Search found 1241 matches

Search found 1241 matches Page 1 of 125
by Duion
Tue Mar 19, 2019 5:54 pm
Forum: Blogs
Topic: Red 611 project (working title) WIP
Replies: 19
Views: 241
My main point was to use a full real skeleton for the character, so you get realistic movements and camera bobbing, additionally it is much easier to animate than a box with only a neck and a head bone. And when you can get a free ready made model, why not use it, you don't need to intentionally rem...
by Duion
Tue Mar 19, 2019 12:36 pm
Forum: Blogs
Topic: Red 611 project (working title) WIP
Replies: 19
Views: 241
Makehuman models are CC0 / public domain, so no problem with those, just export it and you are done. I use the default full skeleton, but I remodeled almost all the mesh to have much lower polygon count, in your case you can delete the rest, if you really want to, but you can also use a lower polygo...
by Duion
Mon Mar 18, 2019 10:38 am
Forum: Blogs
Topic: Red 611 project (working title) WIP
Replies: 19
Views: 241
I would still make a full character, you can just export one out of Makehuman for example, it will be a full character model including all bones in the correct places. It is much easier to animate an existing character instead of animating a nonexistent one.
by Duion
Sun Mar 17, 2019 7:19 pm
Forum: Blogs
Topic: Red 611 project (working title) WIP
Replies: 19
Views: 241
You still think too complicated. You take a full model, animate that and use that in first person as well, then it will match exactly the third person movement.
Later you can change the first person model in case of clipping bugs etc.
by Duion
Sun Mar 17, 2019 7:17 pm
Forum: Beginner
Topic: How transfer project from 3.5 to 3.10.1
Replies: 4
Views: 94
Thats not so easily done.
What I do is I compare the new template from the new version with WinMerge with the old template from the old version, that way I can see what is changed.
In case you don't have much modifications, you can also merge the new template directly with your game.
by Duion
Fri Mar 15, 2019 9:10 pm
Forum: Blogs
Topic: Red 611 project (working title) WIP
Replies: 19
Views: 241
Sure you can make it complicated and invent scripts or try to animate the camera in hope it matches the real bobbing that occurs while walking, or you could just use the real bobbing of the player character that happens anyway, but this only works if you use the third person model in first person as...
by Duion
Fri Mar 15, 2019 7:28 pm
Forum: Blogs
Topic: Red 611 project (working title) WIP
Replies: 19
Views: 241
As said, the camera will follow the animations of the player model, but not the direction, which will still be freelook, but thinks like bobbing you will notice. You can also add lots of other animations that will add movement to your camera, for example if the player gets thrown to the ground and t...
by Duion
Fri Mar 15, 2019 5:47 pm
Forum: Blogs
Topic: Red 611 project (working title) WIP
Replies: 19
Views: 241
There is already code that does something similar to what you want, it is called GuiShapeName or so, it displays names of shapes, it is used for players by default. So you can probably borrow that or so. Bobbing is a stupid idea, it can get annoying quickly, but you can easily have bobbing through a...
by Duion
Fri Mar 15, 2019 3:19 pm
Forum: General
Topic: Curious fantasy and hypothesis
Replies: 41
Views: 1706
I just don't understand why people advertise to use currently non-functioning engines to develop games with. I tried to use some other incomplete or not tested in production engines to make a game with and I realized you will very likely hit a wall at some point where you cannot finish your project....
by Duion
Fri Mar 15, 2019 3:14 pm
Forum: Blogs
Topic: Red 611 project (working title) WIP
Replies: 19
Views: 241
Kind of amazing that the bad default clouds can look so good.

Regarding inventory, I tried it once and I failed, but hey you can just use this instead as a base: viewtopic.php?f=23&t=1440
Search found 1241 matches Page 1 of 125