Search found 418 matches

Search found 418 matches Page 42 of 42
by marauder2k9
Wed Jul 01, 2015 9:44 pm
Forum: Content
Topic: First person legs and body
Replies: 37
Views: 24043
this was just to see how the nodes matched up between the two, if at all, and to find out why the camera was being such a pain before, i was never intending to use the soldier model was going to use my own.
by marauder2k9
Mon Jun 29, 2015 2:18 am
Forum: Content
Topic: First person legs and body
Replies: 37
Views: 24043
you are 100% correct Azaezel http://i.imgur.com/h150oOW.png Will take some modelling changes to get it to match up with the fp gun and all that but thats not a problem this was just a test with the soldier model to see if it was going to work at all. I was moving the alteye around and getting nowher...
by marauder2k9
Mon Jun 29, 2015 1:55 am
Forum: Rendering
Topic: In-model HUD?
Replies: 7
Views: 4264
Azaezel's code on the guiDynamicTexture would be a good starting point, just remove/ disable the calls to handle the mouse. Its the most complete resource we have at the moment to do something like this
by marauder2k9
Mon Jun 29, 2015 1:01 am
Forum: Content
Topic: First person legs and body
Replies: 37
Views: 24043
i was using the stock soldier art for testing purposes, it used to work in 1.1 and 1.0 i think also but for some reason the soldier model doesn't work anymore
by marauder2k9
Mon Jun 29, 2015 12:37 am
Forum: Content
Topic: First person legs and body
Replies: 37
Views: 24043
Has anyone been able to get the first person legs and body to work properly? whenever i enable third person model rendering in first person mode the camera seems to be inside the character and i have tried moving the nodes for eye and cam but it doesn't seem to fix things no matter where i place the...
by marauder2k9
Wed Feb 18, 2015 11:49 am
Forum: Rendering
Topic: Decal Bias Issue
Replies: 3
Views: 2831
Thanks, That negative number is really the only one that gave no spill onto other objects that I could find anyway I don't think I tried that exact number in a positive I will try that out when I get home, another thing I noticed was a small bit of decal floating when you move around but I think it'...
by marauder2k9
Wed Feb 18, 2015 7:40 am
Forum: Rendering
Topic: Decal Bias Issue
Replies: 3
Views: 2831
Don't really know if this forum topic fits here but i cant see a thread specifically for issues/glitches Ok so here is our object above a decal (no issue) decal is on a ground plane. http://i292.photobucket.com/albums/mm13/ctrlintelligence/Decal%20Z%20Order_zpstgxxhe8e.png Here is the same object at...
Search found 418 matches Page 42 of 42