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by Jason Campbell
Mon May 27, 2019 8:16 pm
Forum: Assets
Topic: Character with Rig and Animations and a crappy tutorial about transfering weights to a MakeHuman mesh
Replies: 28
Views: 1731
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XIXWYRMEXIX

Hope you find it useful and it is really just meant for beginners.

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Duion

Well it's makehuman with Gideon's animation. The NPC animations may prove useful for many people.
by Jason Campbell
Fri May 24, 2019 6:56 am
Forum: Announcements
Topic: Community Code of Conduct
Replies: 44
Views: 2317
Speaking of non-existent issues. What is the issue? Every forum has a set of guidelines and rules. All sounds reasonable. I read the title and carried on.
by Jason Campbell
Fri May 24, 2019 2:28 am
Forum: Torque 3D Development
Topic: Pre-Release Candidate 4.0 build
Replies: 26
Views: 1875
I know I should probably compile it myself but any ETA on the Linux precompiled?
by Jason Campbell
Wed May 08, 2019 2:27 pm
Forum: Assets
Topic: Character with Rig and Animations and a crappy tutorial about transfering weights to a MakeHuman mesh
Replies: 28
Views: 1731
This is a rig that is compatible with Gideon that can be used if you pose the model so the arms look like their holding a gun. I found some ancient animations in an old folder that were compatible with Gideon and make it much easier to just drop the character into Torque without posing. They are pre...
by Jason Campbell
Thu May 02, 2019 1:52 am
Forum: Blogs
Topic: Red 611 project (working title) WIP
Replies: 32
Views: 2050
Really digging the imagery and the proper flashlight is great.
by Jason Campbell
Wed May 01, 2019 4:29 am
Forum: Beginner
Topic: Hide/Show mouse cursor by pressing RMB (SOLVED)
Replies: 12
Views: 699
A workaround in script might be to also bind the right mouse button to a toggleCursor() function so that you're responding to the mouse event from both the GUI side (PlayGui::onRightMouseDown()) and the ActionMap side. You can find an example of how to do this in default.bind.cs but it'll look some...
by Jason Campbell
Tue Apr 30, 2019 7:50 pm
Forum: Beginner
Topic: Hide/Show mouse cursor by pressing RMB (SOLVED)
Replies: 12
Views: 699
I was in a rush, I thought the cursor was hidden until I right clicked. Oh well, I think this was covered in the simple rpg paper doll inventory resource. I'm at work but I can try to help tonight.
by Jason Campbell
Tue Apr 30, 2019 1:25 pm
Forum: Beginner
Topic: Hide/Show mouse cursor by pressing RMB (SOLVED)
Replies: 12
Views: 699
Edit: Actually the below code makes it act strange. It seems to need another click to turn cursor off again. I think the showCursor and hideCursor functions might be the answer though. I think this is what you are going for(read edit). leave noCursor as zero in playGUI.gui Add this to end of scripts...
by Jason Campbell
Mon Apr 29, 2019 1:42 pm
Forum: Show-off
Topic: Rogue Mission
Replies: 31
Views: 8090
Thanks Nils, long time no see! How are things going with Deadly Matter? Did you end up moving to another Engine?
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Search found 318 matches Page 3 of 32