Search found 1598 matches

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by Duion
Sat Jul 11, 2020 2:38 am
Forum: Show-off
Topic: myFunProject_01
Replies: 38
Views: 8665
honestly the terrain takes 30 minutes to drive across in the cheetah . Any idea on how this might would perform in a multiplayer network ?
Regarding performance, it does not matter, but regarding gameplay you may never find the other player.
by Duion
Mon Jul 06, 2020 10:57 pm
Forum: Rendering
Topic: alpha issue #2
Replies: 5
Views: 188
You can try look through the code of the volumetric fog and compare it to the other fog and see what is different or ask an expert on programming, he may quickly find the difference.
by Duion
Mon Jul 06, 2020 8:38 pm
Forum: Rendering
Topic: alpha issue #2
Replies: 5
Views: 188
So the issue is just with volumetric fog? I have not used that yet. Regarding the regular fog atmosphericHeight stuff, yes indeed that is ugly, but to counter that I just make the atmosphereicHeight very high and the fog relatively low, so that the line where the fog ends blends nicely, i usually ha...
by Duion
Mon Jul 06, 2020 8:49 am
Forum: Rendering
Topic: alpha issue #2
Replies: 5
Views: 188
What exactly is your issue here now? I cannot see anything obviously ugly. Having multiple effects with some kind of alpha transparency tends to be a problem depending on the algorithm used. Ist it with volumetric fog only, or also with regular fog? I tend to use just a regular fog with a very sligh...
by Duion
Wed Jul 01, 2020 1:08 am
Forum: General
Topic: A simple compass system
Replies: 5
Views: 388
Now you need to make it look nice, it should be more subtle, look at how other games do it, like Skyrim for example, which not only uses it as a compass, but also for quest markers. I'm not a fan of helper GUIs such as compass or quest markers, if you really need or want them, ideally you integrate ...
by Duion
Thu Jun 25, 2020 4:15 pm
Forum: Beginner
Topic: search for .cs in the specified folders or run only the specified .cs (dso) and .gui files
Replies: 1
Views: 367
I do that in Uebergame for auto executing game mode scripts and auto executing mission scripts: https://github.com/Duion/Uebergame/blob/master/scripts/server/server.cs#L319 This searches for any .cs file ending with "Game" and executes them Further below this: https://github.com/Duion/Uebergame/blob...
by Duion
Mon Jun 15, 2020 10:49 am
Forum: Blogs
Topic: The ManFisher - WIP June 2020 (Screenshots)
Replies: 5
Views: 897
In art there is no such thing as "current" standards, either something looks aesthetic or not. Sure today things have more polygons, higher resolution textures etc, but this all does not help you much, when you don't have the skills to assemble them in a realistic way. I see it in a lot of "popular"...
by Duion
Sun Jun 14, 2020 10:28 pm
Forum: Blogs
Topic: The ManFisher - WIP June 2020 (Screenshots)
Replies: 5
Views: 897
Looks very realistic and finished to me, hard to tell if there is something you still can improve, definitely one of the best graphics ever made with Torque. The only thing I wonder is, if you made all the models yourself, since there are quite a lot of different scene objects, even buildings with i...
by Duion
Tue Jun 09, 2020 9:45 am
Forum: General
Topic: Automatically award points purchased to account in game help
Replies: 1
Views: 885
It is probably difficult to do on the fly, without knowing the rest. You have to describe the problem and then how you want it to be. Can't players just give the points to other players ingame? This would solve the issue, but may create other issues. Another method would be to create a bank that the...
by Duion
Mon Jun 08, 2020 12:55 pm
Forum: General
Topic: Epic upping the ante again...
Replies: 22
Views: 2975
They say somewhere that they bring the billions and trillions of polys down to 20 million that are actually rendered in the scene and 20 million is very possible to render, I already did a scene with 20 million polys in Torque and there are some games that already push close to that number. Regardin...
Search found 1598 matches Page 1 of 160