Search found 10 matches

Search found 10 matches Page 1 of 1
by Phantom139
Tue Jul 09, 2019 12:39 am
Forum: Tools
Topic: Phantom Games Development - Pack Release (MIT)
Replies: 4
Views: 1555
Good Evening Fellow Torque Developers, It's been a long time since I splashed the waters here, but I figured (And was poked by an old friend to do so) now was the time to make this move. As some of you know, I ran a small group from 2009 - 2017 called Phantom Games Development. We started as a small...
by Phantom139
Mon Jul 08, 2019 8:27 pm
Forum: General
Topic: The Ultimate Guide to Torque 3D By Robert C. Fritzen
Replies: 6
Views: 1170
My website is no longer active (I shut it down last year), so I do not have a location to host the packs. As previously mentioned, I intend on releasing them publicly on GitHub in the near future under the MIT License. You are more than welcome to host the files on your website as I am no longer con...
by Phantom139
Mon Jul 08, 2019 6:35 pm
Forum: General
Topic: The Ultimate Guide to Torque 3D By Robert C. Fritzen
Replies: 6
Views: 1170
@Duion You have my approval to do so. I've stepped aside from T3D and my game dev. stuff as it became too intertwined with my college life commitments. My old website is no longer active either so there is no web backup of it. I intend on eventually throwing all of my old work onto a public GIT repo...
by Phantom139
Thu May 17, 2018 3:39 pm
Forum: Beginner
Topic: A quick question about design
Replies: 0
Views: 620
Hey there, Your image link appears to not be included so we can't see it. As for the muzzle flashes, Torque has a set of four nodes that need to be placed on the model in order for the full functionality to be met with the following structure: > TORQUENODES >> MOUNTPOINT >>> EJECTPOINT >>> MUZZLEPOI...
by Phantom139
Wed Apr 18, 2018 1:00 am
Forum: Beginner
Topic: publish game
Replies: 6
Views: 1779
NOTE: your main.cs in the game directory still needs to be a cs file (unless someone changed that recently) or your game won't load. I've always wondered why this wasn't moved into source code, most of the things in there are just basic function definitions with a few "flag" parameters that could d...
by Phantom139
Fri Aug 18, 2017 3:51 am
Forum: Beginner
Topic: Creating random dungeon
Replies: 6
Views: 2587
Oh, this sounds like fun, and also similar to something I tested out for Tribes way back in the days of the old construction mod. Procedural generation is reliant upon a tile set, or a list of objects from which the generator may select from. So, for your dungeon generator, you'll create a large num...
by Phantom139
Fri Aug 18, 2017 3:41 am
Forum: TorqueScript
Topic: How can I get the velocity of a Projectile object
Replies: 5
Views: 2926
As others have stated, projectile instances do not retain torquescript exposed variables for velocity as they typically exist for a short time period (<1000ms). A solution that you're looking for will likely use one of two scripting methods 1. Use the projectile's initial velocity, or the velocity w...
by Phantom139
Mon Jun 26, 2017 1:00 am
Forum: Beginner
Topic: vehicle remote controlled?
Replies: 8
Views: 3107
localClientConnection is a special object identifier you can use in a single-player environment (Where the server instance is the same as your game instance), beyond that, calling localClientConnection will access your ghost object instance, which will only affect things on your end of the simulatio...
by Phantom139
Wed May 17, 2017 5:55 pm
Forum: Beginner
Topic: How to get rid of the black in background?
Replies: 3
Views: 1903
As Duion said, one of the easiest ways to do so is a Water Plane object. In fact, this is how I go about it in my Guide to the engine (Snippet of that section attached).
by Phantom139
Wed Feb 11, 2015 7:25 pm
Forum: General
Topic: Hello World 2.0!
Replies: 27
Views: 9553
Hi Ron!
Well, that was unexpected. :)
Search found 10 matches Page 1 of 1