Search found 1009 matches

Search found 1009 matches Page 1 of 101
by Duion
Sat Jun 23, 2018 2:51 pm
Forum: Beginner
Topic: Most efficient computer generated maps
Replies: 1
Views: 24
The bigger your models and the less textures you use the better. The limit is 65 000 vertices per model or so. You have to decide where you make the tradeoff, but I think with tile based maps you will not run into performance issues, so you probably can ignore it. The first performance problem you m...
by Duion
Sat Jun 23, 2018 2:48 pm
Forum: Übergame
Topic: Goals of uebergame?
Replies: 3
Views: 299
I did collect free assets from the internet in the beginning as well, but this has some major downsides, first, you get inconsistend quality, second not everything uploaded as free is really free, so you trip into potential landmines there and third you hardly ever get enough fitting material. This ...
by Duion
Sat Jun 23, 2018 1:04 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 225
Views: 47327
Looking awesome! Has there been any work on high DPI support? Would be nice if we had UI scaling and preferably ability for the engine to to render in say 1080p but scale it cleanly to a 4k monitor (relying on Windows to do the scaling leaves it blurry). How is this supposed to work? If you scale a...
by Duion
Fri Jun 22, 2018 8:32 am
Forum: Beginner
Topic: This seems safe enough...or is it?
Replies: 4
Views: 223
As far as I understand, the server packs all his scripts and sends them to each client, thats why joining takes much longer than hosting. Why would you want to embed code into a .mis file? I have some code in Uebergame that is supposed to support per mission script files, but no idea to what degree ...
by Duion
Fri Jun 22, 2018 8:25 am
Forum: General
Topic: Need help
Replies: 3
Views: 100
After a month or so they edit their post and change it to lots of spam, but those are now deleted.
by Duion
Wed Jun 20, 2018 8:55 am
Forum: Rendering
Topic: Modern Hotel Lobby - Waiting Area
Replies: 1
Views: 79
I don't think you will ever gain customers through advertising here.
by Duion
Tue Jun 19, 2018 1:02 pm
Forum: General
Topic: How to create quality ground with good performance?
Replies: 8
Views: 165
You can remake original things, you just cannot use someone elses copyrighted photos for it, but I think there are sources for free sattelite images or so, problem would more be getting a heightmap, since it needs to be 16 bit.
by Duion
Tue Jun 19, 2018 12:27 pm
Forum: General
Topic: How to create quality ground with good performance?
Replies: 8
Views: 165
Creating such a big terrain alone is not the hard part, the hard part is to build a game around it as well. 8192 basetexture will not give that much benefit on a 4096 terrain. And be aware that you cannot just use random images from the internet for your projects, yes privately you can, but when you...
by Duion
Tue Jun 19, 2018 12:01 pm
Forum: General
Topic: Need help
Replies: 3
Views: 100
Found out how the spammers work, they just copy and paste a real post from a real user, in this case this post is copied from Mitovos post here:
viewtopic.php?f=2&t=760&p=6290&hilit=Ma ... %27s#p6290
by Duion
Mon Jun 18, 2018 7:14 pm
Forum: General
Topic: How to create quality ground with good performance?
Replies: 8
Views: 165
You may need to change the engine in order to make a terrain bigger than 4096, look at here for example: https://github.com/GarageGames/Torque3D/blob/c83efa59e0a11fc15c68afaf106807643191ac6f/Engine/source/terrain/terrImport.cpp Change that to 8192 and see if it works then, if not it needs probably m...
Search found 1009 matches Page 1 of 101