Search found 12 matches

  • 1
  • 2
Search found 12 matches Page 1 of 2
by GuyA
Tue Aug 06, 2019 7:33 am
Forum: Beginner
Topic: Pushing Commands to Window Console via Script
Replies: 3
Views: 11772
If the telnet console is still part of the engine, you could use the python library telnetlib to interact with the server.
Telnet is not secure, so don't go accessing remote machines with it, it will be Ok for use on a lan.
by GuyA
Mon Jul 01, 2019 4:57 pm
Forum: Blogs
Topic: BadBehavior
Replies: 6
Views: 8095
I haven't tried the development branch yet. There's a lot of new stuff in it that I'm not familiar with yet (like the BaseGame template, components etc). I'll try it and get back to you.
by GuyA
Sat Jun 29, 2019 7:09 pm
Forum: Blogs
Topic: BadBehavior
Replies: 6
Views: 8095
It's been a long time, but I decided to revisit this project and try to bring BadBehavior up to date with the latest T3D codebase. I have a branch in the BadBehavior repository (3.10.1_merge) which contains BadBehavior integrated into T3D 3.10.1. The behavior tree editor does not work when using the...
by GuyA
Tue Sep 22, 2015 11:37 am
Forum: Beginner
Topic: Sahara/Material Accumulation
Replies: 4
Views: 3999
I was messing with this earlier, and noticed that switching light managers results in completely different appearance for textures with accumulation. Can anyone confirm if they also see this?
by GuyA
Tue Aug 11, 2015 7:38 pm
Forum: C++
Topic: Fixing pesky divide-by-zero errors
Replies: 8
Views: 6103
Is it possible to leave the division function as it is now, but add an assert in debug mode for division by zero?

Doing that won't affect performance of release builds at all, but will highlight potential problems when run in debug mode.
by GuyA
Sun Aug 09, 2015 7:07 pm
Forum: Rendering
Topic: Accumulation / Sahara
Replies: 1
Views: 1949
Hi Guys, I have been trying to use the accumulation feature but am not having any success. When I set the accumap and enable the accumulation feature in the material, objects with that material lose their bump/specular etc, and begin to flicker as the viewer moves around. I see this behavior with th...
by GuyA
Thu Jul 09, 2015 3:12 pm
Forum: General
Topic: The profiling and optimisation mega-thread
Replies: 2
Views: 2737
Hopefully this can help with the profiler interpretation - Visualize the profiler output
by GuyA
Thu Jul 09, 2015 3:09 pm
Forum: Blogs
Topic: TorqueProfTool - a tool for processing T3D profiler outpt
Replies: 4
Views: 3886
I've put a python script up on github which can be used to convert a T3D profiler dump into a format compatible with other open source tools. https://github.com/GuyAllard/TorqueProfTool You can use torqueProfTool in combination with gprof2dot and graphviz to visualize the profiler output like this: ...
by GuyA
Thu Jul 09, 2015 9:01 am
Forum: C++
Topic: OrbitObject Camera
Replies: 10
Views: 8075
A little more background info - My bug report from 2011
by GuyA
Tue Jul 07, 2015 11:40 am
Forum: General
Topic: The profiling and optimisation mega-thread
Replies: 2
Views: 2737
Any idea what's going on with the Enterprise profile?

Lots of the functions have negative values for the time, which shouldn't happen.
  • 1
  • 2
Search found 12 matches Page 1 of 2