: 6
Views: 3401
Wow, that was a quick reply! Yes, all of that makes sense about the 'SkinMask'. As a matter of fact, I did try to do what you are saying once but must have goofed up the 'getGhostID()' script stuff on the client side. Hey, thanks, I'll write up a reSkinLocal() real quick and give it another go! I re...
by TorqueFan
Tue Dec 10, 2019 12:20 am
Forum: TorqueScript
Topic: Unmount issue
Replies: 8
Views: 3903
Just from memory, I recall the engine does a lot of things along the lines of... obj->disableCollision(); … do stuff.... obj->enableCollision(); ...when certain checks are made. IIRC, you can look at the collision code in 'Item' to see an example of this. I remember trying to get some immediate upda...
by TorqueFan
Mon Dec 09, 2019 11:51 pm
Forum: Rendering
Topic: [SOLVED]Changing Skin Client Side Only
Replies: 6
Views: 3401
Greetings, fellow Torque-goers! Recently I've been trying to update the skin of a shape only for a specific client, and I'm finding that more difficult than I'd envisioned it would be. After a few failed attempts at this, I figured I'm way overthinking this and overlooking an existing method. Hopefu...
by TorqueFan
Sat Oct 01, 2016 6:21 pm
Forum: GUI
Topic: Fading Gui Controls
Replies: 2
Views: 4106
You are very welcome.

Videos will be coming soon™. This is on my very long list of things 'todo' by mid-October. I'm basically coming up for air just long enough to bang out some community resources and play a couple PC games before diving back into fullspeed gamedev.
by TorqueFan
Sat Oct 01, 2016 5:28 pm
Forum: GUI
Topic: Fading Gui Controls
Replies: 2
Views: 4106
Fading Gui Controls A collection of new gui control classes that support fading via custom rendering code and script commands. Created by Will o' Wisp Games . New Classes • GuiFadingBitmapButtonCtrl : Gui button control with an image that will fade in and out. • GuiFadingBitmapCtrl : Gui control wi...
by TorqueFan
Thu Sep 29, 2016 4:17 am
Forum: Tools
Topic: Torque3D resources/products...
Replies: 31
Views: 24344
Sweet. Gosh I had all but forgotten about some of those products. It's really nice to see that many of them still kickin' it. In the spirit of not procrastinating, I really should go ahead and get ahold of some of that while it's still there. Allow me to submit a PR to your list...lol. While I am ho...
by TorqueFan
Thu Sep 29, 2016 12:30 am
Forum: Tools
Topic: Torque3D resources/products...
Replies: 31
Views: 24344
@Duion: 1- C'mon man, you know where all the stuff is found, you been around here longer than most! 2- Whoever's doing the hosting just needs to be sure the stuff is licensed so it is legal. Seeing as it's a community effort, I'm sure all involved parties can give a 'heads up' to the person doing th...
by TorqueFan
Wed Sep 28, 2016 4:45 pm
Forum: GUI
Topic: Extended GuiObjectView
Replies: 1
Views: 3746
Hi guys, I finally got the Extended GuiObjectView uploaded to GitHub. The way I'm organizing community resources moving forward is dropping only the relevant files into their own branch of the /resources repository. I have a separate branch that is nothing more than the current master branch of Torq...
by TorqueFan
Wed Sep 28, 2016 4:44 pm
Forum: GUI
Topic: Extended GuiObjectView
Replies: 1
Views: 3746
Extended GuiObjectView v1.0 An extension to the GuiObjectView class by Will o' Wisp Games . Extended Features • Sub-mesh visibility states • Sub-mesh skinning support • Extended camera Tech Blog For more information about the development of this resource check out our blog: Extended GuiObjectView B...
by TorqueFan
Mon Sep 19, 2016 4:59 am
Forum: GUI
Topic: GuiSpeedometerHud [update]
Replies: 9
Views: 7322
@JeffR : Cool man, I appreciate the feedback, it's good to know you encourage "share it if at all possible". In my case, I've been full speed ahead polishing up our site and blog so it's ready for public consumption - a big part of that will be blogging specifically about developing Torque tech. In ...
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Search found 130 matches Page 5 of 13