Search found 158 matches

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Search found 158 matches Page 5 of 16
by marauder2k9
Tue Mar 21, 2017 10:32 pm
Forum: GUI
Topic: guiDynamicTexture (GuiTextureCanvas) revisited
Replies: 37
Views: 8177
i really have no clue as to what else would be relevant. running dx9, urs even renders better than mine does, in both the example object and my own screen test mesh the background has a weird what looks like clipping effect, where as your background is clean, ill re-download ur example file and see ...
by marauder2k9
Tue Mar 21, 2017 3:35 am
Forum: GUI
Topic: guiDynamicTexture (GuiTextureCanvas) revisited
Replies: 37
Views: 8177
okay changed

Code: Select all

DefineConsoleMethod( GuiCanvas, popDialog, void, (GuiControl * gui), (NULL), "(GuiControl ctrl=NULL)"
to

Code: Select all

DefineConsoleMethod( GuiCanvas, popDialog, void, (GuiControl * gui), (nullAsType<GuiControl*>()), "(GuiControl ctrl=NULL)"
builds now, but still no update to the gui
by marauder2k9
Tue Mar 21, 2017 3:04 am
Forum: GUI
Topic: guiDynamicTexture (GuiTextureCanvas) revisited
Replies: 37
Views: 8177
okay this has me stumped, i copied all files that were changed into my code. the only file presenting a problem is guiCanvas.cpp

says cannot convert from const S32 to GuiControl

something must have been changed in gui canvas, im going to check the history of the file and see what changed
by marauder2k9
Tue Mar 21, 2017 2:41 am
Forum: C++
Topic: Material Defined Decals
Replies: 12
Views: 2003
yea u still need to have an offset based on the object its attached to but i was just thinking that ssdr may have less of a hit on performance when there are a lot of particles maybe
by marauder2k9
Tue Mar 21, 2017 2:29 am
Forum: C++
Topic: Material Defined Decals
Replies: 12
Views: 2003
i will say the damage map looks cool, but if i shoot a person with my shotgun i want to see the big red wounds where i hit them lol ill try what u suggested with the offset due to particular position, as for the animation, do u know of a way to find the nearest node to a raycast? i was thinking of s...
by marauder2k9
Tue Mar 21, 2017 2:24 am
Forum: GUI
Topic: guiDynamicTexture (GuiTextureCanvas) revisited
Replies: 37
Views: 8177
the example object and scrip doesnt interact at all, but heres the weird thing, when i clone ur github repo and build it, it all works but looks really funky, making the changes in 3.10rc2 it doesnt update the gui

Image

by marauder2k9
Tue Mar 21, 2017 2:12 am
Forum: Beginner
Topic: turning wheels
Replies: 17
Views: 1711
did u solve this problem?

I was gonna suggest that maybe u didnt animate your wheels. u probably dont have to do that anymore but used to have to anyway
by marauder2k9
Tue Mar 21, 2017 2:05 am
Forum: GUI
Topic: guiDynamicTexture (GuiTextureCanvas) revisited
Replies: 37
Views: 8177
ive added an echo to the default bind

Image

It seems to be definitely picking up the click its just not updating the gui
by marauder2k9
Mon Mar 20, 2017 4:35 pm
Forum: C++
Topic: Material Defined Decals
Replies: 12
Views: 2003
browsing over az's code it shouldnt be too hard to implement a decal, it has all the required info, position and normal from the raycast, just needs a section for decal data like the projectile does, i want to be able to make decals stick to a moving object would definitely make things a bit better ...
by marauder2k9
Mon Mar 20, 2017 11:52 am
Forum: C++
Topic: Material Defined Decals
Replies: 12
Views: 2003
thats definitely a better idea lol i was going to attempt rolling everything into the material definition separately, using an explosion is definitely the better way to go good job. Do u know of any way to get decals to stick to a moving object? I was thinking of trying to add a type to the decal cl...
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Search found 158 matches Page 5 of 16