Search found 1463 matches

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by Duion
Tue Jan 14, 2020 10:44 am
Forum: Rendering
Topic: materialize 512x512 issue
Replies: 9
Views: 287
I'm pretty sure it is transparency, often an image has a transparency channel even though it is not used and this then causes that issue.
by Duion
Tue Jan 14, 2020 10:43 am
Forum: Rendering
Topic: specular problem
Replies: 10
Views: 249
You can try going through the different blend modes in transparency settings until you find something that is decent and/or make underwater fog so dense that it hides the thing, just go creative in making workarounds. There are so many ways you can do it, for example you could disable transparency a...
by Duion
Tue Jan 14, 2020 12:50 am
Forum: Rendering
Topic: materialize 512x512 issue
Replies: 9
Views: 287
I just told you whats most likely up with it.
by Duion
Tue Jan 14, 2020 12:50 am
Forum: Rendering
Topic: specular problem
Replies: 10
Views: 249
I just told you to not use transparency, but alpha treshhold and jpegs do not work for that. Transparency is for things like glass and I don't think your bridge needs glass.
by Duion
Mon Jan 13, 2020 9:30 am
Forum: Rendering
Topic: materialize 512x512 issue
Replies: 9
Views: 287
They probably resize the image within their program and the image has transparency and by resizing an image with transparency the border gets interpolated and therefore the transparency gets fucked up. Image edit algorithms interpolate in resizing and next to the border there is nothing, so they int...
by Duion
Mon Jan 13, 2020 9:25 am
Forum: Rendering
Topic: specular problem
Replies: 10
Views: 249
You are using transparency wrong, you are not supposed to use transparency, but to use alpha treshhold, then you will get no issues. The problem with the different transparency algorithms is not of the engine, but on how those work. I remember transparent glasses in halflife1 that could not receive ...
by Duion
Sun Jan 12, 2020 6:54 pm
Forum: Rendering
Topic: materialize 512x512 issue
Replies: 9
Views: 287
Is your problem that it is not properly seamless?

Otherwise texture resolution can be anything you want, the rest is just a specific problem with the program you are using, not with Torque, so you better go to their platform and complain there.
by Duion
Sun Jan 12, 2020 6:52 pm
Forum: Rendering
Topic: specular problem
Replies: 10
Views: 249
I encountered this problem before while using dynamic day and night cycle, there was a short time when the sun has set that the sunlight specular is still visible. No idea what it is, I just worked around the issue so it does not happen in my case. I don't know if the skybox and sun object is needed...
by Duion
Sun Jan 12, 2020 6:45 pm
Forum: Roadmap
Topic: Roadmap 2020
Replies: 7
Views: 257
I am all for redesigning the main World Editor. Someone already started with that, he called it TorqueLab, but he never finished it I think. The editor is fine, there is not much to improve in my opinion, the biggest improvement would probably to have more hotkeys for everything, so you can work fa...
by Duion
Thu Jan 09, 2020 4:00 pm
Forum: Show-off
Topic: simple ELE sky
Replies: 16
Views: 608
Yes, but to break the rules you first need to have been following them. You cannot put random notes together in random rythms with random instruments and think you created music, but this is what you are suggesting. You first need to learn the instrument correctly, then learn the laws of musical har...
Search found 1463 matches Page 1 of 147