Search found 362 matches

Search found 362 matches Page 29 of 37
by Jason Campbell
Thu Jun 02, 2016 12:36 am
Forum: General
Topic: Turret head 360 rotation
Replies: 5
Views: 3924
Perhaps your right, I merely based my response on a test I did using 3d Max, which is what the GG artists used, not Blender. It seems to me that the rotation is controlled by the animation of the node but perhaps there is a way to do it in pure code. The documentation also talks about turrets contro...
by Jason Campbell
Thu Jun 02, 2016 12:22 am
Forum: Beginner
Topic: Cannot Mount Cheetah Torque 3.8
Replies: 7
Views: 4131
I think someone said the binary was compiled with phisix in 3.8. I have an AMD card and cannot mount any vehicle. Compiling yourself would fix it.
by Jason Campbell
Wed Jun 01, 2016 2:23 am
Forum: Beginner
Topic: TurretShape mount to vehicle
Replies: 8
Views: 4699
Hey flysouth, when you say that you have a working turret, do you mean when you mount it, you can aim in 360 degrees and fire it. I made a Jeep with a mounted turret but it was just like the cheetah turret but a machine gun. The cheetah datablock has a mounted turretshape as an example. If your work...
by Jason Campbell
Sun May 22, 2016 4:27 pm
Forum: Assets
Topic: where are the gg demo?
Replies: 5
Views: 4385
I ask about them and got the answer that they are still going to be released as MIT.
by Jason Campbell
Sun May 15, 2016 7:22 pm
Forum: Blogs
Topic: NEW DeadlyMatter Trailer
Replies: 12
Views: 8728
Thanks for the update Nils. Looking great.
by Jason Campbell
Sun May 15, 2016 6:57 pm
Forum: Assets
Topic: Fully Animated First Person Shotgun
Replies: 27
Views: 17957
That's cool Duion, you're doing a good job with Ubergame. That's a ton of work. The new menus and GUI look great.
by Jason Campbell
Wed Apr 27, 2016 3:18 am
Forum: General
Topic: Turret head 360 rotation
Replies: 5
Views: 3924
You are correct, that it is tied to the animation, which is contained in the legs. Wish I could help more. I can't get anything to work in Blender. The legs are missing some pieces. There is some animation imported though.
by Jason Campbell
Fri Apr 08, 2016 4:44 am
Forum: Assets
Topic: Torque Dummy
Replies: 12
Views: 8855
Hey deathbravo, Cool, I've been working on this too and it is difficult because I am learning Blender at the same time. Probably going to need two different versions for gideon and soldier. I have the soldier working also fairly well but it's too bad about the reload animations. Torque's blend anima...
by Jason Campbell
Tue Apr 05, 2016 7:15 am
Forum: General
Topic: Mounting the Cheetah
Replies: 9
Views: 5156
I have the same problem and in another post a guy's only way to fix it was to compile Torque himself. I haven't tried myself.
by Jason Campbell
Thu Mar 31, 2016 4:30 am
Forum: Tools
Topic: Blender: Better Collada (DAE) Exporter
Replies: 17
Views: 18191
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SqHd


Thanks for the working link, got it working too.
Search found 362 matches Page 29 of 37