Search found 84 matches

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Search found 84 matches Page 4 of 9
by irei1as
Mon Jan 30, 2017 5:04 pm
Forum: Rendering
Topic: Refraction/Distortion?
Replies: 26
Views: 15632
I'm still having problems using #prepass to get any results in my old computer. But it just may be that it doesn't work in the old code I'm using and it's fixed in the new versions. An example of how to use it will be helpful so I can be sure where I'm wrong. Thanks. Changing colours is a bit comple...
by irei1as
Sun Jan 29, 2017 5:26 pm
Forum: Rendering
Topic: GuiObjectView Busticated?
Replies: 6
Views: 3853
by irei1as
Sat Jan 28, 2017 9:56 am
Forum: Rendering
Topic: Refraction/Distortion?
Replies: 26
Views: 15632
Those textures are looking really amazing. I'm not sure you'll experience this but let me share some issues I had while playing with these kind of transparencies: a) Using #prepass works only for Advance Lightning. But that's fine as very few users have the kind of ancient computers* that can't hand...
by irei1as
Mon Dec 12, 2016 8:22 pm
Forum: General
Topic: Starting with TorqueScript
Replies: 11
Views: 9579
I recommend to get the .chm files of the script reference that you can get from
http://forums.torque3d.org/viewtopic.php?f=25&t=751
There's a lot of info about classes, too. It's my main help guide for scripting.

For example you can get info about echo() that is the console print for torquescript.
by irei1as
Wed Dec 07, 2016 6:09 pm
Forum: Rendering
Topic: [Solved]: weird PostFX and Ryder incompability
Replies: 3
Views: 2877
Thanks a lot for both your insight. I was able to locate the issue from the hints. It's related to the backbuffer not being cleared (or something like that) and GammaPostFX being picky with it. Let me share the kind of hack for the fix. In postEffect.cpp locate: if ( mTargetTex || mTargetDepthStenci...
by irei1as
Sun Dec 04, 2016 7:03 pm
Forum: Rendering
Topic: [Solved]: weird PostFX and Ryder incompability
Replies: 3
Views: 2877
I'm having an issue with a particular kind of PostEffect, first person view and some particular equipments of weapons. I have absolutely no idea why this is happening so I would want to ask for a confirmation that this is common or if it's just happening with my old computer. Note: Using DirectX. Fi...
by irei1as
Mon Nov 21, 2016 7:14 pm
Forum: C++
Topic: [Solved]GuiOffscreenCanvas and zdepth issue
Replies: 2
Views: 5071
Sure, I was planning to submit a PR on the texture fix. By the way, another interesting use is to mount a camera in another soldier to split the camera locally like old times multiplayer (1st person rendering must be enabled for their dtablocks). But the guicamera view kind of fails for PostFX when ...
by irei1as
Sat Nov 19, 2016 7:31 pm
Forum: C++
Topic: [Solved]GuiOffscreenCanvas and zdepth issue
Replies: 2
Views: 5071
Edit: The problem was solved. Let me add the fix I found at the end. --- I've tried making a new class that shows a GameTSCtrl but using a particular camera instead of the control object: guiCameraView.h: http://pastebin.com/eChZDTGG guiCameraView.cpp: http://pastebin.com/M8yp2bLD And It works corre...
by irei1as
Fri Nov 04, 2016 11:48 am
Forum: Rendering
Topic: Refraction/Distortion?
Replies: 26
Views: 15632
Let me share my try at this subject. What I did is to use a PostFX to copy the backbuffer before the TransparentObj RenderBin into a NamedTexture and use that NamedTexture as a texture sampler for a Custom Material. That Custom material just distorted a bit so it's not really refraction. If you have...
by irei1as
Wed Oct 05, 2016 5:01 pm
Forum: General
Topic: Help a newbie pick an engine
Replies: 22
Views: 12172
In less than 18 days I was able to summit a (very) small 3rd person single player beat em' up game for a game jam. The engine is quite versatile and flexible once you're used to it. But I only had experience doing games with RPGMaker before. I don't have enough knowledge of other engines to compare ...
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Search found 84 matches Page 4 of 9