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by Isoplere
Fri Jan 18, 2019 11:35 pm
Forum: Torque Game Engine
Topic: How could I hash .mis files?
Replies: 6
Views: 217
@Duion, The program is "singleplayer" with all files compiled already. The only problem is -- someone could edit the .mis file(s) to change the skybox...or level number...etcetera. I'm trying to prevent .mis files from being edited. @Happenstance, Unfortunately, the first worked, but the latter did ...
by Isoplere
Thu Jan 17, 2019 9:16 pm
Forum: Torque Game Engine
Topic: How could I hash .mis files?
Replies: 6
Views: 217
So currently I'm trying to have .mis files hashed so they can't be edited (people cheating) in-game, but the question is whenever I change .mis to .cs and it writes to .cs.dso, the program is able to read and load the stage with the extension ".cs" just fine, but not with ".cs.dso" -- does anyone ha...
Search found 2 matches Page 1 of 1