Search found 358 matches

Search found 358 matches Page 34 of 36
by Jason Campbell
Fri Mar 27, 2015 2:12 am
Forum: General
Topic: Let's Face Reality and Accomplish Something
Replies: 21
Views: 11214
Also the old idea of making starter kits for others will not work out, who should use them after that? You will need a big userbase to create all the different features, maintaining them, build their own games with them and lots of other people using them. At the moment we do not even have enough u...
by Jason Campbell
Wed Mar 25, 2015 5:52 pm
Forum: General
Topic: Games Made With Torque 3D
Replies: 10
Views: 7668
I'm confused. I remember reading about and viewing their port to Unity kind of late in development.
by Jason Campbell
Wed Mar 25, 2015 5:34 pm
Forum: General
Topic: possible bug re: saving forest objects
Replies: 7
Views: 4266
I wonder why no one has responded. This perhaps should be included in a bugfix for a future version. I know I had tons of trouble with forest editor in 3.5.
by Jason Campbell
Tue Mar 24, 2015 11:50 pm
Forum: Beginner
Topic: No visible editor exe to start
Replies: 4
Views: 3210
You have to download the .exe separately and place it in the project/game folder after you create a new project. There is a 32bit and 64bit version.
by Jason Campbell
Wed Mar 18, 2015 3:05 am
Forum: Blogs
Topic: Help get DeadlyMatter on Steam
Replies: 17
Views: 10128
Fantastic, every time I watch that trailer I get more excited. Great job.
by Jason Campbell
Mon Mar 16, 2015 11:08 pm
Forum: Assets
Topic: Fully Animated First Person Shotgun
Replies: 27
Views: 16788
ok thanks. I use 3d max. will fix it tonight.


Edit: I changed the maps to wood and metal. Hope that is good?
by Jason Campbell
Mon Mar 16, 2015 5:38 pm
Forum: Assets
Topic: Fully Animated First Person Shotgun
Replies: 27
Views: 16788
I’ll try to fix it once I understand how to. :)
by Jason Campbell
Sun Mar 15, 2015 11:42 pm
Forum: General
Topic: Prefab nightmare!!!!
Replies: 10
Views: 5392
I've had some trouble with prefab corrupting but never all of them disappearing. I know this is obviously not a help now but I took to backing up my prefabs and especially my forest brushes as well as a periodic complete backup of the entire project. Sorry that happened.
by Jason Campbell
Sun Mar 15, 2015 6:23 pm
Forum: Assets
Topic: Fully Animated First Person Shotgun
Replies: 27
Views: 16788
I noted the bolt action as unrealistic in one of my first responses. I never claimed an ultra-realistic shotgun. I never claimed a fully animated third person weapon. The exit for spent casing, though wrong,is barely noticeable and easily fixable. @Dioun, my new suggestion is that you do not use thi...
by Jason Campbell
Fri Mar 13, 2015 8:07 am
Forum: Assets
Topic: Fully Animated First Person Shotgun
Replies: 27
Views: 16788
@Jason Campbell: Thanks for this! Mind if I include it in my upcoming resource? Every pilot needs a shotgun ;) Would you care to share how you used the Lurker anims? I thought to do the same as you've done here by adding my weapons to the existing anims, given that I'm still learning MAX and am not...
Search found 358 matches Page 34 of 36