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Search found 220 matches Page 3 of 22
by saindd
Tue May 17, 2016 1:38 am
Forum: Rendering
Topic: Lightmapping in Torque3D
Replies: 11
Views: 9961
No ideas on how to plugin Blender lightmapping into this? Would be really useful to understand how Torque handles lightmaps from external tools.
by saindd
Sat Apr 30, 2016 3:17 am
Forum: Torque 6
Topic: Replacing TS with Lua
Replies: 4
Views: 6026
I was planning to use this: http://sol2.readthedocs.io/en/latest/
by saindd
Sat Apr 30, 2016 3:15 am
Forum: Torque 6
Topic: Replacing TS with Lua
Replies: 4
Views: 6026
What do you mean by C-interface? Getting rid of object access from the scripting language?
by saindd
Sat Apr 30, 2016 3:13 am
Forum: Torque 6
Topic: CharacterController example with Bullet
Replies: 4
Views: 6395
Thanks! :) What about capsule colliders, are they supported?

Image
by saindd
Thu Apr 28, 2016 3:43 am
Forum: Torque 6
Topic: CharacterController example with Bullet
Replies: 4
Views: 6395
Is there an example of a character controller with bullet? I mean, a simple capsule collider with a camera attached.
by saindd
Thu Apr 28, 2016 3:42 am
Forum: Torque 6
Topic: Replacing TS with Lua
Replies: 4
Views: 6026
How easy it is to replace scripting engines inside Torque 6? Is it too deep of a feature, or is it modularized?
by saindd
Mon Feb 22, 2016 12:04 pm
Forum: Torque 3D Development
Topic: Pull Request: New Base Template
Replies: 50
Views: 41893
How does the Base Template here compare to https://github.com/eightyeight/t3d-bones?
by saindd
Tue Jan 19, 2016 4:44 pm
Forum: Torque 3D Development
Topic: Pre-Pull Request: Deferred Shading
Replies: 22
Views: 19361
Won't deferred shading make the engine much slower?
by saindd
Mon Jan 18, 2016 1:00 pm
Forum: Torque 3D Development
Topic: Pre-Pull Request: Deferred Shading
Replies: 22
Views: 19361
Does this work with the OpenGL version?
by saindd
Sun Jan 03, 2016 4:42 pm
Forum: Torque 6
Topic: Linux Support!
Replies: 11
Views: 12132
Why you're using Genie instead of CMake?
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Search found 220 matches Page 3 of 22