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by irei1as
Thu Apr 02, 2015 5:26 pm
Forum: Beginner
Topic: What strengths have T3D?
Replies: 18
Views: 9548
I liked the access to the code while still being full free -don't hit me yet- but that exclusivity kind of changed recently. I think I have choosen Torque because it's naked. I like the engine hidding nothing... even if that may be counterproductive as more freedom means you lose focus on basics -I ...
by irei1as
Thu Apr 02, 2015 4:38 pm
Forum: Beginner
Topic: Animation triggers to torque script?
Replies: 6
Views: 3965
Unfortunately those are not related, even if they share the name. These are more key-frame markers than classical triggers. You can check these animation triggers in the shape editor->properties->Seq tab->at the bottom. The soldier shape from the Full template uses #1 and #2 to mark the aparition of...
by irei1as
Wed Apr 01, 2015 5:43 pm
Forum: Beginner
Topic: Animation triggers to torque script?
Replies: 6
Views: 3965
In the full template so far I've only found a pair of animation triggers being used for the player footsteps. Its functionality is "hard coded" in the engine source in player.cpp. So, are those animation triggers only usable through C++? Is there any inconvenience for using a callback from tsThread....
by irei1as
Fri Feb 27, 2015 5:35 pm
Forum: C++
Topic: About localization
Replies: 2
Views: 2144
The default manual of Torquescript for "Localization" mentions the use of a tool for compiling the language files called langc. But it seems that file isn't included anymore. The first search with google for a fix shows this 2010 thread: https://www.garagegames.com/community/forums/viewthread/114207...
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Search found 84 matches Page 9 of 9