Search found 130 matches

Search found 130 matches Page 13 of 13
by TorqueFan
Mon Jun 15, 2015 8:51 pm
Forum: TorqueScript
Topic: Replace TP and FP player models with only scripting?
Replies: 15
Views: 8624
Not images, the models. A weapon image is the model. As an example, open up art/datablocks/weapons/Ryder.cs : datablock ShapeBaseImageData(RyderWeaponImage) { // Basic Item properties shapeFile = "art/shapes/weapons/Ryder/TP_Ryder.DAE"; shapeFileFP = "art/shapes/weapons/Ryder/FP_Ryder.DAE"; emap = ...
by TorqueFan
Mon Jun 15, 2015 8:33 pm
Forum: General
Topic: Dedicated Server Billboards (Crash)
Replies: 10
Views: 6811
I haven't had time to dig deeper into the source to find out what's caused this dedicated server breakage when saving with the World Editor. I do, however, have a couple updates: The issue isn't present in T3D 3.6.2. The issue doesn't occur if there is no terrain in the level being saved. Currently ...
by TorqueFan
Sat Jun 13, 2015 1:37 am
Forum: General
Topic: Dedicated Server Billboards (Crash)
Replies: 10
Views: 6811
I'm curious, can you replicate this in stock, with stock assets? I just got back to look at this and, yes, as a matter of fact I did finally discover the real origin of the problem. Throw all of that above out the window, it matters not. The problem originates if you open a .mis file with the Torqu...
by TorqueFan
Fri Jun 12, 2015 8:42 pm
Forum: General
Topic: Dedicated Server Billboards (Crash)
Replies: 10
Views: 6811
Okay after much trial and error, I assumed it was the terrain...then I assumed it was a script error...then I was going to blame the billboards again... It is the spawn position! If the spawn position is anything other than 0, 0 on x,y the dedicated server will crash! I'm not sure how this relates t...
by TorqueFan
Fri Jun 12, 2015 7:17 pm
Forum: General
Topic: Dedicated Server Billboards (Crash)
Replies: 10
Views: 6811
Thanks for the reply Lukas. You forced me to examine the source art, and as a result I have a new lead on this problem.

I'll get back to you here when I finish tracking it down :D
by TorqueFan
Fri Jun 12, 2015 6:08 pm
Forum: General
Topic: Dedicated Server Billboards (Crash)
Replies: 10
Views: 6811
Recently I was launching a dedicated server for testing of a mission and it failed with the following error message at the command line: Format GFXDXT1 not supported with specified profile. Format GFXFormatB8G8R8A8 not supported with specified profile. Doing a little digging, I believe the issue is ...
by TorqueFan
Tue Jun 02, 2015 12:33 am
Forum: C++
Topic: "Random" crashes
Replies: 16
Views: 9028
I know this post is a bit old, but I came across this very same issue recently and tracked it down to a scripting issue. The reason I bring it up here is the scripting problem arose from using a change to the PlayGui.gui that originated from...dun dun dun...Richard's RTS tutorial. The culprit was re...
by TorqueFan
Thu May 21, 2015 5:05 am
Forum: Rendering
Topic: "Glowing" between Terrain texture layers
Replies: 16
Views: 8924
Confirmation this fixed a long standing issue for me with terrain material blending!

Windows 8.1 64-bit
NVidia GTX 760
by TorqueFan
Thu Apr 30, 2015 5:40 am
Forum: General
Topic: possible bug re: saving forest objects
Replies: 7
Views: 4597
Bumped into the same issue and applied the fix by ChrisCalef. Recompiled, worked like a charm. Thanks a lot Chris!
Search found 130 matches Page 13 of 13