Search found 1133 matches

Search found 1133 matches Page 1 of 114
by Duion
Sun Dec 16, 2018 6:26 am
Forum: Dots Net Crits
Topic: Test Level
Replies: 17
Views: 6235
Are you aware that nobody actually is testing your levels? I tried to, but I have no idea how.
by Duion
Fri Dec 14, 2018 4:56 pm
Forum: Beginner
Topic: Calculating a Peek value for aiPlayer
Replies: 18
Views: 727
Why should it not work anymore? If you want you can use it, I just don't know what the official source is with the latest updates, but it will not help with the aiPlayer peek value, it is just ragdolls. However it is part of the GMK kit, which meant game mechanics kit, which adds a lot of game mecha...
by Duion
Fri Dec 14, 2018 11:03 am
Forum: Beginner
Topic: Calculating a Peek value for aiPlayer
Replies: 18
Views: 727
Someone already ported ragdolls over to Torque: viewtopic.php?f=36&t=886
by Duion
Thu Dec 13, 2018 7:44 pm
Forum: Torque 2D
Topic: Torque2D on Patreon
Replies: 12
Views: 253
Well without marketing hardly anything is going to happen. I have not figured this out fully either, but I know that you need some kind of press kit, where you show your company and what you do, so you can answer questions to journalists quickly and effectively. Then you need to figure where you are...
by Duion
Mon Dec 10, 2018 2:47 pm
Forum: Beginner
Topic: Calculating a Peek value for aiPlayer
Replies: 18
Views: 727
Torque3D does not support that, but there are resources that do, maybe that motivates someone to integrate the resources so we have ragdolls and bones bounding boxes etc.
by Duion
Mon Dec 10, 2018 12:12 am
Forum: Gameplay
Topic: MMORPG style Inventory - Stock Torque3D 3.10.1
Replies: 14
Views: 1113
MIT license header has to be inside every code file, as the license states: "The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software." You could try to redefine what a "substantial portion" is, but your chances are not that good, ...
by Duion
Sun Dec 09, 2018 10:06 am
Forum: Gameplay
Topic: MMORPG style Inventory - Stock Torque3D 3.10.1
Replies: 14
Views: 1113
I would suggest not to add a license to it, since every time someone adds his MIT license, it has to be kept at the header forever and somewhere in the future each code file will consist of 90% license header and 10% code. The default practice with Torque3D so far was, that each time someone contrib...
by Duion
Thu Dec 06, 2018 10:39 pm
Forum: Torque 2D
Topic: Torque2D on Patreon
Replies: 12
Views: 253
Getting the first donations is usually the hardest, it is some kind of psychological thing, people will not donate if nobody else does and you have the chicken and egg problem.

Once you have some activity going, you can try advertising with mobile and web support and maybe a short trailer.
by Duion
Thu Dec 06, 2018 8:31 pm
Forum: Torque 2D
Topic: Torque2D on Patreon
Replies: 12
Views: 253
I'm not a Torque2D user, but it is a good idea to try to keep it alive. But don't expect magical things to happen just because you create a patreon or whatever, Godot engine did not become successfull organically, it is mostly because of the mobile hype plus some cryptocurrency hype and they have bi...
by Duion
Wed Dec 05, 2018 11:42 am
Forum: General
Topic: Can I build game with C++ only and use Torque3D Editor for build levels / world?
Replies: 4
Views: 169
Sure you can make things look good with low system requirements, however it will require a lot of work and trickery and most developers do not bother with that since they target gamers with real gaming hardware where such little performance gains do not matter for the most part. My advice to you is ...
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