Search found 1392 matches

Search found 1392 matches Page 1 of 140
by Duion
Wed Nov 20, 2019 10:17 pm
Forum: Torque 2D
Topic: Switch Tooltips Off/On?
Replies: 5
Views: 51
You mean the popups that appear when you hover over a GUI item? You can set them in the properties what you want them to be or enter nothing.

You have to explain in more detail what you mean, maybe a screenshot of what you mean.
by Duion
Wed Nov 20, 2019 8:46 pm
Forum: Beginner
Topic: Fire raycast when the player is near the object
Replies: 4
Views: 245
One thing I use that sounds similar to what you want is a containerRayCast it checks if you are near something, not just a raycast from your mouse, but all around. My bots use that to check if an enemy is near, but they run on a tick rate, where they perform an action every tick which is like every ...
by Duion
Wed Nov 20, 2019 8:40 pm
Forum: Torque 2D
Topic: Switch Tooltips Off/On?
Replies: 5
Views: 51
There are already complete functions like that in the default template I think, I mostly just copy and paste existing functions and extend them to what I need, it's simpler than reinventing the wheel every time. Isn't there already a tooltip GUI by default in the full template? I remember seeing it....
by Duion
Wed Nov 20, 2019 6:10 pm
Forum: Torque 2D
Topic: Switch Tooltips Off/On?
Replies: 5
Views: 51
You can bind a key to toggle the GUI on and off, should be relatively simple, if you want them to stay off, you have to create a button in options menu that sets a pref value to disable it or have the pref value set, if you just press the toggle tooltips on/off button. Look into the code how it is d...
by Duion
Mon Nov 18, 2019 10:36 pm
Forum: Beginner
Topic: Fire raycast when the player is near the object
Replies: 4
Views: 245
A trigger zone is probably the better and easier solution instead of constantly having to check for objects, it also allows you finer control on what you define as "close enough" to interact, the trigger then can also be used for interaction or another trigger. Personally I'm not that much of a fan ...
by Duion
Tue Nov 12, 2019 2:37 am
Forum: General
Topic: With or without head
Replies: 2
Views: 266
I believe most games where you can customize character they don't actually change the character, the customization is achieved through a combination of bones that morph the model and through different textures that change skin tones. Often a base model for male and one for female is used, sometimes ...
by Duion
Fri Nov 08, 2019 2:35 pm
Forum: General
Topic: This thing uses T3d
Replies: 13
Views: 957
I have no animosity towards JeffR, he is doing great work, but that does not change the fact that he tries to control it all by himself and at the same time throwing everything overboard that was decided before. You can like the SC concept or not, but fact is still, that when it was still in place, ...
by Duion
Thu Nov 07, 2019 5:15 pm
Forum: General
Topic: This thing uses T3d
Replies: 13
Views: 957
@Duion The Steering Committee hasn't been around for two years. Should I star a new thread for this topic, or can you reply on this one! So who is steering Torque Development? It is more like 3-5 years depending on how you define it, strictly speaking as soon as Torque3D was in the hands of the non...
by Duion
Tue Nov 05, 2019 2:49 pm
Forum: General
Topic: This thing uses T3d
Replies: 13
Views: 957
Hello, i don't use it. I just found out. My idea was to ask the forum, maybe some one from the SC will give us some info. You mean the Steering Committee? That does not exist anymore for years now, just in case you did not know. Regarding to the topic, I don't even know what this is good for, it ju...
by Duion
Tue Nov 05, 2019 1:10 am
Forum: Rendering
Topic: Basic clouds effected by sun/sky?
Replies: 3
Views: 750
You can also use real clouds aka particles/billboards or even 3D models, the Pacific Demo uses particle/billboard clouds, which have a real location in 3D space. The only drawback of that is, that you can fly to the end of the world and see the clouds up close. There is no need to fake anything, you...
Search found 1392 matches Page 1 of 140