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Search found 360 matches Page 2 of 36
by Jason Campbell
Mon Apr 06, 2020 6:58 pm
Forum: Beginner
Topic: Spawing Item Slightly Higher?
Replies: 6
Views: 1852
I got it working pretty slick now. I have a random item(weapon, health kit, ammo, ect) spawn right before the open lid animation.

I wanted it to occur without a GUI. I have a button press to pickup stuff so this works well.
by Jason Campbell
Sun Apr 05, 2020 9:03 pm
Forum: Beginner
Topic: Spawing Item Slightly Higher?
Replies: 6
Views: 1852
I figure it out. I re-imported the box with the center at where I wanted the item to spawn. Works great now.
by Jason Campbell
Sun Apr 05, 2020 2:52 pm
Forum: Beginner
Topic: How to set up functions that need to be done constantly at an interval?
Replies: 8
Views: 1953
No problem. In schedule the 5000 is 5 secs so changing it to 500 would be half a sec. In the %vec variable 4 is the unit distance of the ray. Search up TypeMaska if you want it to look for Players or even terrain.
by Jason Campbell
Sun Apr 05, 2020 5:46 am
Forum: Beginner
Topic: Spawing Item Slightly Higher?
Replies: 6
Views: 1852
Hello all, I've finally got a loot box that spawns a random item inside it.Problem is it places it at the very bottom of the chest, so it can't be seen. Any way to spawn it in the center of the transform of the box? Thanks %trans is the chests transform %lootItem = new Item() { datablock = %item; st...
by Jason Campbell
Sun Apr 05, 2020 5:34 am
Forum: Beginner
Topic: How to set up functions that need to be done constantly at an interval?
Replies: 8
Views: 1953
Here's an example of a 5 second interval that checks for StaticObjectType(you can change it to anything) from the players eyepoint at a distance of 4. Just execute the function rayCast anywhare. function rayCast(%client) { %player = ServerConnection.getControlObject(); %eye = %player.getEyeVector();...
by Jason Campbell
Fri Apr 03, 2020 12:56 am
Forum: Torque Game Engine
Topic: can somebody help me out how to make TGE terrains the game supports TGE1.5.2
Replies: 12
Views: 1192
Hello karpathios,

I read through this and apparently they did drop support for 1.5.2 but it may still work.

http://www.bundysoft.com/wiki/doku.php? ... rguide:tge
by Jason Campbell
Sat Feb 29, 2020 2:45 am
Forum: Beginner
Topic: Getting a projectile to ignore a certain object
Replies: 12
Views: 3008
Why you want to waste time to create a bad workaround, if someone else already made a perfect solution? The projectiles in my game are fast moving, not directly realistic speed, but somewhat on the low end of the spectrum what would be realistic and I have no issues. If you make them totally realis...
by Jason Campbell
Sat Feb 15, 2020 2:39 am
Forum: General
Topic: Torque 3D vulkan 1.2
Replies: 2
Views: 2716
Maybe they meant to say Godot? Though that is a WIP.
by Jason Campbell
Tue Feb 11, 2020 1:33 pm
Forum: Beginner
Topic: OpenAL error on startup
Replies: 18
Views: 3572
Try right-clicking the T3D binary and go to Properties and make sure that Read and Write is available for every group.
by Jason Campbell
Tue Feb 11, 2020 1:12 am
Forum: Beginner
Topic: OpenAL error on startup
Replies: 18
Views: 3572
Hmm. That's strange.

When you compiled it. It had no errors while compiling?

Then you got the error when you first ran it?
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Search found 360 matches Page 2 of 36