Search found 441 matches

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Search found 441 matches Page 1 of 45
by Johxz
Sat Mar 03, 2018 6:41 am
Forum: General
Topic: Last development commit binary! 32bit & 64bit
Replies: 22
Views: 9895
Hi,

Here is the last devhead (up to date) build include Linux. This help me to close my builds workflow to release more quickly :D

https://github.com/John3/Torque3D_Unoff ... /tag/v1.24

Thx for your help.
by Johxz
Fri Mar 02, 2018 6:04 pm
Forum: General
Topic: Last development commit binary! 32bit & 64bit
Replies: 22
Views: 9895
i can't do dist upgrade - in my job i need this version of libs. solution: 1. download https://packages.debian.org/stretch/libstdc++6 2. unpack 3. create symlink for unpacked_folder/../usr/lib/x86_64-linux-gnu/libstdc++.so.6 4. copy symlink in same folder with game binary and rename symlink to libs...
by Johxz
Thu Mar 01, 2018 4:23 pm
Forum: General
Topic: Last development commit binary! 32bit & 64bit
Replies: 22
Views: 9895
Thank you guys for you feedback. @damik It seems for jessie use a old library, con you update to stretch? As workaround maybe you can do this, download this https://packages.debian.org/stretch/libstdc++6 , paste into your t3d folder. Configure your env like this: LD_LIBRARY_PATH=/home/damik/t3d_fold...
by Johxz
Tue Feb 27, 2018 1:24 am
Forum: Beginner
Topic: Tutorial: How to compile the new version of Torque3D v3.9
Replies: 30
Views: 8284
hey @avovana sorry to not get you on time, but it seems that you figure it out. Good! ;) That tutorial need to be updated, is a little old now. I'm not using VS2017, I will keep VS2015 for a little longer, because in every new release VS it's getting slower. But as Tim said, if you need VS2017, you ...
by Johxz
Mon Feb 26, 2018 9:09 pm
Forum: Blogs
Topic: Tower defense tutorial. sort of
Replies: 6
Views: 667
oh wow nice! very handy.
by Johxz
Mon Feb 26, 2018 9:06 pm
Forum: General
Topic: Last development commit binary! 32bit & 64bit
Replies: 22
Views: 9895
Hey guys,

From now on I will add Linux executables.

Anyone that use Linux can give me a hand and test this release?

https://github.com/John3/Torque3D_Unoff ... /tag/v1.23

Thank you!
by Johxz
Mon Feb 26, 2018 8:19 pm
Forum: Blogs
Topic: Demo levels & free art assets :)
Replies: 10
Views: 1314
The issue with the vegetation was that it did not had any LOD's. The number of polys was constant even if i was on the other side of the map. I would love to see some levels in the version 4 of the engine with the baked global illumination. I open a issue here https://github.com/Torque3D-GameEngine...
by Johxz
Mon Feb 26, 2018 7:36 pm
Forum: General
Topic: help
Replies: 4
Views: 475
to my knowledge torsion can't be compile on linux, pls check this first, it have editor, ides & debuggers: https://github.com/John3/awesome-torque3d#ides
by Johxz
Thu Feb 22, 2018 4:42 pm
Forum: Tools
Topic: Trenchbroom - Quake like Editor with .obj Export
Replies: 4
Views: 1942
After several release candidates since a year ago, TrenchBroom 2.0.0 was released. https://github.com/kduske/TrenchBroom/releases New Trailer: shcAvnYp9ow And new video tutorials was released too. Quickstart gONePWocbqA More videos here: https://www.youtube.com/channel/UCF502yOYr_olPaw6xgnYmaQ/videos
by Johxz
Thu Feb 22, 2018 2:50 pm
Forum: Rendering
Topic: The comprehensive PBR guide
Replies: 2
Views: 604
The comprehensive PBR guide Volume 1: The Theory of Physically Based Rendering This is the first of two volumes, which focuses on the theory of physically-based rendering and shading. It’s important for us to understand how light rays interact with surface matter because our job as texture artists ...
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Search found 441 matches Page 1 of 45