Search found 999 matches

Search found 999 matches Page 1 of 100
by Duion
Mon Jun 18, 2018 10:56 am
Forum: General
Topic: How to create quality ground with good performance?
Replies: 1
Views: 14
180km² is extremely big, why not go smaller to begin with? Even games like Skyrim that seem huge are not that big actually, I think it is 5x6km or so of playable area, which is only 30km². So you see even big companies often chose smaller world sizes, because of performance reasons and because of co...
by Duion
Mon Jun 18, 2018 10:48 am
Forum: Beginner
Topic: need help?
Replies: 1
Views: 10
Why you guys post dublicate posts? Are you bots?
by Duion
Sun Jun 17, 2018 9:56 pm
Forum: Beginner
Topic: Has anyone designed ?
Replies: 1
Views: 36
What would be the use of that? Are you trying to build a pseudo 2D game with like a top down view, but 3D graphics? If that is the case, you can just leave everything 3D and just lock the camera.
by Duion
Sun Jun 17, 2018 9:53 pm
Forum: Beginner
Topic: PhysX or Bullet ?
Replies: 4
Views: 123
But 4.0 or later will have bullet physics builtin to stock client? You have to chose physics module before compiling, default is stock Torque3D physics, you can change that to bullet physics then you can use it right now, the only downside is, there may be a few bugs with bullets, the last time I c...
by Duion
Sun Jun 17, 2018 9:51 pm
Forum: Beginner
Topic: This seems safe enough...or is it?
Replies: 3
Views: 128
Does this mean we can change server side code and host a server and anyone with compatible client settings can play a custom game?
Yes.
by Duion
Sat Jun 16, 2018 11:25 am
Forum: Beginner
Topic: PhysX or Bullet ?
Replies: 4
Views: 123
Yes.
by Duion
Thu Jun 14, 2018 9:54 pm
Forum: General
Topic: Is PhysX 3.4 really working in Torque 3D?
Replies: 4
Views: 125
The stock Torque physics work quite well for basic applications, you only need PhysX or Bullet, if you want to do more complicated physics simulations. Regarding performance I would not worry so much, your biggest issue will be to get it running and fixing bugs. To me it is an easy decission, I woul...
by Duion
Thu Jun 14, 2018 4:43 pm
Forum: General
Topic: Is PhysX 3.4 really working in Torque 3D?
Replies: 4
Views: 125
Do you really need PhysX? I would recommend investing time into Bullet physics, they are open source, so it is better in the long run.
by Duion
Thu Jun 14, 2018 9:00 am
Forum: General
Topic: hi guy, I have a question, please help me?
Replies: 3
Views: 131
Reminds me of the spam bots, but this does not make sense in this case, maybe the bots have become sentient.
by Duion
Wed Jun 13, 2018 7:10 pm
Forum: C++
Topic: the UV to displace in real time?
Replies: 1
Views: 77
Why not just give the tracks a new material that is animated? You can also animate the mesh itself.
Search found 999 matches Page 1 of 100