Search found 335 matches

Search found 335 matches Page 32 of 34
by Jason Campbell
Tue Mar 24, 2015 11:50 pm
Forum: Beginner
Topic: No visible editor exe to start
Replies: 4
Views: 2721
You have to download the .exe separately and place it in the project/game folder after you create a new project. There is a 32bit and 64bit version.
by Jason Campbell
Wed Mar 18, 2015 3:05 am
Forum: Blogs
Topic: Help get DeadlyMatter on Steam
Replies: 17
Views: 8796
Fantastic, every time I watch that trailer I get more excited. Great job.
by Jason Campbell
Mon Mar 16, 2015 11:08 pm
Forum: Assets
Topic: Fully Animated First Person Shotgun
Replies: 27
Views: 14598
ok thanks. I use 3d max. will fix it tonight.


Edit: I changed the maps to wood and metal. Hope that is good?
by Jason Campbell
Mon Mar 16, 2015 5:38 pm
Forum: Assets
Topic: Fully Animated First Person Shotgun
Replies: 27
Views: 14598
I’ll try to fix it once I understand how to. :)
by Jason Campbell
Sun Mar 15, 2015 11:42 pm
Forum: General
Topic: Prefab nightmare!!!!
Replies: 10
Views: 4656
I've had some trouble with prefab corrupting but never all of them disappearing. I know this is obviously not a help now but I took to backing up my prefabs and especially my forest brushes as well as a periodic complete backup of the entire project. Sorry that happened.
by Jason Campbell
Sun Mar 15, 2015 6:23 pm
Forum: Assets
Topic: Fully Animated First Person Shotgun
Replies: 27
Views: 14598
I noted the bolt action as unrealistic in one of my first responses. I never claimed an ultra-realistic shotgun. I never claimed a fully animated third person weapon. The exit for spent casing, though wrong,is barely noticeable and easily fixable. @Dioun, my new suggestion is that you do not use thi...
by Jason Campbell
Fri Mar 13, 2015 8:07 am
Forum: Assets
Topic: Fully Animated First Person Shotgun
Replies: 27
Views: 14598
@Jason Campbell: Thanks for this! Mind if I include it in my upcoming resource? Every pilot needs a shotgun ;) Would you care to share how you used the Lurker anims? I thought to do the same as you've done here by adding my weapons to the existing anims, given that I'm still learning MAX and am not...
by Jason Campbell
Fri Mar 13, 2015 7:19 am
Forum: Beginner
Topic: How to create a proxy mine item?
Replies: 17
Views: 7938
Alright, I been thinking on this. The code below works to a certain extent. You can place the item and pick it up. It will increment the ProxMine by 1 if you do not have max amount. It plays the correct sound. The problem is that the item will disappear even when you have max amount of mines. Also I...
by Jason Campbell
Fri Mar 13, 2015 3:10 am
Forum: Assets
Topic: Fully Animated First Person Shotgun
Replies: 27
Views: 14598
I agree. I certainly have a lot to learn but I have made some gains on the FPS arms but no matter how well I weight the mesh it still deforms weirdly. I may have to suck it up and buy the Soldier Pack, I heard they have the original files included. Seriously, thank you again for reminding me about t...
by Jason Campbell
Fri Mar 13, 2015 2:52 am
Forum: Assets
Topic: Fully Animated First Person Shotgun
Replies: 27
Views: 14598
I would like to address those remarks, I'm not offended. I mentioned on the GG forum post that this is my absolute first 3D Model that I have ever created and so I admit that I am an amateur but am relatively happy with this first effort. I readily admit that I reused MIT resources to create the ani...
Search found 335 matches Page 32 of 34