Search found 1099 matches

Search found 1099 matches Page 1 of 110
by Duion
Tue Oct 16, 2018 12:02 am
Forum: General
Topic: Torque 3D looks so good
Replies: 11
Views: 123
You can use the assets, large portions were open sourced, but through that, the demos were broken, because of lazy porting over to the latest version and the stripping of some proprietary content like PhysX in case of the Pacific demo. So expect to put some work into it. I use some Pacific assets as...
by Duion
Mon Oct 15, 2018 3:28 pm
Forum: General
Topic: Torque 3D looks so good
Replies: 11
Views: 123
Although this was made what 5 years ago? it and china town are still some of the best looking levels made with torque that have been released to the public study them and u will see what is needed to do what u want and what needs to be used to get the look u want. Of course they are some of the bes...
by Duion
Sun Oct 14, 2018 8:56 pm
Forum: General
Topic: Torque 3D looks so good
Replies: 11
Views: 123
What you mean with "MS VB" ? If you mean Microsoft, don't worry, Torque3D works with Windows and Linux, as well as there are many ways to compile it and work with it, since it is open source. I would not bother that much with the demos, they are very old and just to show off, some assets have been o...
by Duion
Fri Oct 12, 2018 3:44 pm
Forum: C++
Topic: Audio in Torque 3d
Replies: 16
Views: 228
I would be totally satisfied with a better distance falloff model, that linear one is horrible, if you have a lot of sounds with high range, such as gunshots obviously, with a lot of players it will be a constant loud noise that gets very annoying and if you make the distance smaller, you obviously ...
by Duion
Fri Oct 12, 2018 2:47 pm
Forum: C++
Topic: Audio in Torque 3d
Replies: 16
Views: 228
In the code there are also alternatives for audio, like logarithmic distance falloff and many other advanced effects, but those are limited to the proprietary FMOD sound engine, that is obviously not in the open source version of Torque3D. This is probably where we do not have a complex open source ...
by Duion
Wed Oct 10, 2018 1:02 am
Forum: TorqueScript
Topic: Navmesh
Replies: 13
Views: 1023
@Code_Man no need to debug the Navmesh, since it works fine, you "only" have to debug your implementation of whatever you try to do. In the Navmesh editor there is even a button to spawn a test bot and you can direct him around, then you can see how well the Navmesh works, so that is proof that it w...
by Duion
Wed Oct 10, 2018 1:00 am
Forum: Beginner
Topic: How Do You Move Up/Down?
Replies: 4
Views: 172
Wasn't there a hotkey for keyboard for moving up and down since you cannot do that with the arrow keys?
by Duion
Tue Oct 09, 2018 5:29 pm
Forum: General
Topic: Torque3D IRC channel
Replies: 2
Views: 96
You don't need to host an IRC yourself, you can have channels for free on many networks, I go with freenode since they support open source projects.
by Duion
Mon Oct 08, 2018 1:22 am
Forum: General
Topic: Torque3D IRC channel
Replies: 2
Views: 96
I don't know if anyone noticed, but our IRC channel is dead for quite a while now and does not seem to come back. So if anyone wants to have a Torque3D related IRC chat, you can join the channel #duion.com on irc.freenode.net, employees of my company may help you there with Torque3D related problems...
by Duion
Sat Oct 06, 2018 8:13 pm
Forum: Beginner
Topic: T3D Folder structure
Replies: 3
Views: 63
It you plant to do a commercial game it does not really matter, the folder structure is just for you to keep track of it. I saw some commercial game just put everything into a packed file where everything is releatively chaotic and every update would just get a new file. Do however you like.
Search found 1099 matches Page 1 of 110