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by Jason Campbell
Mon Feb 10, 2020 2:11 am
Forum: Beginner
Topic: OpenAL error on startup
Replies: 18
Views: 3551
Well I'll be darned. It doesn't save for me in the Options from the Main Menu either, if I don't open the World Editor and Save the Level. Never noticed that. Try opening a level into the World Editor and go to Edit > Game Options. Make your changes. Then go to File > Save Level. See if that gets yo...
by Jason Campbell
Sun Feb 09, 2020 11:48 pm
Forum: Beginner
Topic: OpenAL error on startup
Replies: 18
Views: 3551
Mint 19.X is basically Ubuntu 18.04 LTS. I've been looking into flatpak and the like, as it seems like an easy way to deploy for multiple distros.

Anyway, hope they check back in, let's get it running on their system then we can worry about compiling and whatnot.
by Jason Campbell
Sun Feb 09, 2020 12:43 am
Forum: Content
Topic: "Back" , "Run" animation sequences
Replies: 12
Views: 2611
So you can't get 'back' to work or did you fix it?
by Jason Campbell
Sat Feb 08, 2020 3:26 am
Forum: Beginner
Topic: OpenAL error on startup
Replies: 18
Views: 3551
Welcome, Maybe missing libopenal-dev or something. I use Mint and it works great. If you end up liking it, I suggest compiling it on your system. It's actually very easy. Try installing the dependencies for compiling under Ubuntu.(you don't have to compile) Here http://wiki.torque3d.org/coder:compil...
by Jason Campbell
Mon Dec 16, 2019 3:50 am
Forum: Content
Topic: New default character discussion
Replies: 33
Views: 7970
I really like the idea of a new default character with animations compatible with a particular MakeHuman rig. That would be awesome. It would be great but I don't know if your going to find many people with animation skills to help. @TorqueFan , A tutorial to get a commercial Maximo character into T...
by Jason Campbell
Mon Dec 16, 2019 1:35 am
Forum: Beginner
Topic: How to Compile Static for Linux
Replies: 8
Views: 3430
I was thinking of distribution of aT3D game so that it would work on any distro out there. I imagine the dependencies wouldn't add much bloat. Many distros come with flatpak or snap app installed but that's why I was thinking AppImage since it runs without a client piece of software. You can compile...
by Jason Campbell
Mon Dec 16, 2019 1:02 am
Forum: Beginner
Topic: How to Compile Static for Linux
Replies: 8
Views: 3430
I was thinking about this awhile ago and I think the answer must be AppImage. I just haven't got around to delving deeper. There is also FlatPak and Snap but AppImage looks to be the most flexible and easy for the user but as I said, I haven't delved into it. Here are some links. AppImage https://ap...
by Jason Campbell
Wed Nov 06, 2019 1:54 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 455
Views: 178544
a couple of things that look odd 1) I wonder if the taml/xml reading function doesn't like the hyphen in the pathname in that early few lines 2) In the past, I had god awful problems with a project name of test throwing all kinds of fits. as for the opengl spam, can you not install a newer version ...
by Jason Campbell
Sun Oct 27, 2019 2:09 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 455
Views: 178544
When I compile myself, it finishes without errors but I get a ton of errors in the console when I load a level.
Got a log we can eyeball?
I attached it this post, thanks
by Jason Campbell
Sat Oct 26, 2019 9:43 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 455
Views: 178544
"Preview4_0_bld5_lin" require glibc 2.29. Ubuntu 18.04 lts family - glibc 2.27
Same here on Ubuntu 18.04 derivative. Probably compiled on 19.04 or possibly cross-compiled on Windows.

When I compile myself, it finishes without errors but I get a ton of errors in the console when I load a level.
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Search found 360 matches Page 3 of 36