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Search found 418 matches Page 5 of 42
by marauder2k9
Tue Mar 17, 2020 4:56 am
Forum: Torque 2D
Topic: Torque 2D Editor Work
Replies: 69
Views: 12287
Latest push to github Added -Play pause ability for scenes -Camera zoom with zoom out limit so scene doesnt disappear -PolyLines now rotate based on angle of object selected Fixed -When choosing selector twice in succession the mouse would completely disappear more on this below -Errors being report...
by marauder2k9
Mon Mar 16, 2020 7:14 am
Forum: Torque 2D
Topic: Torque 2D Editor Work
Replies: 69
Views: 12287
Latest pushed to Github repo Added -Control camera with middlemouse Now you click and hold the middle mouse button pressed in order to move the camera. This should mean now that while moving the camera there is less of an opportunity to accidentally grab an object. -Modules auto load a scene Now mod...
by marauder2k9
Sun Mar 15, 2020 11:33 am
Forum: Torque 2D
Topic: Torque 2D Editor Work
Replies: 69
Views: 12287
Please see initial post of this topic, the EditorToy is available now for testing, I had to remove some features as they are not yet ready but anything you do now can be saved and added into future versions of the editor.

You can find it here: https://github.com/marauder2k7/EditorToy
by marauder2k9
Sat Mar 14, 2020 4:26 am
Forum: Torque 2D
Topic: Torque 2D Editor Work
Replies: 69
Views: 12287
Yo dawg i heard you like CompositeSprites, so i put a composite inside your sprite to make it a composite sprite sprite :D



In other words composite sprites are less of a pain to make :D
by marauder2k9
Tue Mar 10, 2020 12:40 pm
Forum: Torque 2D
Topic: Torque 2D Editor Work
Replies: 69
Views: 12287
Another short video, showing scene preferences file and this time you can see the camera object being displayed and i really have to figure out some sort of scaling for those handles :D lol big green squares don't look good. gwdgTBkt_Yk Because this is really just loaded as a scene just you have oth...
by marauder2k9
Sun Mar 08, 2020 8:10 pm
Forum: Torque 2D
Topic: Torque 2D Editor Work
Replies: 69
Views: 12287
Short video to show the scene saving and loading. I need to set it to hide any active menus when a scene is being loaded, also when a scene is not loaded or created buttons are active that shouldnt be but its all easy to link up, saving and loading is working properly :)

by marauder2k9
Tue Feb 25, 2020 6:38 pm
Forum: Torque 2D
Topic: Torque 2D Editor Work
Replies: 69
Views: 12287
So far this is what i have done: Key: red = not started, blue = in progress, green = done Module Creation Module Load Scene Creation Scene Load Scene Save Scene Auto Save ImageAsset import AudioAsset import ParticleAsset creation Scroller Creation Sprite creation CompositeSprite creation TextSprite...
by marauder2k9
Tue Feb 18, 2020 10:45 am
Forum: Torque 2D
Topic: Torque 2D Editor Work
Replies: 69
Views: 12287
In the Image builder i have implemented the cell stride function. I am still running into the same error when it is being used. When an image is created it is claiming that the cells are cutting off the right side of the image now due to offset and stride together. As an example the cannonball image...
by marauder2k9
Mon Feb 17, 2020 10:10 pm
Forum: Torque 2D
Topic: Torque 2D Editor Work
Replies: 69
Views: 12287


AnimationBuilder Finished!!!

With the animation builder all tied up, the module saving and loading sorted, scene saving and loading done. Just a few more to go :)
by marauder2k9
Sun Feb 16, 2020 4:56 pm
Forum: Torque 2D
Topic: Torque 2D Editor Work
Replies: 69
Views: 12287


Quick video showing some of the expanded additions to modifying sprites :D Still needs some work but very nearly there!
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Search found 418 matches Page 5 of 42