Search found 375 matches

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Search found 375 matches Page 1 of 38
by chriscalef
Wed Apr 25, 2018 8:22 am
Forum: Torque 2D
Topic: Pirate Code Released!
Replies: 2
Views: 268
Ahoy mate! Congratulations!! That's a major accomplishment.

Just FYI, hate to be that guy but "Stategically design your fleet" needs another "r".

But glad you got it done! Good luck with it! And thanks for keeping Torque2D alive.
by chriscalef
Sat Apr 21, 2018 3:11 am
Forum: Tools
Topic: Convert FBX To DAE Via Visual Studio
Replies: 4
Views: 475
Wow, my brain just exploded. This is going to take a while to clean up.
by chriscalef
Wed Apr 18, 2018 5:35 pm
Forum: MegaMotion
Topic: Megamotion has a new download!
Replies: 2
Views: 568
Also, for the url stuff, you can do it like this: Ah, right, I was trying to use quotes and then I ran out of mental bandwidth, lol. Knew it was something like that. Re: the crippleware, yeah, I know... Still not sure of the best way to deal with that, I don't want to spend half my life trying to s...
by chriscalef
Sun Apr 15, 2018 10:18 pm
Forum: MegaMotion
Topic: Megamotion has a new download!
Replies: 2
Views: 568
Well, in my established tradition of sneaking out soft launches to my infinitesimal market of T3D homies before it's actually ready for the mainstream, I present to you, Megamotion 2018! http://megamotionsoftware.com/files/mm_public_w_CMU.zip (Still Windows only, sorry!) That file is the crippleware...
by chriscalef
Sun Apr 15, 2018 9:29 pm
Forum: TorqueScript
Topic: BadBehavior editor bugs
Replies: 2
Views: 316
Ha ha, yeah that's been me all along, just using Torsion. But I finally looked around and realized that was about the last major component missing. It's still pretty much missing given the contortions you have to go through to use it, but it is possible anyway. :-p
by chriscalef
Sat Apr 14, 2018 10:30 pm
Forum: TorqueScript
Topic: BadBehavior editor bugs
Replies: 2
Views: 316
So, is anybody using BadBehavior? I've been using it extensively, but being somewhat allergic to GUIs I just always write my behavior trees in torque script. However, recently I realized this was perhaps the last of my regular user blockers, so I thought I'd see what the the actual situation is, and...
by chriscalef
Fri Mar 30, 2018 6:48 pm
Forum: TorqueScript
Topic: getTerrainHeight
Replies: 4
Views: 535
That function returns the height relative to the height of the terrain object itself, so if your terrain block is not at zero on the Z axis then the actual value will be the terrain's Z value plus the getTerrainHeight() value.
by chriscalef
Mon Mar 26, 2018 7:07 pm
Forum: C++
Topic: SDL_Joystick and SDL_GameController
Replies: 8
Views: 759
Ah sorry, I was in a mad rush so once I added your engine code and realized I was getting button callbacks, I didn't bother to install your scripts. :oops: Now I'm all out of weekend, but I'll try to get back to that tonight. Meanwhile, though, I do know that the hat does something, because before I...
by chriscalef
Sun Mar 25, 2018 6:02 pm
Forum: C++
Topic: SDL_Joystick and SDL_GameController
Replies: 8
Views: 759
It reported as 4 axis, and your fix seems to have gotten the main stick reporting accurately, however now my slider (throttle) reports as RXaxis and I don't get anything from the hat, which I would expect to be RX and RY. Also, I feel like I already know this, but how does one pull an actual value o...
by chriscalef
Sat Mar 24, 2018 11:45 pm
Forum: C++
Topic: SDL_Joystick and SDL_GameController
Replies: 8
Views: 759
Hey, thanks @OTHGMars, it's sure nice having a community that happens to be working on exactly what I need! 8-) I took a chance and hacked your changes straight into my main build (not all the way up to date with head by any stretch) and it seemed to work out fine. With my Logitech Extreme3D Pro I g...
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Search found 375 matches Page 1 of 38