Search found 1639 matches

Search found 1639 matches Page 1 of 164
by Duion
Wed Nov 18, 2020 11:12 am
Forum: Blogs
Topic: The ManFisher - WIP Oct & Nov 2020 (screens & vid)
Replies: 4
Views: 761
You don't have to apologize about the quality and that it is work in progress, it already looks excellent, well except the boat scene maybe, this indeed looks like work in progress, but otherwise I have nothing to complain. Maybe the whole look could use some more contrast, like darker shadows, like...
by Duion
Wed Nov 18, 2020 10:59 am
Forum: Show-off
Topic: myFunProject_01
Replies: 59
Views: 14911
Go for OBS it is the best thing to record videos with, does not matter if your PC is not powerful, you can scale the video and recording down.
by Duion
Fri Nov 13, 2020 11:12 am
Forum: Show-off
Topic: myFunProject_01
Replies: 59
Views: 14911
I would be much more interested in a video, on a picture you cannot see how things move.
Your next big problem would probably be to make the tank turret moving independendly from the tank.
by Duion
Wed Oct 21, 2020 10:32 am
Forum: The Work Blog
Topic: Workblog - October2020
Replies: 4
Views: 545
Nice to see that you are fixing the broken postFX editor, but it would have been much simpler to not break it to begin with and keep the old working postFX editor until you have a fully working replacement. Either way, such features are non essential and should not be in focus ever, what should be y...
by Duion
Wed Oct 21, 2020 9:03 am
Forum: Beginner
Topic: Armor resource?
Replies: 2
Views: 3862
Yes I think I have something like this. The question is more what you want exactly, since what you are describing is more like a shield instead of armor. An armor would only remove a certain amount of damage in a certain location, but a shield will absorb all damage until the shield is gone, then th...
by Duion
Mon Oct 19, 2020 10:34 am
Forum: Blogs
Topic: The ManFisher - WIP Oct & Nov 2020 (screens & vid)
Replies: 4
Views: 761
Looks like GTA.
by Duion
Tue Oct 13, 2020 11:56 am
Forum: Beginner
Topic: cs.dso files explained ?
Replies: 2
Views: 1119
The .dso files are the compiled script files (.cs) they are a binary format that is intentionally designed to not be edited like every other commercial software. So if you have a commercial game you are not likely going to be able to import the scripts or assets and edit them. You can try to do it a...
by Duion
Sun Oct 11, 2020 12:44 pm
Forum: Torque 3D website feedback
Topic: Let's get together and beautify the torque3d.org website.
Replies: 5
Views: 1305
The forum is fine and probably also SEO optimized, since it has crawler bots and of course spammers like our forum. The problem however is, we have nobody in charge of analytics and marketing, so we don't know how many visitors we have or where they come from and so we do not know what our target gr...
by Duion
Thu Oct 08, 2020 8:40 pm
Forum: Torque 3D website feedback
Topic: Let's get together and beautify the torque3d.org website.
Replies: 5
Views: 1305
The Website was probably created from scratch in a hurry, so it has never been changed after that again significantly. The main reason was probably that the main creator went away and the repository was kind of hidden. Now as we have a new Github repository I think this is the website: https://githu...
by Duion
Mon Sep 28, 2020 6:51 pm
Forum: Show-off
Topic: myFunProject_01
Replies: 59
Views: 14911
25 000 tris just for the tracks? Sounds quite high and how you intend to animate that and make LOD levels? I think most games use solid block mesh track with an animated texture, solves all problems at once. On the other hand in your case it probably does not matter anyway, since polycount is not th...
Search found 1639 matches Page 1 of 164