Search found 1129 matches

Search found 1129 matches Page 1 of 113
by Duion
Mon Dec 10, 2018 2:47 pm
Forum: Beginner
Topic: Calculating a Peek value for aiPlayer
Replies: 12
Views: 511
Torque3D does not support that, but there are resources that do, maybe that motivates someone to integrate the resources so we have ragdolls and bones bounding boxes etc.
by Duion
Mon Dec 10, 2018 12:12 am
Forum: Gameplay
Topic: MMORPG style Inventory - Stock Torque3D 3.10.1
Replies: 14
Views: 907
MIT license header has to be inside every code file, as the license states: "The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software." You could try to redefine what a "substantial portion" is, but your chances are not that good, ...
by Duion
Sun Dec 09, 2018 10:06 am
Forum: Gameplay
Topic: MMORPG style Inventory - Stock Torque3D 3.10.1
Replies: 14
Views: 907
I would suggest not to add a license to it, since every time someone adds his MIT license, it has to be kept at the header forever and somewhere in the future each code file will consist of 90% license header and 10% code. The default practice with Torque3D so far was, that each time someone contrib...
by Duion
Thu Dec 06, 2018 10:39 pm
Forum: Torque 2D
Topic: Torque2D on Patreon
Replies: 4
Views: 74
Getting the first donations is usually the hardest, it is some kind of psychological thing, people will not donate if nobody else does and you have the chicken and egg problem.

Once you have some activity going, you can try advertising with mobile and web support and maybe a short trailer.
by Duion
Thu Dec 06, 2018 8:31 pm
Forum: Torque 2D
Topic: Torque2D on Patreon
Replies: 4
Views: 74
I'm not a Torque2D user, but it is a good idea to try to keep it alive. But don't expect magical things to happen just because you create a patreon or whatever, Godot engine did not become successfull organically, it is mostly because of the mobile hype plus some cryptocurrency hype and they have bi...
by Duion
Wed Dec 05, 2018 11:42 am
Forum: General
Topic: Can I build game with C++ only and use Torque3D Editor for build levels / world?
Replies: 4
Views: 142
Sure you can make things look good with low system requirements, however it will require a lot of work and trickery and most developers do not bother with that since they target gamers with real gaming hardware where such little performance gains do not matter for the most part. My advice to you is ...
by Duion
Tue Dec 04, 2018 9:08 pm
Forum: Rendering
Topic: Groundcover issue
Replies: 4
Views: 167
I mostly just use another terrain layer without ground cover that I paint below things that are not supposed to have ground cover, pretty simple, you can see it being used in my game.
by Duion
Tue Dec 04, 2018 9:05 pm
Forum: General
Topic: Can I build game with C++ only and use Torque3D Editor for build levels / world?
Replies: 4
Views: 142
Torquescript is very C or C++ like, you should just start with Torquescript, the advantage is, that you see the results instantly and don't have to recompile all the time. If you are more experienced with the engine you can consider starting to change the C++ source code or program features there. A...
by Duion
Thu Nov 29, 2018 9:35 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 327
Views: 73325
He is still doing too much or they are doing too much, the original schedule was to have 4 major releases of the engine per year, we have not had a release in almost 2 years now, just saying.
by Duion
Wed Nov 28, 2018 3:53 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 327
Views: 73325
Don't make so many demands on Jeff, that will just delay things, he is already doing more work than he should.
Search found 1129 matches Page 1 of 113