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Search found 295 matches Page 7 of 30
by Jason Campbell
Sun Mar 25, 2018 3:08 pm
Forum: Torque 6
Topic: Water Plugin
Replies: 2
Views: 9265
Unfortunately andrewmac abandoned the project,I guess.

The github is still there for what he had done so far.
http://forums.torque3d.org/viewtopic.php?f=32&t=218
by Jason Campbell
Sun Mar 25, 2018 4:20 am
Forum: TorqueScript
Topic: Actionmap for Flying vehicle
Replies: 2
Views: 1037
Hey Hodo, you need to set up the physics in your datablock. The included vehiclemaps should at least get you moving. Getting a realistic airplane is going to take a bit of work I think. Here is a flying car datablock made by someone in the old forums. This is just a cheetah with no wheels as an exam...
by Jason Campbell
Sun Mar 25, 2018 3:34 am
Forum: Beginner
Topic: turning wheels
Replies: 17
Views: 4105
Hey, sorry I forgot about this thread. There is a third file you need, to set up your vehicle and wheels. Like the cheetah.cs file in game/scripts/server. The tires are attached during onAdd. If you don't not have one, write it up and set it to be executed in scriptExec.cs. I skipped the spring anim...
by Jason Campbell
Wed Mar 14, 2018 12:06 pm
Forum: GUI
Topic: Simple Pause Menu
Replies: 7
Views: 2434
Thanks Duion, this is just a pause menu I made a long time ago for learning purposes. I'm not thinking anyone would use this in a finished game. I installed it now because I want to be able to pause the gameplay. I was just thinking people might find it useful to set up their own. The sky and clouds...
by Jason Campbell
Wed Mar 14, 2018 5:40 am
Forum: GUI
Topic: Simple Pause Menu
Replies: 7
Views: 2434
A very simple pause menu with options, exit, restart and continue buttons. Figured it might help someone learn simple gui or otherwise come in handy. Uses the escape key to open this menu and freezes time. Sound remains. The background is one of yughues textures. https://opengameart.org/users/yughue...
by Jason Campbell
Tue Mar 13, 2018 3:19 pm
Forum: C++
Topic: Client/Server muzzleVector/Point mismatch.
Replies: 16
Views: 3782
Sorry Jester, I don't have any way of testing anything for you. Could it be the implementation of the weapons pack?
by Jason Campbell
Sun Mar 11, 2018 9:22 pm
Forum: TorqueScript
Topic: Replace TP and FP player models with only scripting?
Replies: 15
Views: 5644
Hey Hodo33, if your talking about keeping the FPS arms and replacing the weapon, the only way I found is by using 3DStudio Max 2010-2011 to import the Lurker or Ryder and replace the model but keep the animations. The animations for the arms are contained within the weapons in default Torque3D. It i...
by Jason Campbell
Fri Mar 02, 2018 12:29 am
Forum: General
Topic: Last development commit binary! 32bit & 64bit
Replies: 22
Views: 20369
Sorry, should have mentioned that I'm using Mint 18.3.
by Jason Campbell
Tue Feb 27, 2018 1:44 am
Forum: Blogs
Topic: Tower defense tutorial. sort of
Replies: 6
Views: 2047
Thanks Chelaru, this is pretty cool. Very thorough yet concise. This would be a good exercise for anyone using T3D.
by Jason Campbell
Tue Feb 27, 2018 1:32 am
Forum: General
Topic: Last development commit binary! 32bit & 64bit
Replies: 22
Views: 20369
Hey John, thanks for thinking of Linux. :)

Works perfectly.
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Search found 295 matches Page 7 of 30