Search found 8 matches

Search found 8 matches Page 1 of 1
by DirtNastyGC8
Sat Jun 29, 2019 7:46 pm
Forum: Beginner
Topic: TSStatic Crashes
Replies: 15
Views: 3524
You guys are the bomb. Thanks a bunch to Duion and Azaezl from the discord for the knowledge. I've got some work to do now :)
by DirtNastyGC8
Fri Jun 28, 2019 11:20 pm
Forum: Beginner
Topic: TSStatic Crashes
Replies: 15
Views: 3524
Ok wow. I've been living under a rock. Visible mesh collision is pretty badass, Is there a notable performance impact? I mean in my current setup LODs work just fine, only when collision gets involved is there ever a problem. This could be a solution for me. Is there a way I can still include parts ...
by DirtNastyGC8
Fri Jun 28, 2019 11:08 pm
Forum: Beginner
Topic: TSStatic Crashes
Replies: 15
Views: 3524
I don't need it to be .dts for any reason these are purly static. As with the lods, I plan to have quite a lot of these and similar structures on screen at times, as I'm going for a "sandbox" experience. I want to save as many resources as possible. So visible collision just takes the visible part o...
by DirtNastyGC8
Fri Jun 28, 2019 10:55 pm
Forum: Beginner
Topic: TSStatic Crashes
Replies: 15
Views: 3524
Torque3D-Release_3_10_1
with physx 3.4 using this as a guide: viewtopic.php?t=1163
by DirtNastyGC8
Fri Jun 28, 2019 10:00 pm
Forum: Beginner
Topic: TSStatic Crashes
Replies: 15
Views: 3524
plot thickens... I took duion's advice and export as collada.dae and use the engine to convert. I select trailing number for LODs because that's the way milkshape's .dts exporter sorts LODs (left detail size at 2, not sure what this does yet) Otherwise everything was left default when loading in the...
by DirtNastyGC8
Thu Jun 27, 2019 10:02 am
Forum: Beginner
Topic: TSStatic Crashes
Replies: 15
Views: 3524
oh yea, corner didn't have collision to begin with. I thought I had done it that way on purpose. Maby I forgot to name it, been awhile since I modeled all that. :P
by DirtNastyGC8
Thu Jun 27, 2019 1:14 am
Forum: Beginner
Topic: TSStatic Crashes
Replies: 15
Views: 3524
As outlined in my topic here: http://www.garagegames.com/community/forums/viewthread/143932 I've been having a strange issue when converting my staticShape based prop spawning to tsstatic as part of an upgrade to PhysX. When I try to spawn a TSStatic with a collision mesh I get instant CTD. However ...
by DirtNastyGC8
Tue Nov 06, 2018 10:51 am
Forum: C++
Topic: PhysX 3.4
Replies: 7
Views: 3914
First of all: Great resource, I would have been lost without your vids and the info on this post. secondly, I am having an error in game in which when I spawn a static shape via "new StaticShape()" the physics tab is removed from the world editor and my player won't be able to collide with the shape...
Search found 8 matches Page 1 of 1