Search found 183 matches

Search found 183 matches Page 4 of 19
by Mud-H
Wed Jan 13, 2016 6:21 pm
Forum: Looking for help
Topic: Looking for partner(s) to make a game
Replies: 13
Views: 8905
I would not hope for help for a non existing project. In your case I would focus on making a prototype and then just buy art or an artist to finish it up. T3D developers are very very rare, but art you can get anywhere. Yeah, I have to agree with that, mostly the fact that T3D Developers are very r...
by Mud-H
Wed Jan 13, 2016 10:49 am
Forum: C++
Topic: DoorClass advanceThreads not called
Replies: 8
Views: 4697
I gave a try to the free DoorClass from http://www.richardsgamestudio.com/ and I couldn't get it to work. I tried to debug it and I notice that the Door::advanceThreads(F32 dt) function is not called and it contain important code to deal with the opened/closed state. I tried different things but got...
by Mud-H
Wed Jan 13, 2016 10:13 am
Forum: Torque 3D Development
Topic: Pre-Pull Request: D3D11 Initial testing
Replies: 63
Views: 30619
The easiest way is to supply a level or just reproduce the problem in one of the demo levels so i can take a look. By the way is that with pbr dx11 or just plain dx11 branch? I will say i am super busy with my Deadly Matter duties currently but i'll try and fit in some more time with dx11 stuff soo...
by Mud-H
Wed Jan 13, 2016 5:57 am
Forum: Looking for help
Topic: Looking for partner(s) to make a game
Replies: 13
Views: 8905
I'm just curious to know if there's any T3D developers who'd like to collaborate on a undecided game project. There's nothing official about it, I'm just exploring the possibility to work with other developers. Last year, I took a game development break to refine my modelling skills since I never fo...
by Mud-H
Wed Jan 13, 2016 3:30 am
Forum: Show-off
Topic: TorqueLab - Revamped Torque3D editor (under development)
Replies: 92
Views: 42346
Just found the Pull Request Guide on the torque3D website: http://torque3d.org/contribute/#pull-request-guide
by Mud-H
Wed Jan 13, 2016 3:13 am
Forum: Show-off
Topic: TorqueLab - Revamped Torque3D editor (under development)
Replies: 92
Views: 42346
If you're starting from scratch, then it may be worth you looking into the proceduralized UI I was messing around with a few months back, in this branch: https://github.com/Areloch/Torque3D/tree/NodeGraphUIs Specifically, the gui/controls/guiMainEditorCtrl files. If you don't remember, it was the o...
by Mud-H
Wed Jan 13, 2016 1:31 am
Forum: Torque 3D Development
Topic: Pre-Pull Request: D3D11 Initial testing
Replies: 63
Views: 30619
Go into game/scripts/client/prefs.cs and change $pref::TS::maxInstancingVerts to 0. I haven't added instancing support yet and this will fix the procedural shader problem above. Thanks! I can now load my level with D3D11, everything is fine except 1 or 2 materials are weird. I think I played with v...
by Mud-H
Wed Jan 13, 2016 1:19 am
Forum: Rendering
Topic: PBR: Principles, Practice, and Prepwork
Replies: 164
Views: 70125
Thanks for the infos! I like your source codes links but I have no action to take, right? it's only to help me understand. Btw, did something changed for the editor script in the 2-3 last months, I haven't updated my editor script in a while. Also is there a way to get the texture format from script...
by Mud-H
Tue Jan 12, 2016 10:52 pm
Forum: Torque 3D Development
Topic: Pre-Pull Request: D3D11 Initial testing
Replies: 63
Views: 30619
Sorry for being annoying these days... Still haven't been able to load my test level in Debug after 2 hours of trying. I'm almost there but this time it failed to compile shader using DirectX11 (I never test my game with D3D11 yet, I forgot to change my render options to used it). So here's what I g...
by Mud-H
Tue Jan 12, 2016 10:39 pm
Forum: Show-off
Topic: TorqueLab - Revamped Torque3D editor (under development)
Replies: 92
Views: 42346
So I took some time to think about the latest discussion and I think I will forget about the "Lite" version of TorqueLab running on current editor. It's to much work to figure how to update the stock editor without modifying a lot. Instead, I will start working on a completly new editor from scratch...
Search found 183 matches Page 4 of 19