Search found 364 matches

Search found 364 matches Page 23 of 37
by Jason Campbell
Sat May 06, 2017 9:37 pm
Forum: Beginner
Topic: Need to know how to upgrade from 3.51 to the newst one?
Replies: 5
Views: 3500
If there are engine changes, I also recommend a program called Meld in addition to WinMerge. I ported the Tactical AI Kit for 3.5 to 3.10.. It was an exercise in patience and determination but Meld certainly saved the day.
by Jason Campbell
Sat May 06, 2017 9:24 pm
Forum: Assets
Topic: New Rain Texture For Precipitation
Replies: 3
Views: 5475
Thanks Steve, that looks much better.
by Jason Campbell
Wed Apr 19, 2017 5:13 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 455
Views: 217747
This is exciting! Coming along well.
by Jason Campbell
Wed Apr 12, 2017 3:25 pm
Forum: Tools
Topic: [release] debugger for torque script
Replies: 7
Views: 7520
Thanks, this sounds great, especially Linux!
by Jason Campbell
Sat Apr 01, 2017 1:38 am
Forum: C++
Topic: VS 2017 support
Replies: 24
Views: 14153
I do not have a cross-compile setup quite yet, however, it is on my to-do list. Even though, I have left Windows behind for good, I realize others cannot(yet?), so I have been researching it. I think the answer is the mingw compiler which does cross platform compiling. I will attempt to delve into i...
by Jason Campbell
Fri Mar 31, 2017 3:53 pm
Forum: C++
Topic: VS 2017 support
Replies: 24
Views: 14153
Ya know, I never thought I'd say this, but my recent round of excruciating Visual Studio pain has caused me to ask: Waaay back in the day, my first paid gig at Garage Games, before Visual Studio express version even existed, was to put together a build system involving Eclipse and I don't remember ...
by Jason Campbell
Thu Mar 30, 2017 4:18 pm
Forum: C++
Topic: Trying to Compile Engine Changes(TAIK) using Linux
Replies: 32
Views: 16483
I just wanted to thank you for your help Az. So far so good. I'm sure 4.0 will be another story, if I even attempt to port it whenever it arrives. Anyway thanks.
by Jason Campbell
Tue Mar 21, 2017 7:53 am
Forum: C++
Topic: Trying to Compile Engine Changes(TAIK) using Linux
Replies: 32
Views: 16483
Could that be a problem? original player.cpp does not have the Signed designation.
by Jason Campbell
Tue Mar 21, 2017 7:28 am
Forum: C++
Topic: Trying to Compile Engine Changes(TAIK) using Linux
Replies: 32
Views: 16483
I was excited for a second. I think I understand what you are saying. I didn't apply the division, that was already there, I just re-applied the constraint right before the writeFloat. Should I endeavor to find out why that constraint isn't making it to where (mRot.z / M_2PI_F) is being written? It ...
by Jason Campbell
Tue Mar 21, 2017 6:36 am
Forum: C++
Topic: Trying to Compile Engine Changes(TAIK) using Linux
Replies: 32
Views: 16483
Ok this seems to work so far but is this a bad idea? I noticed this in some of the rotation calculations // Constrain the range of mRot.z while (mRot.z < 0.0f) mRot.z += M_2PI_F; while (mRot.z > M_2PI_F) mRot.z -= M_2PI_F; So I figured it wasn't making it to the writeFloat. Is this a stupid idea, I ...
Search found 364 matches Page 23 of 37