Search found 7 matches

Search found 7 matches Page 1 of 1
by Phantom139
Thu May 17, 2018 3:39 pm
Forum: Beginner
Topic: A quick question about design
Replies: 1
Views: 156
Hey there, Your image link appears to not be included so we can't see it. As for the muzzle flashes, Torque has a set of four nodes that need to be placed on the model in order for the full functionality to be met with the following structure: > TORQUENODES >> MOUNTPOINT >>> EJECTPOINT >>> MUZZLEPOI...
by Phantom139
Wed Apr 18, 2018 1:00 am
Forum: Beginner
Topic: publish game
Replies: 6
Views: 514
NOTE: your main.cs in the game directory still needs to be a cs file (unless someone changed that recently) or your game won't load. I've always wondered why this wasn't moved into source code, most of the things in there are just basic function definitions with a few "flag" parameters that could d...
by Phantom139
Fri Aug 18, 2017 3:51 am
Forum: Beginner
Topic: Creating random dungeon
Replies: 6
Views: 1010
Oh, this sounds like fun, and also similar to something I tested out for Tribes way back in the days of the old construction mod. Procedural generation is reliant upon a tile set, or a list of objects from which the generator may select from. So, for your dungeon generator, you'll create a large num...
by Phantom139
Fri Aug 18, 2017 3:41 am
Forum: TorqueScript
Topic: How can I get the velocity of a Projectile object
Replies: 5
Views: 1360
As others have stated, projectile instances do not retain torquescript exposed variables for velocity as they typically exist for a short time period (<1000ms). A solution that you're looking for will likely use one of two scripting methods 1. Use the projectile's initial velocity, or the velocity w...
by Phantom139
Mon Jun 26, 2017 1:00 am
Forum: Beginner
Topic: vehicle remote controlled?
Replies: 8
Views: 1346
localClientConnection is a special object identifier you can use in a single-player environment (Where the server instance is the same as your game instance), beyond that, calling localClientConnection will access your ghost object instance, which will only affect things on your end of the simulatio...
by Phantom139
Wed May 17, 2017 5:55 pm
Forum: Beginner
Topic: How to get rid of the black in background?
Replies: 3
Views: 908
As Duion said, one of the easiest ways to do so is a Water Plane object. In fact, this is how I go about it in my Guide to the engine (Snippet of that section attached).
by Phantom139
Wed Feb 11, 2015 7:25 pm
Forum: General
Topic: Hello World 2.0!
Replies: 27
Views: 4756
Hi Ron!
Well, that was unexpected. :)
Search found 7 matches Page 1 of 1