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Search found 362 matches Page 1 of 37
by Jason Campbell
Sun Sep 06, 2020 7:03 am
Forum: TorqueScript
Topic: LevelName.postfxpreset.cs is not loaded automatically
Replies: 4
Views: 347
Use a text editor that can search the whole project. I use one called Atom. Search for the filename. In the console, it seems to load with the PostFX manager?
by Jason Campbell
Fri Sep 04, 2020 1:42 am
Forum: Show-off
Topic: myFunProject_01
Replies: 52
Views: 11514
The only way I can think of to remove ground cover is to paint under the decal with another terrain material.
by Jason Campbell
Tue Jul 28, 2020 10:16 pm
Forum: Beginner
Topic: Can I do this with Torque??
Replies: 3
Views: 1428
You might be able to see some of the script using Untorque but was made for 3.5.1. I've used it just to try to see what was going on in a demo.

https://github.com/figment/Untorque/releases/latest
by Jason Campbell
Sun Jul 19, 2020 9:32 pm
Forum: Show-off
Topic: Rogue Mission
Replies: 33
Views: 18496
Hey thanks for asking. It was going really well over the winter but now I am too busy to even think about it. I have not given up.
by Jason Campbell
Thu Jun 25, 2020 2:58 am
Forum: Torque Game Engine
Topic: has anybody come across this error before!
Replies: 3
Views: 479
Hey bsisko,

Can you give it a shot exporting from TorqueConstructor? I just did a test and it seemed to work fine.

You have the textures in the same folder as the .dif?
by Jason Campbell
Mon May 04, 2020 1:24 am
Forum: TorqueScript
Topic: Cannot find the script/functions for joinServerDlg.gui
Replies: 6
Views: 2446
You can use a text editor that allows a Find in Project search to cut down on the endless searching. I've been using one called Atom. Really helps a lot. I just open console.log then go to find in Project. Finds every instance.
by Jason Campbell
Thu Apr 16, 2020 2:50 am
Forum: MegaMotion
Topic: Helicopter game approaching liftoff.
Replies: 8
Views: 1826
No problem, the Phantom Games Development Packs has a few things that may help also. Tracer's and Missles.

Link from John3's is down.

here it is
https://drive.google.com/open?id=10WJry ... ysKSUePS9M
by Jason Campbell
Thu Apr 16, 2020 1:13 am
Forum: MegaMotion
Topic: Helicopter game approaching liftoff.
Replies: 8
Views: 1826
Pretty cool chris. Looking good.

For the rockets, you could use Steve's ribbon projectile resource to make a cool smoke trail.

viewtopic.php?t=35
by Jason Campbell
Tue Apr 07, 2020 7:53 pm
Forum: Beginner
Topic: seems triggers applied from a scheduled function do not stay true upon any input
Replies: 5
Views: 2827
Nice. Love that feeling when you finally figure it out (and it doesn't break something else!)
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Search found 362 matches Page 1 of 37