Search found 270 matches

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Search found 270 matches Page 5 of 27
by Jason Campbell
Tue Mar 13, 2018 3:19 pm
Forum: C++
Topic: Client/Server muzzleVector/Point mismatch.
Replies: 16
Views: 2538
Sorry Jester, I don't have any way of testing anything for you. Could it be the implementation of the weapons pack?
by Jason Campbell
Sun Mar 11, 2018 9:22 pm
Forum: TorqueScript
Topic: Replace TP and FP player models with only scripting?
Replies: 15
Views: 4297
Hey Hodo33, if your talking about keeping the FPS arms and replacing the weapon, the only way I found is by using 3DStudio Max 2010-2011 to import the Lurker or Ryder and replace the model but keep the animations. The animations for the arms are contained within the weapons in default Torque3D. It i...
by Jason Campbell
Fri Mar 02, 2018 12:29 am
Forum: General
Topic: Last development commit binary! 32bit & 64bit
Replies: 22
Views: 14546
Sorry, should have mentioned that I'm using Mint 18.3.
by Jason Campbell
Tue Feb 27, 2018 1:44 am
Forum: Blogs
Topic: Tower defense tutorial. sort of
Replies: 6
Views: 1344
Thanks Chelaru, this is pretty cool. Very thorough yet concise. This would be a good exercise for anyone using T3D.
by Jason Campbell
Tue Feb 27, 2018 1:32 am
Forum: General
Topic: Last development commit binary! 32bit & 64bit
Replies: 22
Views: 14546
Hey John, thanks for thinking of Linux. :)

Works perfectly.
by Jason Campbell
Tue Feb 27, 2018 1:17 am
Forum: General
Topic: help
Replies: 4
Views: 848
JeffR compiled Torsion for me awhile ago. http://ghc-games.com/SC/Torsion.zip Though it runs well in Wine, I can't get Torsion to be the default program when opening .cs and other Torque files. Additionally, you can't really create a working project because Torsion looks for an .exe binary, so no de...
by Jason Campbell
Mon Feb 26, 2018 2:04 am
Forum: Show-off
Topic: Rogue Mission
Replies: 19
Views: 4495
Thanks marauder, I can't stress how much I appreciate Bryce's AI. They are completely unpredictable. At the same time though, as I fight through the map, I think this would work for a PvP pretty well. Can't help but think this would be a good battle royal map. A lot of cover except the choke points.
by Jason Campbell
Sun Feb 25, 2018 11:53 pm
Forum: Show-off
Topic: Rogue Mission
Replies: 19
Views: 4495
Hey all, got a video up and I have to admit, just the simple combat is pretty fun. Obviously there are some glitches and what not but it plays pretty smoothly without the screen recorder which hurts the frames a bit. Much will change. The soldier character is Bryce's because I need to figure out why...
by Jason Campbell
Fri Feb 23, 2018 12:40 am
Forum: TorqueScript
Topic: Helicopter animation
Replies: 4
Views: 871
In regards to the camera in 3rd person, if I remember right you have to move the camera node itself to get the distance you want.
by Jason Campbell
Wed Feb 21, 2018 1:18 am
Forum: Tools
Topic: Unwap3D
Replies: 5
Views: 1359
That is pretty damn cool! Thanks.
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Search found 270 matches Page 5 of 27