Search found 335 matches

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Search found 335 matches Page 3 of 34
by Jason Campbell
Wed Jun 19, 2019 1:48 am
Forum: Assets
Topic: GenericArms and Soldier compatible with stock animations
Replies: 8
Views: 4791
Added a single texture version to the OP.
by Jason Campbell
Tue Jun 18, 2019 3:59 pm
Forum: Assets
Topic: Character with Rig and Animations and a crappy tutorial about transfering weights to a MakeHuman mesh
Replies: 28
Views: 10418
I was able to bake the textures. I could only get it to do it well with the imported MakeHuman model. One problem is the hair lacks the transparency so it doesn't look as good. I used the alpha in materials editor to make it a little bit better. One could leave the hair and eyebrows out of the bake ...
by Jason Campbell
Sun Jun 16, 2019 9:35 pm
Forum: General
Topic: Something like Milkshape3D... but better?
Replies: 7
Views: 6355
Got to admit Blender 2.80 seems to make a lot more sense. In this case relearning will be welcomed.
by Jason Campbell
Sun Jun 16, 2019 12:57 am
Forum: Assets
Topic: Character with Rig and Animations and a crappy tutorial about transfering weights to a MakeHuman mesh
Replies: 28
Views: 10418
I've been attempting to learn baking textures but it always screws up. The unwrap goes well and once I seemed to get the new uvmap working but the textures looked like crap. Then I couldn't replicate that. It's maddening. I haven't given in but just think of this as a thread where we share what we l...
by Jason Campbell
Sat Jun 15, 2019 7:09 pm
Forum: Assets
Topic: Character with Rig and Animations and a crappy tutorial about transfering weights to a MakeHuman mesh
Replies: 28
Views: 10418
I didn't do any textures for this. So MakeHuman exports textures that are broken? I'm confused. Bottom line, this saves me a ton of time. It doesn't for you and that is fine, as I said don't use it. Putting this together was a huge pain. It may seem pretty simple. If it really bothers you this much,...
by Jason Campbell
Sat Jun 15, 2019 2:15 pm
Forum: Assets
Topic: Character with Rig and Animations and a crappy tutorial about transfering weights to a MakeHuman mesh
Replies: 28
Views: 10418
If you need custom animations, just animate this rig and you have new animations and old soldier animations. Or don't use it at all.
by Jason Campbell
Sat Jun 15, 2019 4:07 am
Forum: Torque 3D Development
Topic: Pre-Release Candidate 4.0 build
Replies: 55
Views: 17462
Hey, I've been attempting to compile the Pre-Release in Linux and so far have some case-sensitive problems. In customShaderFeature.cpp - line 23, it was CustomShaderFeature.h but was supposed to be customShaderFeature.h. Damn case-sensitivity. In meshREnderSystem.h, I changed, #include "core/util/Sy...
by Jason Campbell
Thu Jun 13, 2019 2:31 am
Forum: Assets
Topic: Character with Rig and Animations and a crappy tutorial about transfering weights to a MakeHuman mesh
Replies: 28
Views: 10418
Sorry about that. It was so confusing, keeping all those .blends straight. The model named torqueGameChar300 is torqueGameChar, I just used the same file to make the "finished" character. The reason for the different names is that I made like I was doing the tutorial but didn't upload that same .ble...
by Jason Campbell
Mon Jun 10, 2019 2:37 pm
Forum: Assets
Topic: GenericArms and Soldier compatible with stock animations
Replies: 8
Views: 4791
What you are saying make sense but I still think it will be useful. Especially if you are doing characters with armor or robot characters and the stock animations are all you need. For instance, in like 15 mins I got this result with a bit of posing of an old Maximo character I had lying around and ...
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Search found 335 matches Page 3 of 34