Search found 377 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 38
Search found 377 matches Page 1 of 38
by chriscalef
Sat Sep 01, 2018 10:31 pm
Forum: C++
Topic: D3D11 Shader problem on Win10, not Win7
Replies: 2
Views: 463
Hey @Timmy, thanks for the feedback! Turns out it was a silly n00b mistake, as usual. :roll: I forgot to hook up "Microsoft DirectX SDK (June 2010)/Include" in my Include directories. :oops: But now it works! Or, more accurately, now the next bug is exposed. :lol: At least we're out of shader territ...
by chriscalef
Tue Aug 21, 2018 6:34 pm
Forum: C++
Topic: D3D11 Shader problem on Win10, not Win7
Replies: 2
Views: 463
So, do we have any kind of booby prize for longest update procrastination? :lol: I had been off in the weeds on my own for quite some time, and then just had a half year break from all things Torque while I dealt with some unexpected personal life changes, but over the weekend I finally dusted off m...
by chriscalef
Wed Apr 25, 2018 8:22 am
Forum: Torque 2D
Topic: Pirate Code Released!
Replies: 2
Views: 351
Ahoy mate! Congratulations!! That's a major accomplishment.

Just FYI, hate to be that guy but "Stategically design your fleet" needs another "r".

But glad you got it done! Good luck with it! And thanks for keeping Torque2D alive.
by chriscalef
Sat Apr 21, 2018 3:11 am
Forum: Tools
Topic: Convert FBX To DAE Via Visual Studio
Replies: 4
Views: 599
Wow, my brain just exploded. This is going to take a while to clean up.
by chriscalef
Wed Apr 18, 2018 5:35 pm
Forum: MegaMotion
Topic: Megamotion has a new download!
Replies: 2
Views: 1112
Also, for the url stuff, you can do it like this: Ah, right, I was trying to use quotes and then I ran out of mental bandwidth, lol. Knew it was something like that. Re: the crippleware, yeah, I know... Still not sure of the best way to deal with that, I don't want to spend half my life trying to s...
by chriscalef
Sun Apr 15, 2018 10:18 pm
Forum: MegaMotion
Topic: Megamotion has a new download!
Replies: 2
Views: 1112
Well, in my established tradition of sneaking out soft launches to my infinitesimal market of T3D homies before it's actually ready for the mainstream, I present to you, Megamotion 2018! http://megamotionsoftware.com/files/mm_public_w_CMU.zip (Still Windows only, sorry!) That file is the crippleware...
by chriscalef
Sun Apr 15, 2018 9:29 pm
Forum: TorqueScript
Topic: BadBehavior editor bugs
Replies: 2
Views: 419
Ha ha, yeah that's been me all along, just using Torsion. But I finally looked around and realized that was about the last major component missing. It's still pretty much missing given the contortions you have to go through to use it, but it is possible anyway. :-p
by chriscalef
Sat Apr 14, 2018 10:30 pm
Forum: TorqueScript
Topic: BadBehavior editor bugs
Replies: 2
Views: 419
So, is anybody using BadBehavior? I've been using it extensively, but being somewhat allergic to GUIs I just always write my behavior trees in torque script. However, recently I realized this was perhaps the last of my regular user blockers, so I thought I'd see what the the actual situation is, and...
by chriscalef
Fri Mar 30, 2018 6:48 pm
Forum: TorqueScript
Topic: getTerrainHeight
Replies: 4
Views: 695
That function returns the height relative to the height of the terrain object itself, so if your terrain block is not at zero on the Z axis then the actual value will be the terrain's Z value plus the getTerrainHeight() value.
by chriscalef
Mon Mar 26, 2018 7:07 pm
Forum: C++
Topic: SDL_Joystick and SDL_GameController
Replies: 13
Views: 1259
Ah sorry, I was in a mad rush so once I added your engine code and realized I was getting button callbacks, I didn't bother to install your scripts. :oops: Now I'm all out of weekend, but I'll try to get back to that tonight. Meanwhile, though, I do know that the hat does something, because before I...
  • 1
  • 2
  • 3
  • 4
  • 5
  • 38
Search found 377 matches Page 1 of 38