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Search found 966 matches Page 1 of 97
by Duion
Tue May 22, 2018 1:06 pm
Forum: General
Topic: How is Gamemode Ideas ?
Replies: 1
Views: 52
A singleplayer gamemode.
by Duion
Mon May 21, 2018 9:18 am
Forum: TorqueScript
Topic: ItemData collision
Replies: 3
Views: 92
I don't think the engine can distinguish between floor or walls, how is that supposed to work? The engine can distinguish between the different classes of objects liks TSStatics, ItemData, Terrain, Player etc and do something different on collision then. Buildings, walls, floors, ceilings etc in mos...
by Duion
Sun May 20, 2018 10:39 pm
Forum: TorqueScript
Topic: ItemData collision
Replies: 3
Views: 92
Can't you just create the onCollision function? If it does not exist, just make the grenade as something that does have that function already, so you do not have to add it yourself.

For example make it as projectile, I think ItemData is just the thing you pick up.
by Duion
Sun May 20, 2018 7:40 pm
Forum: General
Topic: Question: Can we have a creative subforum?
Replies: 2
Views: 127
We had a Trello board before to organize the development of Torque3D, it was abandoned as nobody did do anything.

You can probably have a subforum here, but the art subforum is already called "Content" here "Level design, models, animations, physics, etc. "
by Duion
Sat May 19, 2018 5:33 pm
Forum: Beginner
Topic: What should I do?
Replies: 2
Views: 96
The website is a bit unorganized, but all you need to do is to find the downloads section: http://wiki.torque3d.org/main:downloads Then you look for the latest version and download the binary version, very important, since it includs the precompiled engine, if you have done that, you can unzip the f...
by Duion
Tue May 08, 2018 12:12 pm
Forum: Beginner
Topic: A quick question about bullet
Replies: 1
Views: 78
If a projectile hits something it creates and "explosion" and ends, you have direct damage and explosion damage I think, so you can try adding an explosion which will break further glasses. Or if you want to have armor piercing bullets, there is a resource for that, that I also planned to integrate ...
by Duion
Mon May 07, 2018 1:46 pm
Forum: General
Topic: Terrains?
Replies: 1
Views: 81
Maybe you mean torqueterrains.com which does not exist anymore: https://web.archive.org/web/20160207171516/http://www.torqueterrains.com/ But don't bother with free content, it is not that hard to make your own terrains, just play around a few hours in a terrain generator and you get something decent.
by Duion
Thu Apr 26, 2018 10:04 pm
Forum: Content
Topic: GG Zombies FBX Working In Blender
Replies: 9
Views: 471
They probably had big plans to make their models future proof by naming them Bip001, so they can have up to 999 more skelettons and bones without messing up the naming by adding another character.
by Duion
Thu Apr 26, 2018 9:35 am
Forum: Übergame
Topic: Goals of uebergame?
Replies: 1
Views: 143
Well there is no specific goal, it can be anything, I designed it to be a framework, where you can build all kinds of gameplay modes or map themes into. Anything goes, if you program a feature, build a map or so, just make a pull request on github or contact me directly, then I will see, if I can bu...
by Duion
Sun Apr 15, 2018 12:20 pm
Forum: TorqueScript
Topic: BadBehavior editor bugs
Replies: 2
Views: 205
Yes, I know that bug, I already told it to some people, for example here: https://github.com/BadBehavior/BadBehavior_T3D/issues/2 I think it is broken since the introduction of the new SDL2 lib, which breaks the GUIs somehow, since BadBehavior is written with and for an older version. As I was too l...
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Search found 966 matches Page 1 of 97