Search found 183 matches

Search found 183 matches Page 16 of 19
by Mud-H
Thu Apr 09, 2015 1:07 am
Forum: TorqueScript
Topic: FontSize management questions
Replies: 10
Views: 4259
Okay it mostly work except for the GuiContainer control which get their profile field changed to default when their profile is deleted... Anyone know why?

Edit:
Ok I found it happen because of GuiControl::onDeleteNotify. What I don't understand is why some are not notified...
by Mud-H
Thu Apr 09, 2015 12:43 am
Forum: TorqueScript
Topic: FontSize management questions
Replies: 10
Views: 4259
I figured out that if I delete the Gui Profile before the singleton call, it work fine. So I think it's what I should do but I will work on something to avoid having to add the delete call before all profiles. There's no way to make T3D delete a singleton/new if it exist before adding it, right? Is ...
by Mud-H
Thu Apr 09, 2015 12:27 am
Forum: TorqueScript
Topic: FontSize management questions
Replies: 10
Views: 4259
I'll send myself an email to remind myself to grab that script - basically, you can create a GUI Profile on the fly and just assign it to a control. It's pretty simple, except that font sizes are weird and touchy - not simple to just convert point to pixel sizes, I used a "fudge factor" when doing ...
by Mud-H
Tue Apr 07, 2015 2:28 am
Forum: TorqueScript
Topic: FontSize management questions
Replies: 10
Views: 4259
I'm working on a new GUI system for my game and I have some questions that maybe you can help. Is there a way to make the FontSize adapt to different screen ratio/size? From my knowledge, there's no way to do it with stock code but maybe there's a ressource about it somewhere. Is there a way to mana...
by Mud-H
Mon Apr 06, 2015 11:14 pm
Forum: C++
Topic: Hacking WheeledVehicle for OldSchool steering (Car rotation)
Replies: 4
Views: 2349
Have you tried commenting out the part of the code that applies torque and force from the wheels themselves? I have not tried to completly comment that part, I will have a try to see if it allow the car to rotate. I didn't tried because I don't want to loose those forces, I understand that it might...
by Mud-H
Mon Apr 06, 2015 9:18 pm
Forum: TorqueScript
Topic: GuiControl group calls system
Replies: 0
Views: 1634
I have build a simple system to allow updates of multiple GuiControl at same time that are part of the same group. It works by setting a guiGroup properties to any GuiControl that represent a group of GuiControls that share the same functions. For example, if you have multiple GuiPopUpMenuCtrl that ...
by Mud-H
Mon Apr 06, 2015 7:31 pm
Forum: C++
Topic: Hacking WheeledVehicle for OldSchool steering (Car rotation)
Replies: 4
Views: 2349
After a quick comparaison of Hover and Wheeled updateForces function, I realized the mRigid Torque and Forces are not added the same way. The Hover class use a local variable to add all the forces and add them to mRigid at the end instead of adding different force directly to the mRigid. Maybe I sho...
by Mud-H
Mon Apr 06, 2015 7:27 pm
Forum: C++
Topic: Hacking WheeledVehicle for OldSchool steering (Car rotation)
Replies: 4
Views: 2349
Hi! I'm currently working on a new version of my game Boost! . I decided to rewrite the custom vehicle class I'm using for a while since It produce some weird error "bins" that I have never been able to figured and I think I can do better with my enhanced C++ knowledge. My previous vehicle class was...
by Mud-H
Wed Apr 01, 2015 7:59 pm
Forum: Show-off
Topic: WorldLab early preview
Replies: 8
Views: 6057
Please move this to ShowOff or simply delete the entire topic (Can't figure how to do either of it). Plans have changed a bit and gonna post about it when ready!
by Mud-H
Wed Apr 01, 2015 7:35 pm
Forum: General
Topic: Torque3D IDE with PolyCode?
Replies: 14
Views: 5321
Speaking of IDE's, Don't forget you have "TIDE" run on linux too is a plugins of jEdit (Cross platform) which have a lot of plugins may be have the stuff you need. Highly configurable and customizable. The license is GPL, you can contribute. (open source) Interesting, strange that I never heard abo...
Search found 183 matches Page 16 of 19