Search found 1161 matches

Search found 1161 matches Page 1 of 117
by Duion
Wed Jan 16, 2019 1:11 am
Forum: Beginner
Topic: Building 3.10.1 with VS2010
Replies: 2
Views: 23
The last time I checked we live in the year 2019 and not 2010, maybe update your Visual Studio to something newer, I use 2015 version. And you need to generate the build files yourself with Cmake, those premade versions are way outdated. Read the wiki here for that: http://wiki.torque3d.org/coder:co...
by Duion
Tue Jan 15, 2019 7:56 pm
Forum: Content
Topic: Blender to Torque Update
Replies: 1
Views: 61
Why detail 16? I never understood that part. Some default models have lowest LOD at detail 2, but you can use anything. I use 1 I think.

Also I do not understand what bounds are for and why you have a shape file outside of the hierarchy.
by Duion
Tue Jan 15, 2019 2:12 pm
Forum: C++
Topic: Engine Crash
Replies: 5
Views: 67
It should run smooth, you do not need a debug build for debugging with Torsion, Torsion just goes through the scripts. Try setting a break point at the beginning, then you can see what gets executed in what order, may take a while, but you will be sure later, you should try that at least once anyway...
by Duion
Tue Jan 15, 2019 9:46 am
Forum: C++
Topic: Engine Crash
Replies: 5
Views: 67
Well it is hard to guess what is wrong from that description, you should try to debug yourself first. First you should install something like Torsion, a Torquescript debugger and see if you can identify the error in the scripts, if that does not help, use a code debugger like Visualstudio for exampl...
by Duion
Wed Jan 09, 2019 10:42 am
Forum: Rendering
Topic: Decal on vehicle
Replies: 6
Views: 563
You can also add the logo as a model onto the other model, that way it is even physically separated. Multiple UV maps work as well of course, there are 4 slots in Torque by default.
by Duion
Tue Jan 08, 2019 11:06 pm
Forum: Blogs
Topic: Progress of my game.
Replies: 7
Views: 404
You should not release and wait what happens, you need to promote before you release, times are harsh for indie devs due to the huge amount of new titles and don't forget proper beta testing.
by Duion
Tue Jan 08, 2019 9:38 am
Forum: Blogs
Topic: Progress of my game.
Replies: 7
Views: 404
What is it about? You should write a short description what your game is about and what features it will have.

PS: You could try making use of the macro texture for terrians, it will remove that blurryness on the terrain on mid distances.
by Duion
Mon Jan 07, 2019 9:57 am
Forum: TorqueScript
Topic: terrain_Mat 3.9 vs 3.10 ?
Replies: 9
Views: 560
I don't know about 3.9, but I had the footstep sounds working all the time, meaning in all possible versions since 3+ years. Maybe I fixed something to make it work again, but I have no idea anymore, you can look my commit history if you really want, but I would not bother and just update the engine...
by Duion
Sun Jan 06, 2019 2:01 pm
Forum: TorqueScript
Topic: terrain_Mat 3.9 vs 3.10 ?
Replies: 9
Views: 560
I have them working, obviously, using latest stable release, I showed the code I used to make it work.
by Duion
Sat Jan 05, 2019 10:53 am
Forum: TorqueScript
Topic: terrain_Mat 3.9 vs 3.10 ?
Replies: 9
Views: 560
The sound could not be setup correctly, so it does not load, try using a default sound with footSteapSoundID 0 or 1.
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