Search found 362 matches

Search found 362 matches Page 26 of 37
by Jason Campbell
Thu Feb 09, 2017 5:44 am
Forum: Announcements
Topic: Torque 3D 3.10 Released!
Replies: 41
Views: 37538
This is so exciting. Thank you!

I only see 3.9 as the latest version in the link you posted.

Again, thank you everyone for your hard work, everything is moving so fast.
by Jason Campbell
Tue Jan 24, 2017 1:49 am
Forum: Rendering
Topic: chromaticLens postFx?
Replies: 6
Views: 3931
Yeah, I didn't think about it much. It could be used to show a security camera feed also or a cut scene that is supposed to be in the past or something.
by Jason Campbell
Sun Jan 22, 2017 1:10 am
Forum: Rendering
Topic: chromaticLens postFx?
Replies: 6
Views: 3931
That code is from chromaticFX.cs in core/scripts/client/postFX I think. I just changed some falses to trues. Just paste that over yours. However the real question is, what use is this? I admit it hurts to look at and apparently it just recreates an artifact created in a camera lens. Your guess is as...
by Jason Campbell
Sat Jan 21, 2017 8:46 pm
Forum: Rendering
Topic: chromaticLens postFx?
Replies: 6
Views: 3931
It seems to do something. Adds the effect to everything. Image link: http://imgur.com/89Kw7IN $CAPostFx::enabled = true; /// The lens distortion coefficient. $CAPostFx::distCoeffecient = -0.05; /// The cubic distortion value. $CAPostFx::cubeDistortionFactor = -0.1; /// The amount and direction of th...
by Jason Campbell
Mon Jan 16, 2017 12:18 am
Forum: TorqueScript
Topic: What code editor for Linux?
Replies: 7
Views: 7034
I like the look of that one. Going to give that a try. Really like the "mini map" along the right edge. Thanks.
by Jason Campbell
Sun Jan 08, 2017 2:53 am
Forum: Beginner
Topic: Turret DAE missing some parts
Replies: 13
Views: 7166
I did try the FBX route. I tried exporting the animation separate too. I agree about the assets. I need to get better at animating in blender. It would be so great to have customizable arms that anyone could open in a free and open source pipeline.
by Jason Campbell
Sun Jan 08, 2017 12:42 am
Forum: Beginner
Topic: Turret DAE missing some parts
Replies: 13
Views: 7166
Debate? I tried everything to get something usable, especially in Blender, to no avail. The closest I came was, a rig that was compatible with the 3rd person animation of the soldier and Gideon but that was some convoluted Milkshape to 3dmax to Blender path. Anything exported out of 3dmax behaves ju...
by Jason Campbell
Sat Jan 07, 2017 4:15 am
Forum: TorqueScript
Topic: DarkUI status?
Replies: 19
Views: 8786
Wow, yeah, what a jumble. It's too bad, Nils was going to make a commit but understandably got busy. I noticed JeffR was using the Dark UI in his demonstrations of new features. Maybe Dark UI is default in 4.0, if it isn't, it really would revamp the UI with a little sleeker look.
by Jason Campbell
Sat Jan 07, 2017 2:38 am
Forum: TorqueScript
Topic: DarkUI status?
Replies: 19
Views: 8786
I'm not at my computer right now but I think WinMerge would work to find the differences and just copy them over. It is a great and free tool.
by Jason Campbell
Sat Jan 07, 2017 2:25 am
Forum: Beginner
Topic: Turret DAE missing some parts
Replies: 13
Views: 7166
If you have access to 3D Studio Max, the stock assets can be imported fine with all their animations, rigging and weights, ect.. I can only attest to 2010 and 2011 though.
Search found 362 matches Page 26 of 37