Search found 362 matches

Search found 362 matches Page 30 of 37
by Jason Campbell
Thu Mar 31, 2016 3:22 am
Forum: Beginner
Topic: Solved - Working HoverVehicle
Replies: 9
Views: 4632
Cool, glad to help.
by Jason Campbell
Wed Mar 30, 2016 11:17 pm
Forum: Tools
Topic: Blender: Better Collada (DAE) Exporter
Replies: 17
Views: 18566
I also am getting a Page not Found page. Anyway I got it from the github page and I can't seem to install it. It says "Multiple Addons using the same name found"

Any help would be appreciated.
by Jason Campbell
Wed Mar 30, 2016 11:10 pm
Forum: Beginner
Topic: Solved - Working HoverVehicle
Replies: 9
Views: 4632
Hey SqHd,

I just tested it and it works fine. Maybe some changes you made to the Vehicle action map? Maybe something when you were trying to get your boat to work?

Try it in a fresh build of 3.8 again.
by Jason Campbell
Wed Mar 30, 2016 5:14 pm
Forum: Beginner
Topic: Solved - Working HoverVehicle
Replies: 9
Views: 4632
Darn, ill have to check it tonight. 3.8 has a bug where I cant mount vehicles ill check it in 3.7 and get back to you. I was certain that worked for me . Ill let you know.
by Jason Campbell
Wed Mar 30, 2016 6:07 am
Forum: Beginner
Topic: Solved - Working HoverVehicle
Replies: 9
Views: 4632
Does the one in the link I posted not move?

Post your datablock here so we can have a look.
by Jason Campbell
Wed Mar 30, 2016 3:13 am
Forum: Beginner
Topic: Solved - Working HoverVehicle
Replies: 9
Views: 4632
Hey SqHd, try this, in game/scripts/server open player.cs in PlayerData::onCollision function right after this: // Mount vehicles if (%col.getType() & $TypeMasks::GameBaseObjectType) { %db = %col.getDataBlock(); add if ( %obj.mountVehicle && %obj.getState() $= "Move" && %col.mountable) { // Only mou...
by Jason Campbell
Fri Mar 25, 2016 7:05 pm
Forum: Tools
Topic: Trenchbroom - Quake like Editor with .obj Export
Replies: 4
Views: 6338
Thanks for the heads up. Looks very cool. Will check it out.
by Jason Campbell
Fri Mar 25, 2016 5:10 pm
Forum: Beginner
Topic: Solved - Pickup weapon with a keybind
Replies: 14
Views: 8036
That is awesome. I was trying to do this in my last project. I couldnt figure out how to apply to weapons either. Awesome.
by Jason Campbell
Wed Mar 23, 2016 5:42 pm
Forum: Assets
Topic: Torque Dummy
Replies: 12
Views: 9076
@Janders Ok, I'm going to keep at it, just because I think it would be helpful to new users to have an example default character that is exportable from Blender but compatible with the Gideon animations(which I am praying that the Burg level will be released soon to MIT). I also now believe that get...
by Jason Campbell
Tue Mar 22, 2016 5:26 am
Forum: Assets
Topic: Torque Dummy
Replies: 12
Views: 9076
Hey Janders, nice looking model. I actually used it while trying to learn Blender and at the same time, try to create a Torque animation compatible biped. If you are proficient in Blender perhaps you could look at the armature in blender and see how it behaves with the soldier animations. I'm not gi...
Search found 362 matches Page 30 of 37