Search found 110 matches

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Search found 110 matches Page 10 of 11
by Mitovo
Sun Aug 07, 2016 11:21 pm
Forum: General
Topic: Terrain resolution question...
Replies: 9
Views: 5474
Hmm, good to know!

Okay, I'll just keep it at 1 per unit, then and work with it from there.

Thanks for the feedback/info!
by Mitovo
Tue Jul 26, 2016 1:35 pm
Forum: General
Topic: Terrain resolution question...
Replies: 9
Views: 5474
At one point I kind of tried that same sort of system trying to make the resolution overall of the landscape look better, but I did run into problems down the road scaling everything else within the level to work along with it, i.e. character and buildings and such. The problem I believe you are ha...
by Mitovo
Tue Jul 26, 2016 1:28 am
Forum: General
Topic: Terrain resolution question...
Replies: 9
Views: 5474
Hi folks! Just curious about something. One thing I've not been a fan of with T3D's terrain is that it seems to be very "chunky" at standard settings (1m per unit), and it's kinda ugly to me. I decided to try something out, and it seems to be yielding positive results so far. BUT, I just want to be ...
by Mitovo
Tue Jan 12, 2016 2:22 pm
Forum: General
Topic: River Editor problems...
Replies: 10
Views: 6225
So, I deleted the other river and started a new one. Everything is fine up to a certain point, but then it gets wonky again. I think it's happening because the river editor doesn't seem to account well for areas where a river is wide, but also has relatively sharp turns in it. As you widen the river...
by Mitovo
Tue Jan 12, 2016 4:27 am
Forum: General
Topic: River Editor problems...
Replies: 10
Views: 6225
Hello,

I'm using the most up-to-date video drivers for my card (GeForce GTX 970), which is version 361.43 (official drivers).

I'm using Torque3D MIT 3.8, with Project Manager 2.2.
by Mitovo
Mon Jan 11, 2016 7:14 pm
Forum: General
Topic: River Editor problems...
Replies: 10
Views: 6225
Ah okay. I thought you were referring to console output from a programming app. Okay, here's the console file from my latest run. I tried it in OGL, and with basic and advance lighting, and the same thing happens. So, maybe the console file will provide a clue... I do see some shader compile errors ...
by Mitovo
Mon Jan 11, 2016 3:52 pm
Forum: General
Topic: River Editor problems...
Replies: 10
Views: 6225
hey MiToVo I don't have this problem. What's in you console.log? or debug info from you visual studio? with this information we can better help you. what customization you have in your t3d engine? You compile you project with opengl or directx? Try to change from the lighting menu from basic to adv...
by Mitovo
Mon Jan 11, 2016 2:24 pm
Forum: General
Topic: River Editor problems...
Replies: 10
Views: 6225
I'm wondering if it might be better to just use a water block and stretch it out - if there isn't a fix for the river problem? I'm assuming that would work okay. Wouldn't look as good, since it would be all flowing straight, and not following a curve, but at least it wouldn't "vanish" like the river...
by Mitovo
Mon Jan 11, 2016 12:28 am
Forum: General
Topic: River Editor problems...
Replies: 10
Views: 6225
Hello, So, I'm working on a map for a project, and after creating a river, I'm finding that, for some reason, the segment of the river closest to me keeps vanishing. It only happens when I get within a certain distance of it; if I move farther away, it's restored and looks normal. I've tried saving ...
by Mitovo
Sun Nov 22, 2015 2:10 am
Forum: Beginner
Topic: Ground Cover seed question...
Replies: 2
Views: 2513
That is excellent.

Thanks for verifying that for me!
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Search found 110 matches Page 10 of 11