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Search found 220 matches Page 2 of 22
by saindd
Tue Jun 07, 2016 12:52 am
Forum: General
Topic: Garagegames Github hidden repositories
Replies: 25
Views: 15638
Open Source means: https://opensource.org/osd MIT license meets those terms. Ogre3D and Torque 3D and GoDot all comes with that. UE4 does not. Sorry about this post but I do not want to see people make the wrong decisions so I felt it was needed to link to the legal information :mrgreen: Edit: also...
by saindd
Sun Jun 05, 2016 11:50 pm
Forum: General
Topic: Garagegames Github hidden repositories
Replies: 25
Views: 15638
Here: https://github.com/GarageGames/3SS You seem to be confused between free and open source software, and just open source software. UE4 is opensource. CryEngine is open source. 3SS is open source. They're not, however, free or libre. http://www.gnu.org/philosophy/open-source-misses-the-point.en.h...
by saindd
Sun Jun 05, 2016 1:10 am
Forum: Announcements
Topic: Closing in on 3.9
Replies: 40
Views: 38142
that I should be able to put a working turret and tracks on a vehicle without having to change the engine code. You don't really know how game development works, do you? Are you sure you're not looking for something like GameGuru or Axis Game Factory? Seems to be more well suited for your expectati...
by saindd
Tue May 24, 2016 3:14 pm
Forum: Rendering
Topic: Advanced terrain texture blending
Replies: 1
Views: 2250
by saindd
Tue May 24, 2016 3:05 pm
Forum: Assets
Topic: where are the gg demo?
Replies: 5
Views: 4840
Is there a roadmap for 3.9 and/or a list of pending issues? Maybe the community can help!
by saindd
Mon May 23, 2016 4:03 pm
Forum: Rendering
Topic: Torque's communication with pureLIGHT
Replies: 5
Views: 4294
He might not have the time or energy, or even the will, to keep supporting the technology. Selling something also means providing bug fixes and support, which is very expensive and time-consuming. If he's not interested in the technology anymore, it makes sense to just release it as open-source soft...
by saindd
Sat May 21, 2016 8:32 pm
Forum: Rendering
Topic: Torque's communication with pureLIGHT
Replies: 5
Views: 4294
Any plans of releasing this tool so the community can work on it again?
by saindd
Tue May 17, 2016 1:51 am
Forum: Rendering
Topic: Torque's communication with pureLIGHT
Replies: 5
Views: 4294
How was the communication from T3D to pureLIGHT? Did pureLIGHT UV-unwrapped the whole T3D level or was this done by T3D? And in which format does T3D expect to read the lightMap/toneMap textures from materials?
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Search found 220 matches Page 2 of 22