Search found 26 matches

Search found 26 matches Page 1 of 3
by andi_s
Tue Jan 16, 2018 9:21 pm
Forum: Beginner
Topic: 3.10 or wait for 4.0
Replies: 19
Views: 3102
Thanks all for the input! I just managed to compile the latest dev, without the DX sdk. Had a look at the basegame template, however in the world editor, there were none of the new components available (FpsGamePlayModule). I will play around more in the next days with dev and also with a 3.10 binary.
by andi_s
Sat Jan 13, 2018 11:34 am
Forum: Beginner
Topic: 3.10 or wait for 4.0
Replies: 19
Views: 3102
Hi all, I read trough jeffs blog and saw what is all coming for 4.0 . With the ECS, it seems the gameplay-code side of T3D will change quite a bit, so I was wondering if it's worth to start a project now in 3.10, or better wait for 4.0? I assume a lot that I would learn now won't apply anymore in 4....
by andi_s
Fri Dec 29, 2017 6:21 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 298
Views: 59978
JeffR and team, really cool progress! So with 4.1, will you move away from directX and basically go for Opengl/Vulkan only? And when do you expect 4.0 and 4.1 to be done? Is the PBR renderer already done or will this be 4.0 also? I played around with lot's of other engines in the past months, years,...
by andi_s
Wed Dec 14, 2016 2:01 pm
Forum: Announcements
Topic: 3.10 Release Candidate
Replies: 51
Views: 19854
Then why such low performance in an almost empty level? I mean, the desert level has nothing except a terrain, scattersky and advanced lighting. This just does not give me much confidence in how it might behave in a bigger level with more art, and probably also other stuff like AI going on. Don't ge...
by andi_s
Wed Dec 14, 2016 8:07 am
Forum: Announcements
Topic: 3.10 Release Candidate
Replies: 51
Views: 19854
i use dx9 and 11. performance is almost the same. the settings are maxed out.
by andi_s
Tue Dec 13, 2016 9:53 pm
Forum: Announcements
Topic: 3.10 Release Candidate
Replies: 51
Views: 19854
I just tried the RC binaries. I hoped performace would be better, I am running on a I7 6700HQ 6th gen, 16 GB DDR4 RAM and a Nvidia 960M 4 GB videoram notebook. In the outpost Level I get only around 35fps, in the desert around 85fps., running in 1080p fullscreen. Are the fps supposed to be that low ...
by andi_s
Tue Dec 13, 2016 12:03 pm
Forum: Announcements
Topic: 3.10 Release Candidate
Replies: 51
Views: 19854
Great! One question....is the old DirectX SDK still required, or does this compile using the Windows SDK only? I have setup a new machine and want rather not to install the old SDK.
by andi_s
Mon Jan 25, 2016 6:11 pm
Forum: General
Topic: VS 2015, next update
Replies: 3
Views: 1537
Hi,

just checking out T3D current state again. Is compiling using VS2015 now supported out of the box? When ist the next release planned?
by andi_s
Tue Oct 06, 2015 10:15 pm
Forum: General
Topic: T3D in the future
Replies: 16
Views: 4467
After dabbling a few months in UE4, I am back at T3D. Somehow UE4 jsut did not click for me. So I am thinking of going back to T3D, and it seems there is a new release soon. However, as it for sure will take quite some time to finish a game (if ever ;-)), I have a question: T3D at the moment is stil...
by andi_s
Sun Jun 28, 2015 9:00 pm
Forum: Beginner
Topic: scattersky vs basic sun + skybox
Replies: 1
Views: 930
What is the Advantage of using scattersky vs the Basic sun and a skybox? Only the fact that it can use a timeofday object and one can create a day/night cycle easily? Are there any disadvantages in using it? I just noticed the whole lighting is Kind of different, depending on which of the objects I ...
Search found 26 matches Page 1 of 3