Hey SqHd, try this, in game/scripts/server open player.cs in PlayerData::onCollision function right after this: // Mount vehicles if (%col.getType() & $TypeMasks::GameBaseObjectType) { %db = %col.getDataBlock(); add if ( %obj.mountVehicle && %obj.getState() $= "Move" && %col.mountable) { // Only mou...