Search found 305 matches

Search found 305 matches Page 29 of 31
by marauder2k9
Tue Jul 21, 2015 11:57 pm
Forum: C++
Topic: Generating bounding box inside Shape Editor crashes
Replies: 20
Views: 7513
do u have a way of uploading your model file and letting us use the same mesh you are using?
by marauder2k9
Tue Jul 21, 2015 9:28 am
Forum: C++
Topic: Generating bounding box inside Shape Editor crashes
Replies: 20
Views: 7513
if u have your heart set on creating a bounding box this way then u would have to code in the ability to draw a bounding box, most people dont bother with this in a shape editor though just create your bounds in an art package like 3ds max or maya or something? like duion said.
by marauder2k9
Tue Jul 21, 2015 12:34 am
Forum: General
Topic: Very useful course and its free :D
Replies: 2
Views: 1414
Thought i would share this here where it would be most useful. Quite a useful course for anyone interested in computer science (as we all are :D )

https://courses.edx.org/courses/Harvard ... /2015/info
by marauder2k9
Mon Jul 20, 2015 9:00 am
Forum: Content
Topic: First person legs and body
Replies: 36
Views: 16804
Tried this again last night with a fresh version of torque to see if there was something i missed and i think i forgot to add the resources code into shapebase.cpp aswell. Just out of curiosity has anyone messed with the shape indexes before? anything i should know about like for example should all ...
by marauder2k9
Tue Jul 14, 2015 11:28 pm
Forum: Content
Topic: First person legs and body
Replies: 36
Views: 16804
U32 ShapeBase::getImageShapeIndex(const MountedImage& image) const { U32 shapeIndex = ShapeBaseImageData::StandardImageShape; const ShapeBaseImageData* data = image.dataBlock; if (data && data->useFirstPersonShape && isFirstPerson()) shapeIndex = ShapeBaseImageData::FirstPersonImageShape; if (data ...
by marauder2k9
Tue Jul 14, 2015 11:21 pm
Forum: Content
Topic: First person legs and body
Replies: 36
Views: 16804
anyone know how to add a another image index to the shapeimage.cpp file successfully?
by marauder2k9
Tue Jul 14, 2015 12:27 am
Forum: Content
Topic: First person legs and body
Replies: 36
Views: 16804
It will become clear when i get it working, the idea is simple, u have 3 meshes, a high poly realistic first person hands mesh and a first person body and legs mesh as seen in the screen shot. but i want shadows to see a separate mesh, i was trying to set it up so it could be done with LOD's though ...
by marauder2k9
Mon Jul 13, 2015 11:36 pm
Forum: Content
Topic: First person legs and body
Replies: 36
Views: 16804
i original thought this would be something to do with it $pref::PSSM::detailAdjustScale = "0.85"

but ive changed the value a few different times and im not seeing much difference each time
by marauder2k9
Mon Jul 13, 2015 7:08 pm
Forum: Content
Topic: First person legs and body
Replies: 36
Views: 16804
Image

Image

The result, and problem, shadow needs 2nd lod not 1st anyone know how to change this?

This was just a quick edit of the soldier model to remove arms nothing else just to illustrate how it could be pulled off
by marauder2k9
Tue Jul 07, 2015 10:56 pm
Forum: General
Topic: Saturation,contrast, brightness shader
Replies: 16
Views: 6774
thats the great thing about torque 3d u want it re-designed, ur givin full source code and are able to do it yourself for free :D
Search found 305 matches Page 29 of 31