Search found 269 matches

Search found 269 matches Page 27 of 27
by Jason Campbell
Fri Feb 27, 2015 3:54 am
Forum: Beginner
Topic: How to create a proxy mine item?
Replies: 17
Views: 5168
Okay, I used your code and made a file in datablocks called proxyMineAmmo.cs Of course I opened datablockExec.cs and added: exec("./proxyMineAmmo.cs"); Started up T3D. Went to Library - Scripted -Ammo and added your item - ProxMineAmmo Once it was in the scene I selected it and went into the propert...
by Jason Campbell
Fri Feb 27, 2015 2:20 am
Forum: Beginner
Topic: How to create a proxy mine item?
Replies: 17
Views: 5168
I can't seem to figure out how to change it in code but if you place your scripted Ammo(ProxMineAmmo) into the scene then in the properties under Game change the dataBlock pulldown to ProxMine and it works but changing your script to: datablock ItemData(ProxMineAmmo : ProxMine) does not accomplish t...
by Jason Campbell
Fri Feb 27, 2015 12:47 am
Forum: Beginner
Topic: How to create a proxy mine item?
Replies: 17
Views: 5168
I haven't had a chance to create a proper all in code datablock but you used the datablock editor and created a new itemData datablock and copied the values from lurkergrenadeammo?

The above snippet is from managedDataBlocks.cs not a full datablock.
by Jason Campbell
Thu Feb 26, 2015 11:51 pm
Forum: Beginner
Topic: How to create a proxy mine item?
Replies: 17
Views: 5168
In the datablock editor I created a new ItemData and used LurkerGrenadeAmmo as the copied from values. In the dynamic variables I changed pickupName to "a proximity mine" and it seemed to work. Here's the managed datablock. datablock ItemData(proxAmmo : LurkerGrenadeAmmo) { elasticity = "0.198436"; ...
by Jason Campbell
Mon Feb 23, 2015 1:32 am
Forum: General
Topic: Some Algebra Help!
Replies: 2
Views: 1210
Wolfram Alpha can be a college student's best friend. Not only for Algebra and not only for checking your homework. Perhaps you already know about it but such a great tool.
http://www.wolframalpha.com/examples/Algebra.html
by Jason Campbell
Thu Feb 19, 2015 7:24 am
Forum: GUI
Topic: Adding FOV Slider to Options
Replies: 5
Views: 2764
Not much of a resource but it seems that some players want this option and I've seen some complaints, 'Why no FOV options?' Anyway it's real simple and only really adds the ability to raise the FOV, 9 above it's default from 65 to 74. It's 74 because any further and you see the end of the FPS arms. ...
by Jason Campbell
Sat Feb 14, 2015 10:58 pm
Forum: Torque 3D website feedback
Topic: [Done] Torque3D Subforums
Replies: 4
Views: 1958
I always thought a Links Section would be cool. Perhaps it would be better in General though. All things Torque. It would be cool to have a place to find even storefronts like game3d or even older stuff like G.A.S.

What do you think?
by Jason Campbell
Sat Feb 14, 2015 6:29 pm
Forum: TorqueScript
Topic: TorqueScript Is Best Script
Replies: 20
Views: 6943
ts4life
by Jason Campbell
Sat Feb 14, 2015 6:24 pm
Forum: General
Topic: Hello World 2.0!
Replies: 27
Views: 6210
Seems like a good place for a first post. Hi everyone, awesome looking forum. Glad to be here.
Search found 269 matches Page 27 of 27