Search found 295 matches

Search found 295 matches Page 27 of 30
by Jason Campbell
Fri May 29, 2015 1:35 pm
Forum: General
Topic: USS Enterprise 64-Bit T3D Simulation
Replies: 3
Views: 1634
That is awesome! Your team rocks.
by Jason Campbell
Mon May 04, 2015 4:20 am
Forum: TorqueScript
Topic: Follow player AI
Replies: 3
Views: 1877
This guy made the most basic of Zombie AI.

http://www.imjustacoffeefilter.com/zombiechase.htm
by Jason Campbell
Wed Apr 29, 2015 1:27 am
Forum: Beginner
Topic: if exec load a script, how can unload?
Replies: 12
Views: 3806
I've never used them but functions can be placed in packages which can be activated or deactivated. Simobject methods can be packaged also.
by Jason Campbell
Mon Apr 27, 2015 7:48 am
Forum: TorqueScript
Topic: Airplanes?
Replies: 5
Views: 2251
The model I made is ugly. The dust emitter is strangely above the plane. The vehicle doesn't seem to act much like an airplane but perhaps it can be tweaked. It's not perfect by any means but it seems to work as that resource made it to. Something to start with anyway. When you add the airplane to y...
by Jason Campbell
Sun Apr 26, 2015 9:12 pm
Forum: TorqueScript
Topic: Airplanes?
Replies: 5
Views: 2251
I've been looking around. Can you point me to some of the old resources you found? I could help getting them to work in current T3D.
by Jason Campbell
Sun Apr 12, 2015 3:28 pm
Forum: Assets
Topic: Thankyou from Arteria3d
Replies: 2
Views: 2306
Incredible deal. Hope people take advantage of this. Multiple genres, environments, characters and even music.
by Jason Campbell
Sun Apr 05, 2015 3:05 pm
Forum: Show-off
Topic: Boost! - T3D Old-School racing
Replies: 4
Views: 3351
This looks great! I love Championship Sprint and Offroad and this seems to capture that same spirit.
by Jason Campbell
Fri Mar 27, 2015 2:12 am
Forum: General
Topic: Let's Face Reality and Accomplish Something
Replies: 21
Views: 8281
Also the old idea of making starter kits for others will not work out, who should use them after that? You will need a big userbase to create all the different features, maintaining them, build their own games with them and lots of other people using them. At the moment we do not even have enough u...
by Jason Campbell
Wed Mar 25, 2015 5:52 pm
Forum: General
Topic: Games Made With Torque 3D
Replies: 10
Views: 5494
I'm confused. I remember reading about and viewing their port to Unity kind of late in development.
by Jason Campbell
Wed Mar 25, 2015 5:34 pm
Forum: General
Topic: possible bug re: saving forest objects
Replies: 7
Views: 3154
I wonder why no one has responded. This perhaps should be included in a bugfix for a future version. I know I had tons of trouble with forest editor in 3.5.
Search found 295 matches Page 27 of 30