Search found 99 matches

Search found 99 matches Page 4 of 10
by Mitovo
Sat Jun 03, 2017 8:50 pm
Forum: General
Topic: Heightmap Editor on Linux?
Replies: 6
Views: 2912
You can also just draw terrains by hand in Torque3D, I do that for levels that are not that big, like smaller than 1 square kilometer, if the level is 1 square kilometer or bigger it really takes long time to paint the terrain in Torque3D and a terrain editor may be the better choice. Also the bene...
by Mitovo
Sat Jun 03, 2017 8:45 pm
Forum: General
Topic: Heightmap Editor on Linux?
Replies: 6
Views: 2912
hey i am mainly using linux os, there are some nice terrain editors that can be used on linux, some are commercial ones which means you have to pay for them, you can find them on the steam, i cannot give their names here but i am pretty sure that you can find them. Also there are some free ones but...
by Mitovo
Sat Jun 03, 2017 1:42 am
Forum: General
Topic: Development on Ubuntu 16.04
Replies: 25
Views: 7940
Well, I've recently moved over to Linux, having FINALLY found a Distro that I didn't only find "passable", but actually love using - which is Ubuntu Mate. Anyway, I got Torque3D downloaded, having happily found there are binaries available for it (I thought I would have to compile it all myself, etc...
by Mitovo
Sat Jun 03, 2017 1:37 am
Forum: General
Topic: Heightmap Editor on Linux?
Replies: 6
Views: 2912
Hello everyone, So, per the subject, I'm wondering if anyone using Linux here is aware of a good, fairly well-featured Heightmap Terrain editor for Linux? In particular, I'm Ubuntu Mate. I know I've seen one before, when I was on Windows, and thought "I'm going to check that out at some point when I...
by Mitovo
Fri Jan 27, 2017 7:42 pm
Forum: General
Topic: Archive Format?
Replies: 5
Views: 2428
pk3 does not seem to be a special format, I remember renaming them to .zip and I could browse them like folders or other archive files and open and close items out of it. Other games have much more complicated archive formats. Indeed. PK3 is one of those "just rename it to .zip" deals. But some are...
by Mitovo
Thu Jan 26, 2017 4:45 pm
Forum: Torque 3D website feedback
Topic: Changing profile name?
Replies: 2
Views: 3459
Hello, no it's not possible for you to change your own username, but admins are able to.

I fixed it for you! Tell me if I made any mistakes :)

Perfect! Thank you!
by Mitovo
Thu Jan 26, 2017 4:42 pm
Forum: General
Topic: Archive Format?
Replies: 5
Views: 2428
Yes. By the way the Quake "pk3" format does not really make the game harder to "hack", you can tell your system those are zip files and suddenly you can browse them like normal folders. Indeed. In fact, the pk3 format is one I was thinking of in particular, as well as what the Unreal engine uses, e...
by Mitovo
Thu Jan 26, 2017 2:25 am
Forum: General
Topic: Archive Format?
Replies: 5
Views: 2428
Hello, Was just wondering. Many/most engines I see utilize a kind of custom file format which acts like a "package" or archive of the various assets used in a game. I'm guessing they're encrypted or compressed in a way that makes them tougher to unpack/hack open. Does T3D support something like this...
by Mitovo
Sat Jan 14, 2017 3:09 pm
Forum: Torque 3D website feedback
Topic: Changing profile name?
Replies: 2
Views: 3459
Hello, Quick question.. Is there a way to change your profile name? I want to change mine. I want to keep it the same, just change it so it's just Mitovo. The alternating caps made sense in my head (it's the first two letters of my first, middle and last names). I've since changed the spelling elsew...
by Mitovo
Fri Jan 13, 2017 10:48 pm
Forum: Content
Topic: Visible Mesh collision "breaking" when scaling?
Replies: 11
Views: 7389
Thanks for the details MiToVo.

I'll fire it up with PhysX and have a look. Most likely thing is when the object scale changes, that's not applied to the physics rep, so it never passes along to the physics sim.

I'll let you know what I find.
Sounds good! Thanks!
Search found 99 matches Page 4 of 10