Search found 962 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 97
Search found 962 matches Page 1 of 97
by Duion
Sat May 19, 2018 5:33 pm
Forum: Beginner
Topic: What should I do?
Replies: 2
Views: 43
The website is a bit unorganized, but all you need to do is to find the downloads section: http://wiki.torque3d.org/main:downloads Then you look for the latest version and download the binary version, very important, since it includs the precompiled engine, if you have done that, you can unzip the f...
by Duion
Tue May 08, 2018 12:12 pm
Forum: Beginner
Topic: A quick question about bullet
Replies: 1
Views: 72
If a projectile hits something it creates and "explosion" and ends, you have direct damage and explosion damage I think, so you can try adding an explosion which will break further glasses. Or if you want to have armor piercing bullets, there is a resource for that, that I also planned to integrate ...
by Duion
Mon May 07, 2018 1:46 pm
Forum: General
Topic: Terrains?
Replies: 1
Views: 69
Maybe you mean torqueterrains.com which does not exist anymore: https://web.archive.org/web/20160207171516/http://www.torqueterrains.com/ But don't bother with free content, it is not that hard to make your own terrains, just play around a few hours in a terrain generator and you get something decent.
by Duion
Thu Apr 26, 2018 10:04 pm
Forum: Content
Topic: GG Zombies FBX Working In Blender
Replies: 8
Views: 423
They probably had big plans to make their models future proof by naming them Bip001, so they can have up to 999 more skelettons and bones without messing up the naming by adding another character.
by Duion
Thu Apr 26, 2018 9:35 am
Forum: Übergame
Topic: Goals of uebergame?
Replies: 1
Views: 137
Well there is no specific goal, it can be anything, I designed it to be a framework, where you can build all kinds of gameplay modes or map themes into. Anything goes, if you program a feature, build a map or so, just make a pull request on github or contact me directly, then I will see, if I can bu...
by Duion
Sun Apr 15, 2018 12:20 pm
Forum: TorqueScript
Topic: BadBehavior editor bugs
Replies: 2
Views: 202
Yes, I know that bug, I already told it to some people, for example here: https://github.com/BadBehavior/BadBehavior_T3D/issues/2 I think it is broken since the introduction of the new SDL2 lib, which breaks the GUIs somehow, since BadBehavior is written with and for an older version. As I was too l...
by Duion
Tue Apr 10, 2018 1:44 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 43338
I'm always a bit skeptic about magical claims of performance increase, since you would need to actually measure it, to confirm that and most peoples projects are probably not complex enough that they hit the performance limits.
by Duion
Tue Apr 10, 2018 1:41 pm
Forum: Beginner
Topic: publish game
Replies: 6
Views: 413
You can compile the scripts with the "CompileAll" flag, look in your main.cs in the game root folder there is a line called "if($compileAll)" etc then it will compile all the scripts. All the flags you can use are listed in the parseArgs.cs file. So you launch the executable with the argument like "...
by Duion
Tue Apr 10, 2018 2:50 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 43338
It makes no sense especially because Torque3D already works with DX11 for quite a while now, like over a year or even more. And having DX11 does not give any benefit by itself, so thats also a misconception, DX11 just opens up new technical possibilities and frees up resources so you can improve the...
by Duion
Mon Apr 09, 2018 7:51 pm
Forum: General
Topic: New Showcase Level
Replies: 28
Views: 1516
@ marauder2k9

No, it is not that urgent, I just have a website for CC0 licensed textures and I would like to extend it: https://duion.com/art/main
  • 1
  • 2
  • 3
  • 4
  • 5
  • 97
Search found 962 matches Page 1 of 97