Search found 35 matches

Search found 35 matches Page 3 of 4
by practicing01
Mon Jun 13, 2016 12:49 am
Forum: Beginner
Topic: error: #error "GCC: Unsupported Target CPU"
Replies: 2
Views: 2306
I merged the latest and got this error: /T3D/Engine/source/platform/types.gcc.h:139:4: error: #error "GCC: Unsupported Target CPU" This wasn't happening before.
by practicing01
Sun Jun 05, 2016 6:52 pm
Forum: Looking for help
Topic: [Artist] Wanted (Generalist, Cartoon, 3D)
Replies: 2
Views: 6580
Hello, I need an artist at indie prices (fixed or rev-share). I need a level, costumes for a character, weapons and particle effects.
Image
by practicing01
Thu Jun 02, 2016 5:02 am
Forum: Beginner
Topic: Linux SDL2 Shared Library Problems
Replies: 4
Views: 3308
I ran that pkg-config command and now I'm getting: "error while loading shared libraries: libSDL2-2.0.so.0: wrong ELF class: ELFCLASS64" I compiled the executable on a 32bit machine and am trying to run it on a 64bit machine.
by practicing01
Wed Jun 01, 2016 11:37 pm
Forum: Beginner
Topic: Linux SDL2 Shared Library Problems
Replies: 4
Views: 3308
Got past the issue by building as static. Now I'm getting error while loading shared libraries: libgtk-3.so.0: cannot open shared object file: No such file or directory
by practicing01
Sun May 29, 2016 3:05 pm
Forum: Beginner
Topic: Linux SDL2 Shared Library Problems
Replies: 4
Views: 3308
Hello, I'm trying to link my sdl2 library into my games directory because it was complaining that it couldn't find sdl2. I ran "/usr/lib/x86_64-linux-gnu $ sudo ln -s libSDL2-2.0.so.0.2.0 ~/Desktop/game/libSDL2-2.0.so.0" but the game tells me: error while loading shared libraries: libSDL2-2.0.so.0: ...
by practicing01
Sat May 21, 2016 6:10 am
Forum: Beginner
Topic: Normal to Rotation Help
Replies: 4
Views: 3017
Thanks irei1as! It worked. The code will probably help others in the future as well. This expert-level math is beyond lots of people. Game development requires engineer-level knowledge in a lot of aspects but if this engine wants to be newbie-friendly, rotations (other areas as well) need more helpe...
by practicing01
Fri May 20, 2016 2:32 am
Forum: Beginner
Topic: Normal to Rotation Help
Replies: 4
Views: 3017
I'm using the ShapeBase doRaycast. This is the result (wrong) Image
by practicing01
Thu May 19, 2016 3:50 am
Forum: Beginner
Topic: Normal to Rotation Help
Replies: 4
Views: 3017
Hello, I'm trying to orient an object based on a raycast result transformation. The following isn't working. Any help would be appreciated. %rayResult = %obj.doRaycast(10000.0, %rayMask); %objTarget = firstWord(%rayResult); %objPos = getWords(%rayResult, 1, 3); %objDir = getWords(%rayResult, 4, 6); ...
by practicing01
Mon Feb 15, 2016 9:26 pm
Forum: Beginner
Topic: ‘vsprintf’ was not declared in this scope Compile Error [Solved]
Replies: 1
Views: 1619
Edit: The series of issues were solved with the latest commits.

Hello, merged the latest dev and got /Engine/source/core/stream/stream.cpp:131:52: error: ‘vsprintf’ was not declared in this scope
const S32 length = vsprintf(buffer, format, args); Any ideas?
by practicing01
Sun Feb 14, 2016 11:02 pm
Forum: Announcements
Topic: Torque 3D 3.8 Released
Replies: 39
Views: 32708
https://github.com/practicing01/Torque3D/blob/dab421261fe6dd4c9e05dbc361d032af268e4fee/Engine/source/platformX86UNIX/nativeDialogs/fileDialog.cpp#L209 For me, a lot of the gui elements for the dialogs don't show. I get the most important one though, the address bar. With that you can navigate and in...
Search found 35 matches Page 3 of 4