Search found 1306 matches

Search found 1306 matches Page 1 of 131
by Duion
Sun Jun 16, 2019 8:00 am
Forum: Announcements
Topic: Community Code of Conduct
Replies: 29
Views: 1388
I probably have to remind you once again that this CoC was created, because Jeff accused me of saying something negative, which I did not say. So the main reason we are in this situation is, because I was falsely accused of something and nobody cares to be nice to me, even though I did not behave ba...
by Duion
Sun Jun 16, 2019 7:52 am
Forum: Assets
Topic: Character with Rig and Animations and a crappy tutorial about transfering weights to a MakeHuman mesh
Replies: 24
Views: 1283
Well the lazy method is to press auto unwrap and bake the textures, done, may not look so nice, but it will be efficient and have good performance and will not teach people to do bad practices. The reason to have LOD textures is to have less textures and texture size on LOD levels, but you also incr...
by Duion
Sun Jun 16, 2019 12:10 am
Forum: Announcements
Topic: Community Code of Conduct
Replies: 29
Views: 1388
Linus Torvalds treated people like dirt for decades and issued an open apology promising to change his behavior within hours of the CoC going into effect. No harm came from it, but some good might. That is not an argument, some people probably are dirt and deserve to be treated like that, who are y...
by Duion
Sat Jun 15, 2019 9:12 pm
Forum: Announcements
Topic: Community Code of Conduct
Replies: 29
Views: 1388
In my experience, CoC's are never a problem, and are even welcome by those who naturally stay within their guidelines. NEVER a problem? Did nobody notice the huge scandal when a CoC for Linux was introduced which resulted in Linus Torvalds leaving the project and several other Linux contributors th...
by Duion
Sat Jun 15, 2019 9:04 pm
Forum: Assets
Topic: Character with Rig and Animations and a crappy tutorial about transfering weights to a MakeHuman mesh
Replies: 24
Views: 1283
The textures are not broken, but you should not have 10x 2k or even 4k textures for one character, especially not duplicated. Makehuman is not made to export game ready characters, you eventually have to merge meshes, textures etc. I already put something together and therefore show how to make it r...
by Duion
Sat Jun 15, 2019 2:56 pm
Forum: Assets
Topic: Character with Rig and Animations and a crappy tutorial about transfering weights to a MakeHuman mesh
Replies: 24
Views: 1283
Do whatever you want, I'm just commenting what I think is wrong. I also don't think there is such thing as an inherent skillset, you can learn anything if you want to, given a certain amount of base intelligence, which I assume exists in most people here. The biggest time waster is probably, if you ...
by Duion
Sat Jun 15, 2019 12:48 pm
Forum: Assets
Topic: Character with Rig and Animations and a crappy tutorial about transfering weights to a MakeHuman mesh
Replies: 24
Views: 1283
I'm pretty certain making animations is easier than all what you are doing here, since I as a good artist was able to learn how to animate and fully animating my character in a few days, with no prior experience, but I was not able to transfer any animations to anything. Sure you can just rename all...
by Duion
Mon Jun 10, 2019 8:40 pm
Forum: Assets
Topic: GenericArms and Soldier compatible with stock animations
Replies: 7
Views: 362
@ Jason Campbell Yes, looks genius at first, but when you want to replace the weapons as well, you can throw away the animations or you need to build your weapons the same way the default Torque weapons are build. The best way may be to edit the animations and not edit everything else to match the a...
by Duion
Mon Jun 10, 2019 9:44 am
Forum: Assets
Topic: GenericArms and Soldier compatible with stock animations
Replies: 7
Views: 362
The main use of what you did will most likely be to port over animations to your character in the future, I tried that as well, but could not figure it out or was too lazy to rename and re-target all the bones and read all those tutorials, so for me it was less time consuming to just make my own ani...
by Duion
Sun Jun 09, 2019 8:59 pm
Forum: Assets
Topic: GenericArms and Soldier compatible with stock animations
Replies: 7
Views: 362
I know people will call me negative again, but I would not bother recycling any of the default Soldier assets and rather start making new animations etc. While at first things look good, in detail you can see that everything looks a bit weird still and some weights are wrong. You should not adapt yo...
Search found 1306 matches Page 1 of 131