Search found 123 matches

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Search found 123 matches Page 2 of 13
by TorqueFan
Sun Dec 15, 2019 7:01 pm
Forum: Content
Topic: New default character discussion
Replies: 29
Views: 286
Mixamo is free, with optional paid services. Additionally all of that is used as an introductory process to Torque animation, which is exactly what mixamo was designed for: learning. Again, I find you speaking to me as if I am unaware of the material involved with the topic of discussion. It's unfor...
by TorqueFan
Sun Dec 15, 2019 6:42 pm
Forum: C++
Topic: I can't control Head and Look animations
Replies: 22
Views: 426
Hey @noemen ! We hadn't forgotten about you, quite the contrary! Duion has started a topic here about all this, where we're discussing this new tutorial presently: https://forums.torque3d.org/viewtopic.php?f=18&t=1739 edited to add: I've sent a PM to @noemen apologizing for him having to see all tha...
by TorqueFan
Sun Dec 15, 2019 6:32 pm
Forum: Content
Topic: New default character discussion
Replies: 29
Views: 286
Alright! Now we're onto something. As I eluded to in the other thread where this discussion started, I'm already knee deep in a tutorial about all of this stuff so I will be putting that out there real soon. More on that in a minute. For now, I'd like to thank you for taking an interest in this topi...
by TorqueFan
Sun Dec 15, 2019 12:03 am
Forum: C++
Topic: I can't control Head and Look animations
Replies: 22
Views: 426
That's wonderful news, noemen! I feel very strongly about this topic of helping newcomers because I have clawed my way up through the lack of information around some of this stuff myself. Not that it's not all out there, but there is such a different viewpoint from those who have been working with t...
by TorqueFan
Sat Dec 14, 2019 11:12 pm
Forum: C++
Topic: I can't control Head and Look animations
Replies: 22
Views: 426
Keep trying what Duion is suggesting, noemen. It's definitely not going to be bad for you to get a grip on that process. Be sure you're having fun with it! In the meantime I am behind the scenes trying to get a completely new workflow idea and tutorial ready, one that won't require any sort of initi...
by TorqueFan
Sat Dec 14, 2019 10:44 pm
Forum: C++
Topic: AIPlayer Spinning
Replies: 17
Views: 446
Damn, it popped up again. I believe existing AIPlayer rotation warping is not providing the level of functionality that it should.
by TorqueFan
Sat Dec 14, 2019 9:58 pm
Forum: C++
Topic: I can't control Head and Look animations
Replies: 22
Views: 426
Well this is just a combination of language barrier and difficult to understand state machine system. He is probably working with or looking at the default soldier, but this is not a good thing to start with, it is too high quality visually and regarding animations etc. This leads to people not und...
by TorqueFan
Sat Dec 14, 2019 8:00 pm
Forum: C++
Topic: AIPlayer Spinning
Replies: 17
Views: 446
@Happenstance Yep, you are right I think we have this solved. My colleague was able to discover my shortcoming around this issue. What happened here was when I implemented the resource by @GuyA posted above, I hadn't implemented the adjusted warping code from the other resource by Ivan. I tried each...
by TorqueFan
Sat Dec 14, 2019 7:40 pm
Forum: C++
Topic: I can't control Head and Look animations
Replies: 22
Views: 426
Looks like Duion has got you set in the right direction here, @noemen The problem is that when a newcomer is looking at all of this it can be a tad bit overwhelming trying to decipher how the imageStateAnimations work. In the case of noemen, I do believe he might benefit from a step by step guide on...
by TorqueFan
Sat Dec 14, 2019 2:06 am
Forum: C++
Topic: AIPlayer Spinning
Replies: 17
Views: 446
Naw, it's the closest thing I've currently got to a solution without attempting to repair some confusing interpolation code and netcode that inherits from another class. I feel like, "If it looks good it is good". I guess when you really boil it down to its essence, any game is just smoke and mirror...
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Search found 123 matches Page 2 of 13