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Search found 99 matches Page 3 of 10
by Mitovo
Sun Jul 09, 2017 3:31 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 93
Views: 31142
@Mitovo And how does every other engine do it? Do you have proofs for that? Do you know the algorithms? Can you show evidence that it looks better? I mean you could do some research how others do it, find out the algorithm and make a pull request to change the blend algorithm and if you do not know...
by Mitovo
Sun Jul 09, 2017 3:24 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 93
Views: 31142
I really really really really hope that a plan to implement a more normal, sane and intuitive material system is in the plans for the next major version of T3D, because this current incarnation is just a train wreck. Look at any other engine out there, and they have a superior approach to this. It'...
by Mitovo
Sun Jul 09, 2017 2:51 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 93
Views: 31142
@Mitovo Just because you do not understand instantly how the system works, you demand to change it so it fits your needs and then you demand that every person in history of Torque3D before you is forced to change all his textures and all his workflow according to the way you like. . "do not instant...
by Mitovo
Sun Jul 09, 2017 7:15 am
Forum: General
Topic: Blending mode for terrain materials....
Replies: 93
Views: 31142
At time of writing, according to https://helpx.adobe.com/photoshop/using/blending-modes.html the equivalent is one of Soft Light Darkens or lightens the colors, depending on the blend color. The effect is similar to shining a diffused spotlight on the image. If the blend color (light source) is lig...
by Mitovo
Sun Jul 09, 2017 2:03 am
Forum: General
Topic: Blending mode for terrain materials....
Replies: 93
Views: 31142
I may have changed something in my version, as I'm messing with terrain-splatmap improvements. But in the shaders I have, it's: $$baseColor + detailColor \cdot detailBlend$$ Which is additive I guess. Well if it's a setup you've changed, then it's possible that yours is different from the default o...
by Mitovo
Sun Jul 09, 2017 1:56 am
Forum: General
Topic: Blending mode for terrain materials....
Replies: 93
Views: 31142
You have to consider that each layer has a different size, the basetexture is usually like 500 times bigger than the diffuse and the macro texture like 100 times bigger, so did you scale them accordingly in photoshop? Probably not since that is almost not possible. That's why I said test in Torque3...
by Mitovo
Sat Jul 08, 2017 10:28 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 93
Views: 31142
Well, I can conclusively say that T3D's blending/multiply mode is nothing like Photoshop's. Not even in the same ballpark. I just did a test in PS to test roughly how it should look in T3D. Got it to where it looks good in Photoshop, brought it into T3D and it looks horrible. Terrible. Not even *rem...
by Mitovo
Sat Jul 08, 2017 7:51 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 93
Views: 31142
Textures are blended with multiply, but why don't you just test it ingame? Well i intend to test it both ways. I find adjusting/tweaking it is easier in PS (adjusting a simple 0-100% slider instead of fiddling with decimal points)... then can test it in T3D to make sure it translates. Thanks for co...
by Mitovo
Sat Jul 08, 2017 3:44 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 93
Views: 31142
Hi all, I'm doing some tests in Photoshop to try and come up with some good looking materials for T3D. I remember someone, at some point, describing the way detail textures are used in T3D as being like one of the blend modes in PS, but I can't remember which one it was, and I can't seem to find the...
by Mitovo
Sat Jun 03, 2017 8:56 pm
Forum: General
Topic: Development on Ubuntu 16.04
Replies: 25
Views: 8022
Thanks for all the replies. @Mitovo which gpu are you using with that Ubuntu Mate distro? Update: Some says that that the Oibaf's drivers should be working fine on older cards with Ubuntu 16.04 https://launchpad.net/~oibaf/+archive/ubuntu/graphics-drivers UPDATE!!! I did the install of those Oibaf'...
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Search found 99 matches Page 3 of 10