Search found 1487 matches

Search found 1487 matches Page 1 of 149
by Duion
Tue Mar 24, 2020 10:55 am
Forum: Beginner
Topic: Releasing all triggers upon exiting level
Replies: 3
Views: 126
I would reset everything on joining a session, but it depends on taste probably.
by Duion
Sun Mar 22, 2020 3:32 pm
Forum: Content
Topic: New default character discussion
Replies: 31
Views: 2842
The string attached is that it is proprietary software and proprietary assets and this means that it is absolutely impossible to use in an open source software project like we have.
by Duion
Tue Mar 10, 2020 9:30 am
Forum: Beginner
Topic: Inventary & Paper Doll - Drag and Drop
Replies: 4
Views: 512
I have the cookbook as well and the things in there are very basic and not suitable for a production ready game, it just shows you an example on how to do it, the actual implementation you have to do yourself.
by Duion
Tue Mar 10, 2020 9:29 am
Forum: Blogs
Topic: learning to work on Torque3D
Replies: 17
Views: 1794
400 hours is not much, even small looking games like 2D or mobile games can take thousands of hours to create. If you think you are done after 400 hours, it may take another 400 hours testing, bugfixing and preparing for release.
by Duion
Sun Mar 01, 2020 2:38 am
Forum: Beginner
Topic: Getting a projectile to ignore a certain object
Replies: 12
Views: 815
As far as I can see the C++ stuff is a custom projectile class, that adds a bunch of new variables, for example if the projectile is armor piercing and if then how much and how much for each material etc. I was hoping someone with a better understanding can tell what it does exactly and which resour...
by Duion
Sat Feb 29, 2020 2:56 pm
Forum: Beginner
Topic: Getting a projectile to ignore a certain object
Replies: 12
Views: 815
@Jason Campbell First workarounds in itself are bad, I mostly only do workarounds, when I don't want to spend more than one day on a feature or bugfix, but I know that in the long run, they will not be sufficient. Let me give you some reasons why spawning another projectile is just a bad solution: 1...
by Duion
Fri Feb 28, 2020 8:51 pm
Forum: Beginner
Topic: Getting a projectile to ignore a certain object
Replies: 12
Views: 815
Why you want to waste time to create a bad workaround, if someone else already made a perfect solution? The projectiles in my game are fast moving, not directly realistic speed, but somewhat on the low end of the spectrum what would be realistic and I have no issues. If you make them totally realist...
by Duion
Wed Feb 26, 2020 8:45 pm
Forum: Beginner
Topic: Getting a projectile to ignore a certain object
Replies: 12
Views: 815
Yes forget all of this and look into the resources that already do everything, you don't need to re-invent the wheel: First we have armor piercing bullets resource: http://www.garagegames.com/community/resources/view/18147 Then I also found this, it seems to be newer and has more features: http://ww...
by Duion
Wed Feb 26, 2020 1:27 pm
Forum: Beginner
Topic: Getting a projectile to ignore a certain object
Replies: 12
Views: 815
There exist several methods/resources that may do what you need, but you need to be more specific about what you need. For example on Garagegames someone posted a resource for an invisible wall: http://www.garagegames.com/community/resources/view/23096 It blocks players, but no idea what it does to ...
by Duion
Sat Feb 22, 2020 2:43 am
Forum: Beginner
Topic: Trouble getting syntax for Player::getPose()
Replies: 9
Views: 672
Now if you want to make it even more complicated you implement all methods and let the player chose in options which one he wants to use.
Search found 1487 matches Page 1 of 149