Search found 1020 matches

Search found 1020 matches Page 1 of 102
by Duion
Mon Jun 25, 2018 2:35 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 235
Views: 47684
Microsoft has proven that they are untrustworthy, so their promise does not mean anything.
by Duion
Mon Jun 25, 2018 2:11 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 235
Views: 47684
Mono and C# are not really free, Microsoft just made a promise, that they will not enforce their software patents and take down free implementaitons. The fact that they kept it free to this day is not proof they will keep it free forever. If you want to develop with a damocles sword over your head a...
by Duion
Mon Jun 25, 2018 12:35 pm
Forum: Beginner
Topic: Destroyable static object?
Replies: 10
Views: 56
Most objects are not suitable for that, because they are either vegetation or important structures or objects that are too complex. You can try adding destructible objects and see how it works, but I do not see much potential yet.
by Duion
Mon Jun 25, 2018 11:57 am
Forum: Übergame
Topic: Goals of uebergame?
Replies: 10
Views: 342
I have like 13 unique levels now and 4 are in the making, each level also has like multiple variations, so I don't think levels is what is missing. I have 8 gamemodes, DM, TDM, MfD and RtF and all again for paintball. So number of levels and gamemodes are totally sufficient for a full game, but numb...
by Duion
Mon Jun 25, 2018 11:29 am
Forum: Beginner
Topic: Destroyable static object?
Replies: 10
Views: 56
As said I have destructible objects, but I had no use for them yet, so I disabled them. Sure you can let players build objects, but this would require a lot more code to avoid ugly scenarios like objects floating around in the air or blocking things, since static objects are not rigid objects and ri...
by Duion
Mon Jun 25, 2018 11:09 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 235
Views: 47684
@JeffR Probably the biggest thing holding T3D back in recent years has been the fact that TorqueScript isn't very widely known, understood or supported. You just made up a claim without providing any evidence that it is true. I saw experienced programmers having no problems coding in Torquescript r...
by Duion
Mon Jun 25, 2018 12:45 am
Forum: C++
Topic: Imposter default settings
Replies: 0
Views: 21
I'm trying to change the default settings the imposters get generated with, if no values are specified in the shape editor. So I searched for the values and found them here: https://github.com/GarageGames/Torque3D/blob/561f010f2e6411d8253d23f0cfcff794e81f60bf/Engine/source/ts/loader/tsShapeLoader.cp...
by Duion
Sun Jun 24, 2018 10:39 pm
Forum: Übergame
Topic: Goals of uebergame?
Replies: 10
Views: 342
Don't bother with assets, thats what I have the most of, I'm lacking game code, character models and weapons etc, which are almost never found free online.
by Duion
Sun Jun 24, 2018 10:06 pm
Forum: Beginner
Topic: Destroyable static object?
Replies: 10
Views: 56
Well the issue is probably pretty simple. The ShapeCharge for example can be destroyed by shooting at it, then it will explode and be removed, this is done through the line "%obj.schedule(50, "delete");" in "function ShapeChargeDeployed::onDestroyed" So you have to see that you add a delete function...
by Duion
Sun Jun 24, 2018 9:48 pm
Forum: Übergame
Topic: Goals of uebergame?
Replies: 10
Views: 342
I think I downloaded almost everything that exists as CC0 licensed assets from the internet, there is not that much useful stuff, most useful things I have are textures and some prop models. If you refer to Ron Kapauns asset packs, I would not use them, since I discovered that he used textures from ...
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