Search found 364 matches

Search found 364 matches Page 26 of 37
by Jason Campbell
Sat Feb 25, 2017 7:13 am
Forum: C++
Topic: Trying to Compile Engine Changes(TAIK) using Linux
Replies: 32
Views: 16542
Thanks, that might work. Plus, I was wondering exactly how to add modules anyway. The reason it might not work is that, there is a folder named recast inside of a folder named nav and his example in Visual studio has recast nested in nav, as "filters". I thought I had it set up in Code::Blocks but I...
by Jason Campbell
Thu Feb 23, 2017 10:55 pm
Forum: C++
Topic: Trying to Compile Engine Changes(TAIK) using Linux
Replies: 32
Views: 16542
I recently have been using Torque 3D 3.5 in WINE on Linux so I can utilize Bryce's incredible Tactical AI Kit. Nothing would make me happier then getting TAIK to work natively in Linux. Looking at the changes, it may be possible even in 3,10. I could continue in 3.5 but there are some issues with us...
by Jason Campbell
Thu Feb 09, 2017 5:44 am
Forum: Announcements
Topic: Torque 3D 3.10 Released!
Replies: 41
Views: 39509
This is so exciting. Thank you!

I only see 3.9 as the latest version in the link you posted.

Again, thank you everyone for your hard work, everything is moving so fast.
by Jason Campbell
Tue Jan 24, 2017 1:49 am
Forum: Rendering
Topic: chromaticLens postFx?
Replies: 6
Views: 4176
Yeah, I didn't think about it much. It could be used to show a security camera feed also or a cut scene that is supposed to be in the past or something.
by Jason Campbell
Sun Jan 22, 2017 1:10 am
Forum: Rendering
Topic: chromaticLens postFx?
Replies: 6
Views: 4176
That code is from chromaticFX.cs in core/scripts/client/postFX I think. I just changed some falses to trues. Just paste that over yours. However the real question is, what use is this? I admit it hurts to look at and apparently it just recreates an artifact created in a camera lens. Your guess is as...
by Jason Campbell
Sat Jan 21, 2017 8:46 pm
Forum: Rendering
Topic: chromaticLens postFx?
Replies: 6
Views: 4176
It seems to do something. Adds the effect to everything. Image link: http://imgur.com/89Kw7IN $CAPostFx::enabled = true; /// The lens distortion coefficient. $CAPostFx::distCoeffecient = -0.05; /// The cubic distortion value. $CAPostFx::cubeDistortionFactor = -0.1; /// The amount and direction of th...
by Jason Campbell
Mon Jan 16, 2017 12:18 am
Forum: TorqueScript
Topic: What code editor for Linux?
Replies: 7
Views: 7335
I like the look of that one. Going to give that a try. Really like the "mini map" along the right edge. Thanks.
by Jason Campbell
Sun Jan 08, 2017 2:53 am
Forum: Beginner
Topic: Turret DAE missing some parts
Replies: 13
Views: 7636
I did try the FBX route. I tried exporting the animation separate too. I agree about the assets. I need to get better at animating in blender. It would be so great to have customizable arms that anyone could open in a free and open source pipeline.
by Jason Campbell
Sun Jan 08, 2017 12:42 am
Forum: Beginner
Topic: Turret DAE missing some parts
Replies: 13
Views: 7636
Debate? I tried everything to get something usable, especially in Blender, to no avail. The closest I came was, a rig that was compatible with the 3rd person animation of the soldier and Gideon but that was some convoluted Milkshape to 3dmax to Blender path. Anything exported out of 3dmax behaves ju...
by Jason Campbell
Sat Jan 07, 2017 4:15 am
Forum: TorqueScript
Topic: DarkUI status?
Replies: 19
Views: 9405
Wow, yeah, what a jumble. It's too bad, Nils was going to make a commit but understandably got busy. I noticed JeffR was using the Dark UI in his demonstrations of new features. Maybe Dark UI is default in 4.0, if it isn't, it really would revamp the UI with a little sleeker look.
Search found 364 matches Page 26 of 37