Search found 26 matches

Search found 26 matches Page 1 of 3
by Caleb
Fri Nov 08, 2019 11:49 pm
Forum: General
Topic: This thing uses T3d
Replies: 13
Views: 569
It seems this topic has ran its course.
by Caleb
Tue Oct 01, 2019 9:54 pm
Forum: Torque 3D Development
Topic: Pre-Release Candidate 4.0 build
Replies: 55
Views: 17397
The last few pages of comments have been rather tangential to the original topic. If we have more suggestions about the best way to handle update announcements and best practices, then consider creating a new topic for the subject.
by Caleb
Sun Jul 14, 2019 4:33 pm
Forum: Show-off
Topic: myFunProject_01
Replies: 10
Views: 3255
I like the plastic toy look you have going on. Keep on learning and keep on having fun!
by Caleb
Sun Jun 16, 2019 1:05 am
Forum: Announcements
Topic: Community Code of Conduct
Replies: 44
Views: 11627
That is not an argument, some people probably are dirt and deserve to be treated like that, who are you to judge that and how is blackmailing people to "be nice" to others going to help anything, if there is any effect of that it will be to create more hate. Community members treating each other wi...
by Caleb
Sat Jun 15, 2019 11:49 pm
Forum: Announcements
Topic: Community Code of Conduct
Replies: 44
Views: 11627
NEVER a problem? Did nobody notice the huge scandal when a CoC for Linux was introduced which resulted in Linus Torvalds leaving the project and several other Linux contributors threatening to revoke the licenses for their contributions, which could have resulted in the destruction of the Linux pro...
by Caleb
Wed May 22, 2019 4:48 pm
Forum: Announcements
Topic: Community Code of Conduct
Replies: 44
Views: 11627
This will be appreciated!
by Caleb
Tue Dec 11, 2018 4:05 am
Forum: Beginner
Topic: Calculating a Peek value for aiPlayer
Replies: 19
Views: 3123
I would suggest expanding the engine slightly as to allow you to easily get the transformed positions of nodes in the player mesh. I did this to approximate bullet collisions on players' limbs with really good success. In this way you can do ray casts to specific points on the animated skeleton (han...
by Caleb
Fri Jul 13, 2018 5:43 am
Forum: General
Topic: I am discouraged
Replies: 10
Views: 3353
I remember when I started molecular biology for my major (forever and a half ago). On the first day of class my professor told everyone to look to the person on their left and right because one of those people won't finish out their degree. It was scary to hear and he was right of course, but don't ...
by Caleb
Sun May 27, 2018 8:31 pm
Forum: Beginner
Topic: Issue with camera clipping
Replies: 5
Views: 1270
Yes.
Riveting.

@ dstanton
Try playing with the "cameraMinDist" and "cameraMaxDist" values in the player's datablock, or whatever the current equivalent is (I'm a few engine versions out of date).
by Caleb
Wed Feb 07, 2018 5:20 pm
Forum: TorqueScript
Topic: How to make AI react to sounds?
Replies: 7
Views: 4233
LOLJester's idea is solid. Animation triggers are hooks to call code/script at specific times during the animation. As you pointed out it's already set up to handle footprints, sounds, and particles, but there's no reason that your own custom triggers can't call other scripts. Such a function call m...
Search found 26 matches Page 1 of 3