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by Duion
Sun May 27, 2018 9:14 pm
Forum: Beginner
Topic: Issue with camera clipping
Replies: 5
Views: 49
Well look into the "theLevelInfo" in the scene inspector, in that you will find a value called "nearClip" which is set to 0.1 (10cm), this is the distance the clipping happens and if your camera gets closer you view through the surfaces. You can try changing the value of nearClip to fix that, but th...
by Duion
Sun May 27, 2018 7:12 pm
Forum: Beginner
Topic: Issue with camera clipping
Replies: 5
Views: 49
Yes.
by Duion
Fri May 25, 2018 6:30 pm
Forum: General
Topic: New Showcase Level
Replies: 36
Views: 1859
The limit is per scene, just open the metrics and test it. I don't know how good zones are, never needed them since your budget is so big, I mean you can have much more than 3 million polygons and 3000 drawcalls, it just depends what hardware you aim at.
by Duion
Fri May 25, 2018 5:42 pm
Forum: General
Topic: New Showcase Level
Replies: 36
Views: 1859
The performance issue will most likely not come from objects with too many polygons, but from the high number of separate static objects. Your total polygon budget is maybe 3 million, but your total drawcall budget is more like 3000. I don't know the exact numbers, but just so you get an idea. Someo...
by Duion
Fri May 25, 2018 3:11 pm
Forum: Beginner
Topic: Issue with Fog generation
Replies: 7
Views: 111
What are your values?
by Duion
Tue May 22, 2018 1:06 pm
Forum: General
Topic: How is Gamemode Ideas ?
Replies: 1
Views: 68
A singleplayer gamemode.
by Duion
Mon May 21, 2018 9:18 am
Forum: TorqueScript
Topic: ItemData collision
Replies: 3
Views: 141
I don't think the engine can distinguish between floor or walls, how is that supposed to work? The engine can distinguish between the different classes of objects liks TSStatics, ItemData, Terrain, Player etc and do something different on collision then. Buildings, walls, floors, ceilings etc in mos...
by Duion
Sun May 20, 2018 10:39 pm
Forum: TorqueScript
Topic: ItemData collision
Replies: 3
Views: 141
Can't you just create the onCollision function? If it does not exist, just make the grenade as something that does have that function already, so you do not have to add it yourself.

For example make it as projectile, I think ItemData is just the thing you pick up.
by Duion
Sun May 20, 2018 7:40 pm
Forum: General
Topic: Question: Can we have a creative subforum?
Replies: 2
Views: 140
We had a Trello board before to organize the development of Torque3D, it was abandoned as nobody did do anything.

You can probably have a subforum here, but the art subforum is already called "Content" here "Level design, models, animations, physics, etc. "
by Duion
Sat May 19, 2018 5:33 pm
Forum: Beginner
Topic: What should I do?
Replies: 2
Views: 133
The website is a bit unorganized, but all you need to do is to find the downloads section: http://wiki.torque3d.org/main:downloads Then you look for the latest version and download the binary version, very important, since it includs the precompiled engine, if you have done that, you can unzip the f...
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Search found 971 matches Page 1 of 98