Search found 279 matches

Search found 279 matches Page 27 of 28
by Jason Campbell
Fri Mar 13, 2015 8:07 am
Forum: Assets
Topic: Fully Animated First Person Shotgun
Replies: 27
Views: 11628
@Jason Campbell: Thanks for this! Mind if I include it in my upcoming resource? Every pilot needs a shotgun ;) Would you care to share how you used the Lurker anims? I thought to do the same as you've done here by adding my weapons to the existing anims, given that I'm still learning MAX and am not...
by Jason Campbell
Fri Mar 13, 2015 7:19 am
Forum: Beginner
Topic: How to create a proxy mine item?
Replies: 17
Views: 6096
Alright, I been thinking on this. The code below works to a certain extent. You can place the item and pick it up. It will increment the ProxMine by 1 if you do not have max amount. It plays the correct sound. The problem is that the item will disappear even when you have max amount of mines. Also I...
by Jason Campbell
Fri Mar 13, 2015 3:10 am
Forum: Assets
Topic: Fully Animated First Person Shotgun
Replies: 27
Views: 11628
I agree. I certainly have a lot to learn but I have made some gains on the FPS arms but no matter how well I weight the mesh it still deforms weirdly. I may have to suck it up and buy the Soldier Pack, I heard they have the original files included. Seriously, thank you again for reminding me about t...
by Jason Campbell
Fri Mar 13, 2015 2:52 am
Forum: Assets
Topic: Fully Animated First Person Shotgun
Replies: 27
Views: 11628
I would like to address those remarks, I'm not offended. I mentioned on the GG forum post that this is my absolute first 3D Model that I have ever created and so I admit that I am an amateur but am relatively happy with this first effort. I readily admit that I reused MIT resources to create the ani...
by Jason Campbell
Thu Mar 12, 2015 12:44 pm
Forum: Assets
Topic: Fully Animated First Person Shotgun
Replies: 27
Views: 11628
This looks great Jason, thanks for sharing! And thanks for sharing the script changes too, I'm sure that'll help out a lot of people, looking to add new weapons :P Would you mind if I use this as a reference for a new wiki page? No problem. I hoped it might be useful. Please do use it for the wiki....
by Jason Campbell
Sun Mar 08, 2015 6:07 pm
Forum: Assets
Topic: Fully Animated First Person Shotgun
Replies: 27
Views: 11628
Look up the Grizzly semi auto shotgun. I'm confused, the design makes sense to me. Reloading can occur much quicker. They even make semi autos with drum mags. Yes I used alt fire of the grenade launcher as shotgun fire. Regarding implementation, thats what I did. Copy the Lurker datablock with diffe...
by Jason Campbell
Sun Mar 08, 2015 2:52 pm
Forum: Assets
Topic: Fully Animated First Person Shotgun
Replies: 27
Views: 11628
Perhaps I should give instructions on how to leave the grenade launcher alone. The animations are just from the Lurker. The only unrealistic thing about the clip is the bolt animation. You should replace the clip then give one pump to fill the breach. Perhaps I could make that animation happen, actu...
by Jason Campbell
Sun Mar 08, 2015 7:37 am
Forum: Assets
Topic: Fully Animated First Person Shotgun
Replies: 27
Views: 11628
Shotgun for Torque 3.6.3 by Jason Campbell Note: Shotgun Fire Sound and Shotgun Reload Pump have a Creative Commons License please see readme.txt in the archive, if you use them, they are free to use with Attribution. -BaUutFRskE Screenshot at bottom of post. Fully Animated First Person Shotgun. Th...
by Jason Campbell
Fri Feb 27, 2015 4:55 pm
Forum: Beginner
Topic: How to create a proxy mine item?
Replies: 17
Views: 6096
I agree. It has to be possible and I haven't given up.
by Jason Campbell
Fri Feb 27, 2015 5:29 am
Forum: Beginner
Topic: How to create a proxy mine item?
Replies: 17
Views: 6096
Exactly, it's a bit maddening. I guess ItemData cannot inherit ShapeBaseImageData but I just don't get why it isn't like picking up an actual weapon? Like the Lurker script.
Search found 279 matches Page 27 of 28