If the telnet console is still part of the engine, you could use the python library telnetlib to interact with the server.
Telnet is not secure, so don't go accessing remote machines with it, it will be Ok for use on a lan.
I haven't tried the development branch yet. There's a lot of new stuff in it that I'm not familiar with yet (like the BaseGame template, components etc). I'll try it and get back to you.
It's been a long time, but I decided to revisit this project and try to bring BadBehavior up to date with the latest T3D codebase. I have a branch in the BadBehavior repository (3.10.1_merge) which contains BadBehavior integrated into T3D 3.10.1. The behavior tree editor does not work when using the...
I was messing with this earlier, and noticed that switching light managers results in completely different appearance for textures with accumulation. Can anyone confirm if they also see this?
Hi Guys, I have been trying to use the accumulation feature but am not having any success. When I set the accumap and enable the accumulation feature in the material, objects with that material lose their bump/specular etc, and begin to flicker as the viewer moves around. I see this behavior with th...
I've put a python script up on github which can be used to convert a T3D profiler dump into a format compatible with other open source tools. https://github.com/GuyAllard/TorqueProfTool You can use torqueProfTool in combination with gprof2dot and graphviz to visualize the profiler output like this: ...