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by PacoMontanes
Wed May 09, 2018 1:42 pm
Forum: Looking for help
Topic: 2 smoking effects
Replies: 0
Views: 470
Hi, I need to add the following 2 smoking effects for Torque3D 3.10. [Effect 1: smoke screen] https://www.youtube.com/watch?v=nk7CfD0m8EA https://www.youtube.com/watch?v=SLgOuQPNkkY [Effect 2: smoke grenade] https://www.youtube.com/watch?v=SsH-Z6LRv84 https://www.youtube.com/watch?v=aHEw0i-KIkM I'll...
by PacoMontanes
Mon Apr 09, 2018 10:23 am
Forum: Announcements
Topic: Torque 3D 3.10.1 Hotfix Released!
Replies: 3
Views: 1265
Nice! Thanks!!!! :D
by PacoMontanes
Fri Feb 10, 2017 11:54 am
Forum: Announcements
Topic: Torque 3D 3.10 Released!
Replies: 41
Views: 15531
Thanks a lot for the hard work! :D
by PacoMontanes
Tue Jan 10, 2017 5:40 pm
Forum: Beginner
Topic: PhysX/Bullet on multi-client environment?
Replies: 7
Views: 1396
To be more specific. If I switch from stock physics to PhysX, the physics calculations in vehicles in server will be done by PhysX? I have lots of vehicles in my application...
Thank you!
by PacoMontanes
Tue Jan 10, 2017 1:10 pm
Forum: Beginner
Topic: PhysX/Bullet on multi-client environment?
Replies: 7
Views: 1396
Hi there!
PhysX or Bullet are intended to be used in a multi-client environment?
by PacoMontanes
Thu Sep 22, 2016 10:19 am
Forum: C++
Topic: Direct3D 11 Single SwapChain? (Torque 3D 3.9)
Replies: 12
Views: 2862
It works like a charm. I've being doing tests in the stock Engine, and I've tested in OpenGL as well. Now, I´ll integrate into my project to see if everything works as in D3D9 used to do. Good work, and many thanks Timmy!

Image
by PacoMontanes
Mon Sep 19, 2016 5:11 pm
Forum: C++
Topic: Direct3D 11 Single SwapChain? (Torque 3D 3.9)
Replies: 12
Views: 2862
Hi Timmy, I've already finish the test, and multi GuiCanvas works, but when you enter in editor (both worldeditor or guieditor) the render screen goes to black). in console write: > new GuiCanvas(CanvasB) > CanvasB.setContent( MainMenuGui ) And then press F11 or F10 (If you press F11 again remains i...
by PacoMontanes
Fri Sep 16, 2016 9:30 am
Forum: C++
Topic: Direct3D 11 Single SwapChain? (Torque 3D 3.9)
Replies: 12
Views: 2862
Hi Jeff, Sorry I didn't try with OpenGL, because nowadays I'm only interested in D3D11. I'm always working with some windows at once, and I only work with the editor in the main window, I think it's no needed to work like you propose (adding content directly from the editor to other windows). I just...
by PacoMontanes
Mon Aug 29, 2016 12:10 am
Forum: C++
Topic: Direct3D 11 Single SwapChain? (Torque 3D 3.9)
Replies: 12
Views: 2862
Thank Jeff! Yes, you are right. The issue can be reproduced instancing 2 GuiCanvas and adding content on both. Only one of the windows show something, but just flicking garbage... I have to remark that works properly on D3D9.
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Search found 16 matches Page 1 of 2