Search found 110 matches

Search found 110 matches Page 4 of 11
by TorqueFan
Fri Sep 09, 2016 4:24 am
Forum: Content
Topic: setMeshMaterial making mesh invisible?
Replies: 6
Views: 5240
Haha, you posted as I was typing this all up so it's getting posted anyways! Check it out if you get a chance though, using Torque's skinning system can be really powerful once you get it nailed down. In this example you could use a single texture for any number of materials with added color to the ...
by TorqueFan
Fri Sep 09, 2016 3:09 am
Forum: Content
Topic: setMeshMaterial making mesh invisible?
Replies: 6
Views: 5240
Cool, yea IIRC you should be able to call setSkin() to choose a skin for the model displayed in the GuiObjectView using the stock code. Yes, of course I am willing to share my GuiObjectView code! I've been meaning to upload it as a resource for awhile so it's coming soon! Now, dealing with skinning ...
by TorqueFan
Thu Sep 08, 2016 7:36 pm
Forum: Content
Topic: setMeshMaterial making mesh invisible?
Replies: 6
Views: 5240
@Bricktronic: I skimmed over my updated GuiObjectView code and stumbled on the 'stock' T3D console function for setting skins. Before we overkill this thing completely, try to use this: // Define the skin we want to apply to the main model in the control. %skinName = "disco_gideon"; // Inform the Gu...
by TorqueFan
Thu Sep 08, 2016 3:47 pm
Forum: Content
Topic: setMeshMaterial making mesh invisible?
Replies: 6
Views: 5240
When I was constructing character creation GUI's I'm pretty sure that was something I ended up having to 'fix' in source. I mean, it's not broken, just needed the support plugged in so to speak. IIRC, the GuiObjectView class didn't originally support the rendering of different skins using 'mapTo'. S...
by TorqueFan
Wed Sep 07, 2016 9:42 pm
Forum: GUI
Topic: GuiSpeedometerHud [update]
Replies: 9
Views: 6227
I just wanted to chime in here to thank @kent for his contribution and sharing with the community. Also thank you for bringing up this same question that has been on my mind for quite some time: With stuff like this, is the usual approach to submit it as a pull request and not do a forum post/resour...
by TorqueFan
Mon Aug 29, 2016 3:17 pm
Forum: Beginner
Topic: Suggestions how best to do this...
Replies: 26
Views: 11404
Without opening a great big can of worms...no, objects with collision meshes are not constantly doing collision checks while idling. All objects that could potentially collide against something else share one thing in common: they have to be moving to collide with something. This being the case, the...
by TorqueFan
Sat Aug 27, 2016 11:17 pm
Forum: Beginner
Topic: Suggestions how best to do this...
Replies: 26
Views: 11404
A ray-cast will be, in most cases quicker, and any kind of complex object (convex hulls and up) generally use multiple ray-casts in their collision determination That statement compares a single raycast vs. multiple raycasts occurring for a single collision determination. We are comparing a single ...
by TorqueFan
Sat Aug 27, 2016 9:18 pm
Forum: Beginner
Topic: Suggestions how best to do this...
Replies: 26
Views: 11404
I found this information, which is the approach I would probably use: StaticShape solution by Konrad Kiss So you could add a collision shape in the model file that encompasses the area where you'd want the GUI popup to appear. The player hits that area, popup the GUI. If they confirm to open the doo...
by TorqueFan
Sat Aug 27, 2016 5:51 pm
Forum: Beginner
Topic: Suggestions how best to do this...
Replies: 26
Views: 11404
@flysouth : That's a very good question, but likewise there is good news in return. I just cracked open some of the source code to be sure we are on the right page and uncovered just a tad more detail about Triggers. mObjects The first thing to understand is the Trigger class itself keeps track of a...
by TorqueFan
Sat Aug 27, 2016 3:45 am
Forum: Beginner
Topic: Suggestions how best to do this...
Replies: 26
Views: 11404
According to the T3D doc the trigger tick is every 100ms so it might have more overhead than my schedule raycast every 300ms??? Okay that's a bit clearer, I see what you're up to now. You want that dynamic GUI dialog to automatically pop up. I took it to mean you wanted to walk up to the door, hit ...
Search found 110 matches Page 4 of 11