Search found 335 matches

Search found 335 matches Page 29 of 34
by Jason Campbell
Mon Jan 11, 2016 3:22 am
Forum: General
Topic: UAISK crashes T3D 3.8
Replies: 7
Views: 3377
It works if you add the AImarkers from the Library in the object editor. Then the markers can be edited. Ill continue to look into why you cant create in the ai editor.
by Jason Campbell
Mon Jan 11, 2016 2:07 am
Forum: General
Topic: UAISK crashes T3D 3.8
Replies: 7
Views: 3377
I got to the same point. Sad to say that trying to debug in Torsion leaves me with nothing. The crash is complete and leaves me nothing in the console. It must be something to do with the UAISK editor or ai scripts. I've been looking but nothing yet.
by Jason Campbell
Sun Jan 10, 2016 1:08 am
Forum: General
Topic: UAISK crashes T3D 3.8
Replies: 7
Views: 3377
I am afraid I haven't tried it yet. Perhaps I can try this weekend.
by Jason Campbell
Fri Jan 08, 2016 3:28 am
Forum: Tools
Topic: T3D Mesh Exporter for 3ds Max
Replies: 4
Views: 3622
Very cool.Sounds interesting. Is this compatible with most versions of 3DS?
by Jason Campbell
Mon Dec 07, 2015 1:07 am
Forum: Torque 6
Topic: CSG Plugin
Replies: 4
Views: 4608
Wow. Fantastic!
by Jason Campbell
Mon Dec 07, 2015 12:55 am
Forum: Blogs
Topic: Shadow Sovereignty
Replies: 9
Views: 6010
Everyone likes screenshots. Probably help your cause to post some. Sparks people's interest.
by Jason Campbell
Sat Nov 14, 2015 3:35 pm
Forum: Beginner
Topic: Enabling Jump Jet?
Replies: 1
Views: 1408
Figured it out. I could have swore I had it all set. If anyone wants to enable jump jetting. in game/scripts/main.cs In beginning of onStart() function: $player::jumpJetTrigger = 2; in game/art/datablocks/player.cs add: // Jump jet jetJumpForce = 500; jetJumpEnergyDrain = 3; jetMinJumpEnergy = 10; W...
by Jason Campbell
Fri Nov 13, 2015 6:00 am
Forum: Beginner
Topic: Enabling Jump Jet?
Replies: 1
Views: 1408
Hey all, been wanting to play around with jump jetting but can't for the life of me find a guide.

I have the Cookbook and he covers jetting but seems to leave out how to enable it.

Thanks
by Jason Campbell
Tue Oct 20, 2015 1:28 am
Forum: General
Topic: How do I make new GUI for Torque3d?
Replies: 9
Views: 4232
Sorry, I meant the whole thing. Why change how it looks and rename it? You are going to update it or add features?

Anyway, I think to make the changes you want, you will need to alter the C++ engine source code and compile your binary.
by Jason Campbell
Mon Oct 19, 2015 3:22 am
Forum: General
Topic: How do I make new GUI for Torque3d?
Replies: 9
Views: 4232
I'm just genuinely curious. Why? What is your motivation?
Search found 335 matches Page 29 of 34