Search found 34 matches

Search found 34 matches Page 1 of 4
by Caleb
Thu May 28, 2020 5:31 pm
Forum: General
Topic: Psychological Experiment
Replies: 11
Views: 1271
You mean censorship? So you say that I am not allowed to say anything bad about communism?
That isn't what nuance is Duion. Likening not being rude in online forum posts to living in a communist run society shows a level of black and white thinking that is wildly detached from reality.
by Caleb
Thu May 28, 2020 4:08 pm
Forum: General
Topic: Psychological Experiment
Replies: 11
Views: 1271
Look at communist countries, they usually have the most rigid control and censorship and they are also the most stagnant and backwards countries that exist.
I think you might be in need of some nuance.
by Caleb
Fri May 22, 2020 5:58 pm
Forum: General
Topic: Epic upping the ante again...
Replies: 22
Views: 2969
Let's steer back on topic shall we. . . Tech demos such as these are in essence a flex and often are never intended to suggest how things should be done. developing a framework that can handle millions of polygons and massive textures with dynamic scaling without a noticeable performance hit is impr...
by Caleb
Mon May 11, 2020 4:31 pm
Forum: General
Topic: Pacific Demo performance
Replies: 13
Views: 2072
. . . then I will not respond anymore. That's probably best. @Mitovo The problem you're reporting is certainly an interesting one, and whether it's an issue with hardware or art assets it's worth looking into. Torque3D has a nice profiler setup that might help point in the direction of the problem....
by Caleb
Tue Apr 07, 2020 7:17 pm
Forum: Blogs
Topic: Simple Real-Time Water Physics
Replies: 2
Views: 1105
I just wanted share something with the community in case anyone might have need for such a thing. About a month ago I fell into some free time and started kicking around ideas for practical water physics that would be fast enough to actually be useful in a game. What I came up with was a rather simp...
by Caleb
Sat Feb 29, 2020 3:39 pm
Forum: Beginner
Topic: Getting a projectile to ignore a certain object
Replies: 12
Views: 2495
Let me give you some reasons why spawning another projectile is just a bad solution: The resource you linked literally spawns another projectile. In fact the armor piercing resource already does it similar to spawning another projectile. . . So spawning another projectile isn't a bad solution? Hand...
by Caleb
Fri Feb 14, 2020 6:26 pm
Forum: Blogs
Topic: learning to work on Torque3D
Replies: 17
Views: 3398
Good luck on your endeavor! Maybe you will find this useful as you go forward. I thought there were some good tips in here for people looking to pitch their game.
by Caleb
Sat Dec 21, 2019 4:58 am
Forum: General
Topic: JeffR's Workblog Tangent discussion thread
Replies: 55
Views: 10479
There are some interesting (if a bit passionate) ideas in here regarding the direction of torque, it's interface, and marketing. I think there's definitely value in them as well which is probably why @JeffR moved the posts into their own topic instead of simply deleting everything that went off the ...
by Caleb
Fri Nov 08, 2019 11:49 pm
Forum: General
Topic: This thing uses T3d
Replies: 13
Views: 6382
It seems this topic has ran its course.
by Caleb
Tue Oct 01, 2019 9:54 pm
Forum: Torque 3D Development
Topic: Pre-Release Candidate 4.0 build
Replies: 55
Views: 38932
The last few pages of comments have been rather tangential to the original topic. If we have more suggestions about the best way to handle update announcements and best practices, then consider creating a new topic for the subject.
Search found 34 matches Page 1 of 4