Search found 332 matches

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Search found 332 matches Page 5 of 34
by Jason Campbell
Wed May 01, 2019 4:29 am
Forum: Beginner
Topic: Hide/Show mouse cursor by pressing RMB (SOLVED)
Replies: 12
Views: 1903
A workaround in script might be to also bind the right mouse button to a toggleCursor() function so that you're responding to the mouse event from both the GUI side (PlayGui::onRightMouseDown()) and the ActionMap side. You can find an example of how to do this in default.bind.cs but it'll look some...
by Jason Campbell
Tue Apr 30, 2019 7:50 pm
Forum: Beginner
Topic: Hide/Show mouse cursor by pressing RMB (SOLVED)
Replies: 12
Views: 1903
I was in a rush, I thought the cursor was hidden until I right clicked. Oh well, I think this was covered in the simple rpg paper doll inventory resource. I'm at work but I can try to help tonight.
by Jason Campbell
Tue Apr 30, 2019 1:25 pm
Forum: Beginner
Topic: Hide/Show mouse cursor by pressing RMB (SOLVED)
Replies: 12
Views: 1903
Edit: Actually the below code makes it act strange. It seems to need another click to turn cursor off again. I think the showCursor and hideCursor functions might be the answer though. I think this is what you are going for(read edit). leave noCursor as zero in playGUI.gui Add this to end of scripts...
by Jason Campbell
Mon Apr 29, 2019 1:42 pm
Forum: Show-off
Topic: Rogue Mission
Replies: 31
Views: 10639
Thanks Nils, long time no see! How are things going with Deadly Matter? Did you end up moving to another Engine?
by Jason Campbell
Mon Apr 29, 2019 6:22 am
Forum: Show-off
Topic: Rogue Mission
Replies: 31
Views: 10639
Here's some screens, I've been so crazy busy. Added some life to the scenes. https://media.indiedb.com/images/games/1/66/65160/screen01.jpg https://media.indiedb.com/images/games/1/66/65160/screen02.jpg https://media.indiedb.com/images/games/1/66/65160/screen03.jpg https://media.indiedb.com/images/g...
by Jason Campbell
Wed Apr 24, 2019 7:26 am
Forum: Torque Game Engine
Topic: graphics mode
Replies: 2
Views: 713
Might be able to use something like this
http://www.garagegames.com/community/blogs/view/15265
by Jason Campbell
Sat Apr 20, 2019 6:20 pm
Forum: C++
Topic: Exposing PrecipitationDensity To Quality Settings
Replies: 1
Views: 1056
Very cool! As usual.
by Jason Campbell
Sun Mar 31, 2019 3:46 pm
Forum: Gameplay
Topic: Simple Flashlight
Replies: 7
Views: 2386
No problem, it does leave a bit to be desired. It was your night screenshots that made me think of posting this. It was just sitting there in my last project.
by Jason Campbell
Sun Mar 31, 2019 9:25 am
Forum: Gameplay
Topic: Simple Flashlight
Replies: 7
Views: 2386
Here is a very simple flashlight that uses the weapons fire light as a flashlight. Some of it was from a few different posts from the old forum. Some obvious problems are that the flash of light from your weapon is disabled while the flashlight is on. The AI Turret doesn't have light. Really just a ...
by Jason Campbell
Mon Mar 18, 2019 12:49 am
Forum: Beginner
Topic: How transfer project from 3.5 to 3.10.1
Replies: 4
Views: 923
Oh, well yes, that is pretty straight-forward. Just copy the stuff from your level(.mis,.ter) and and art/shapes folders.
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Search found 332 matches Page 5 of 34