Search found 360 matches

Search found 360 matches Page 30 of 36
by Jason Campbell
Wed Mar 30, 2016 11:10 pm
Forum: Beginner
Topic: Solved - Working HoverVehicle
Replies: 9
Views: 4185
Hey SqHd,

I just tested it and it works fine. Maybe some changes you made to the Vehicle action map? Maybe something when you were trying to get your boat to work?

Try it in a fresh build of 3.8 again.
by Jason Campbell
Wed Mar 30, 2016 5:14 pm
Forum: Beginner
Topic: Solved - Working HoverVehicle
Replies: 9
Views: 4185
Darn, ill have to check it tonight. 3.8 has a bug where I cant mount vehicles ill check it in 3.7 and get back to you. I was certain that worked for me . Ill let you know.
by Jason Campbell
Wed Mar 30, 2016 6:07 am
Forum: Beginner
Topic: Solved - Working HoverVehicle
Replies: 9
Views: 4185
Does the one in the link I posted not move?

Post your datablock here so we can have a look.
by Jason Campbell
Wed Mar 30, 2016 3:13 am
Forum: Beginner
Topic: Solved - Working HoverVehicle
Replies: 9
Views: 4185
Hey SqHd, try this, in game/scripts/server open player.cs in PlayerData::onCollision function right after this: // Mount vehicles if (%col.getType() & $TypeMasks::GameBaseObjectType) { %db = %col.getDataBlock(); add if ( %obj.mountVehicle && %obj.getState() $= "Move" && %col.mountable) { // Only mou...
by Jason Campbell
Fri Mar 25, 2016 7:05 pm
Forum: Tools
Topic: Trenchbroom - Quake like Editor with .obj Export
Replies: 4
Views: 5966
Thanks for the heads up. Looks very cool. Will check it out.
by Jason Campbell
Fri Mar 25, 2016 5:10 pm
Forum: Beginner
Topic: Solved - Pickup weapon with a keybind
Replies: 14
Views: 7392
That is awesome. I was trying to do this in my last project. I couldnt figure out how to apply to weapons either. Awesome.
by Jason Campbell
Wed Mar 23, 2016 5:42 pm
Forum: Assets
Topic: Torque Dummy
Replies: 12
Views: 8408
@Janders Ok, I'm going to keep at it, just because I think it would be helpful to new users to have an example default character that is exportable from Blender but compatible with the Gideon animations(which I am praying that the Burg level will be released soon to MIT). I also now believe that get...
by Jason Campbell
Tue Mar 22, 2016 5:26 am
Forum: Assets
Topic: Torque Dummy
Replies: 12
Views: 8408
Hey Janders, nice looking model. I actually used it while trying to learn Blender and at the same time, try to create a Torque animation compatible biped. If you are proficient in Blender perhaps you could look at the armature in blender and see how it behaves with the soldier animations. I'm not gi...
by Jason Campbell
Tue Mar 22, 2016 4:58 am
Forum: Assets
Topic: Jeep-like Vehicle with Mounted Gun and Headlamps
Replies: 5
Views: 4159
Thanks, I appreciate that. For me it was a great learning experience and if it's useful to someone else then all the better.
by Jason Campbell
Sat Mar 05, 2016 3:55 am
Forum: Assets
Topic: Jeep-like Vehicle with Mounted Gun and Headlamps
Replies: 5
Views: 4159
I looked into that because I really wanted to be able to switch to the jeep gun but unfortunately Paul Dana's Turrets and AI Turrets resource code is lost to time(dead link). It does seem like it should be possible with TurretShape but no one else seems to do that, I can't find any info or examples....
Search found 360 matches Page 30 of 36