Search found 381 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 39
Search found 381 matches Page 1 of 39
by chriscalef
Wed Oct 24, 2018 11:06 pm
Forum: MegaMotion
Topic: Damn, sorry for the lag but here's a helicopter vid.
Replies: 6
Views: 5006
Thanks Jeff! I highly recommend playing around with FlightGear, although I think it's safe to say they have emphasized realism over usability, at least for the casual gamer. Which is to say, it's taken me months to get to the point that I could reliably hover the thing, let alone point the guns at a...
by chriscalef
Wed Oct 24, 2018 7:14 pm
Forum: MegaMotion
Topic: Damn, sorry for the lag but here's a helicopter vid.
Replies: 6
Views: 5006
Lol, nice ROFL copter Steve! :-)

Thanks Jason! I can't claim credit for the flight dynamics, it's FlightGear actually running the machine, but I'll take credit for piping the output into Torque and hooking up the weaponry. :twisted:
by chriscalef
Wed Oct 24, 2018 6:04 am
Forum: MegaMotion
Topic: Damn, sorry for the lag but here's a helicopter vid.
Replies: 6
Views: 5006
Just thought I'd pop in and say hi. The past few months have involved some significant life changes and career moves that put the Megamotion project on temporary back burner status, but there are signs of life showing. In the meantime my main interaction with it has been flying practice. I did spend...
by chriscalef
Wed Oct 24, 2018 4:40 am
Forum: General
Topic: RELEASE!!!
Replies: 17
Views: 2074
W00t w00t!! Big congrats, Damik!
by chriscalef
Sat Sep 01, 2018 10:31 pm
Forum: C++
Topic: D3D11 Shader problem on Win10, not Win7
Replies: 2
Views: 847
Hey @Timmy, thanks for the feedback! Turns out it was a silly n00b mistake, as usual. :roll: I forgot to hook up "Microsoft DirectX SDK (June 2010)/Include" in my Include directories. :oops: But now it works! Or, more accurately, now the next bug is exposed. :lol: At least we're out of shader territ...
by chriscalef
Tue Aug 21, 2018 6:34 pm
Forum: C++
Topic: D3D11 Shader problem on Win10, not Win7
Replies: 2
Views: 847
So, do we have any kind of booby prize for longest update procrastination? :lol: I had been off in the weeds on my own for quite some time, and then just had a half year break from all things Torque while I dealt with some unexpected personal life changes, but over the weekend I finally dusted off m...
by chriscalef
Wed Apr 25, 2018 8:22 am
Forum: Torque 2D
Topic: Pirate Code Released!
Replies: 2
Views: 573
Ahoy mate! Congratulations!! That's a major accomplishment.

Just FYI, hate to be that guy but "Stategically design your fleet" needs another "r".

But glad you got it done! Good luck with it! And thanks for keeping Torque2D alive.
by chriscalef
Sat Apr 21, 2018 3:11 am
Forum: Tools
Topic: Convert FBX To DAE Via Visual Studio
Replies: 4
Views: 1053
Wow, my brain just exploded. This is going to take a while to clean up.
by chriscalef
Wed Apr 18, 2018 5:35 pm
Forum: MegaMotion
Topic: Megamotion has a new download!
Replies: 2
Views: 2390
Also, for the url stuff, you can do it like this: Ah, right, I was trying to use quotes and then I ran out of mental bandwidth, lol. Knew it was something like that. Re: the crippleware, yeah, I know... Still not sure of the best way to deal with that, I don't want to spend half my life trying to s...
by chriscalef
Sun Apr 15, 2018 10:18 pm
Forum: MegaMotion
Topic: Megamotion has a new download!
Replies: 2
Views: 2390
Well, in my established tradition of sneaking out soft launches to my infinitesimal market of T3D homies before it's actually ready for the mainstream, I present to you, Megamotion 2018! http://megamotionsoftware.com/files/mm_public_w_CMU.zip (Still Windows only, sorry!) That file is the crippleware...
  • 1
  • 2
  • 3
  • 4
  • 5
  • 39
Search found 381 matches Page 1 of 39