Search found 364 matches

Search found 364 matches Page 30 of 37
by Jason Campbell
Tue Apr 05, 2016 7:15 am
Forum: General
Topic: Mounting the Cheetah
Replies: 9
Views: 5673
I have the same problem and in another post a guy's only way to fix it was to compile Torque himself. I haven't tried myself.
by Jason Campbell
Thu Mar 31, 2016 4:30 am
Forum: Tools
Topic: Blender: Better Collada (DAE) Exporter
Replies: 17
Views: 19428
@
User avatar
SqHd


Thanks for the working link, got it working too.
by Jason Campbell
Thu Mar 31, 2016 3:22 am
Forum: Beginner
Topic: Solved - Working HoverVehicle
Replies: 9
Views: 4978
Cool, glad to help.
by Jason Campbell
Wed Mar 30, 2016 11:17 pm
Forum: Tools
Topic: Blender: Better Collada (DAE) Exporter
Replies: 17
Views: 19428
I also am getting a Page not Found page. Anyway I got it from the github page and I can't seem to install it. It says "Multiple Addons using the same name found"

Any help would be appreciated.
by Jason Campbell
Wed Mar 30, 2016 11:10 pm
Forum: Beginner
Topic: Solved - Working HoverVehicle
Replies: 9
Views: 4978
Hey SqHd,

I just tested it and it works fine. Maybe some changes you made to the Vehicle action map? Maybe something when you were trying to get your boat to work?

Try it in a fresh build of 3.8 again.
by Jason Campbell
Wed Mar 30, 2016 5:14 pm
Forum: Beginner
Topic: Solved - Working HoverVehicle
Replies: 9
Views: 4978
Darn, ill have to check it tonight. 3.8 has a bug where I cant mount vehicles ill check it in 3.7 and get back to you. I was certain that worked for me . Ill let you know.
by Jason Campbell
Wed Mar 30, 2016 6:07 am
Forum: Beginner
Topic: Solved - Working HoverVehicle
Replies: 9
Views: 4978
Does the one in the link I posted not move?

Post your datablock here so we can have a look.
by Jason Campbell
Wed Mar 30, 2016 3:13 am
Forum: Beginner
Topic: Solved - Working HoverVehicle
Replies: 9
Views: 4978
Hey SqHd, try this, in game/scripts/server open player.cs in PlayerData::onCollision function right after this: // Mount vehicles if (%col.getType() & $TypeMasks::GameBaseObjectType) { %db = %col.getDataBlock(); add if ( %obj.mountVehicle && %obj.getState() $= "Move" && %col.mountable) { // Only mou...
by Jason Campbell
Fri Mar 25, 2016 7:05 pm
Forum: Tools
Topic: Trenchbroom - Quake like Editor with .obj Export
Replies: 4
Views: 6676
Thanks for the heads up. Looks very cool. Will check it out.
by Jason Campbell
Fri Mar 25, 2016 5:10 pm
Forum: Beginner
Topic: Solved - Pickup weapon with a keybind
Replies: 14
Views: 8491
That is awesome. I was trying to do this in my last project. I couldnt figure out how to apply to weapons either. Awesome.
Search found 364 matches Page 30 of 37